JJL Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 4, D:1) a jackal corpse (skeletalised by now) (7, 8, D:1) a +0 short sword (10, 12, D:1) a kobold corpse (skeletalised by now) (11, -3, D:1) 6 poisoned darts (16, 0, D:1) a hobgoblin skeleton (21, -16, D:1) a rat corpse (skeletalised by now) (21, 7, D:1) a rat skeleton (22, -21, D:1) a +0 chain mail (24, 15, D:1) a bat corpse (skeletalised by now) (26, 6, D:1) a quokka skeleton (28, 4, D:1) a frilled lizard skeleton (28, 25, D:1) a +0 mace (29, 23, D:1) a rat corpse (skeletalised by now) (30, -10, D:1) a +0 sling (31, -2, D:1) a rat skeleton (42, -5, D:1) a ball python skeleton (55, -3, D:1) a +0 dagger a ball python corpse (skeletalised by now) Level 2 of the Dungeon (3, 14, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (5, 9, D:2) a bat corpse (skeletalised by now) (8, -7, D:2) the +5 ring mail of the Butcher {Slay+6} Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. (9, 8, D:2) a +0 dagger (9, 9, D:2) a dart slug corpse (10, 9, D:2) a +0 whip a kobold corpse (11, 8, D:2) a +0 club 3 stones a kobold corpse (17, 5, D:2) 3 javelins (19, 7, D:2) a +0 chain mail (21, -9, D:2) a +0 dagger a goblin corpse (21, -8, D:2) 3 gold pieces (21, -6, D:2) a +0 club a goblin corpse (21, -5, D:2) 12 gold pieces a +0 club a goblin corpse (22, -5, D:2) 10 gold pieces (22, -2, D:2) a +0 dagger (22, 0, D:2) a +0 dagger (24, 30, D:2) a +0 club (34, 9, D:2) a +0 ring mail (38, 20, D:2) a +0 leather armour (40, 16, D:2) a +0 leather armour (45, 21, D:2) a ball python corpse (skeletalised by now) (47, 23, D:2) a +0 chain mail