JJL Level 1 of the Dungeon [Shop] Ximig's Antique Weapon Boutique the +4 dagger "Newt's Peril" {venom, Str+2} (672 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 dagger (40 gold) a +0 dagger of venom (88 gold) a +0 sling (30 gold) a +0 spear (60 gold) a +2 orcbow of electrocution (440 gold) a +0 short sword (60 gold) a +0 sling (30 gold) [Shop] Oteul's Armour Shoppe a +2 ring mail of poison resistance (252 gold) a +1 cloak of stealth (231 gold) a +0 ring mail (56 gold) the +0 robe of Xizullyrph {Dex-4 Stlth+ Archmagi} (228 gold) Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. a +0 robe of cold resistance (110 gold) the +0 pair of gloves of Rilag {rCorr Stlth+} (278 gold) rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 scale mail of positive energy (252 gold) the +1 plate armour of Yredelemnul's Whim {rElec rPois Regen+} (576 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a +0 ring mail of fire resistance (154 gold) [Shop] Ducza's Distillery a potion of curing (33 gold) a potion of brilliance (44 gold) a potion of moonshine (11 gold) a potion of curing (33 gold) a potion of ambrosia (88 gold) a potion of mutation (88 gold) a potion of brilliance (44 gold) (0, 0, D:1) a +0 falchion (7, -2, D:1) a +0 dagger a ball python skeleton (7, -1, D:1) a rat skeleton (9, -11, D:1) a +0 short sword 4 stones (10, -13, D:1) a +0 robe (10, 14, D:1) a rat skeleton (12, -20, D:1) a +0 sling (19, 19, D:1) a quokka skeleton (22, -15, D:1) a bat skeleton (34, 29, D:1) the spore talisman "Guaw" {rCorr MP+4 Dex+3} [spore talisman] rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). Dex+3: It affects your dexterity (+3). (37, 17, D:1) a ball python skeleton (38, -10, D:1) a +0 ring mail (38, 17, D:1) a hobgoblin skeleton (39, 1, D:1) a hobgoblin skeleton (39, 11, D:1) a +0 hand axe (41, 24, D:1) a +0 short sword (43, -9, D:1) a +0 club (43, -8, D:1) a quokka corpse (skeletalised by now) (47, -3, D:1) a +0 dagger (48, -20, D:1) a frilled lizard corpse (skeletalised by now) (50, -22, D:1) a +0 scale mail (50, -4, D:1) a hobgoblin corpse (skeletalised by now) (55, -18, D:1) a +0 club a goblin corpse (skeletalised by now) (56, 11, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (5, 5, D:2) a +0 great mace (9, -8, D:2) 3 flux baubles (26, 5, D:2) a ball python corpse (skeletalised by now) (32, 22, D:2) a +0 whip (36, -19, D:2) a staff of cold (50, 24, D:2) a +0 dagger (65, 3, D:2) a +0 barding Level 3 of the Dungeon [Shop] Gudwie's Jewellery Shoppe the ring "Tysoedgh" {rF+ Will+ Dex+9} (866 gold) [ring of dexterity] rF+: It protects you from fire. Will+: It increases your willpower. Dex+9: It affects your dexterity (+9). an amulet of the acrobat (unknown) (420 gold) a +6 ring of intelligence (unknown) (504 gold) a ring of protection from cold (unknown) (350 gold) a spore talisman (175 gold) a ring of positive energy (unknown) (280 gold) (0, 0, D:3) a +0 dagger a kobold corpse (12, -5, D:3) a jackal corpse (23, 24, D:3) a +0 spear a gnoll corpse (23, 25, D:3) a +0 club a +0 club (25, -8, D:3) a +2 helmet of sniping (37, 5, D:3) a +0 flail an orc corpse (37, 7, D:3) a ball python corpse