JJL Level 1 of the Dungeon (0, 5, D:1) a rat corpse (skeletalised by now) (9, 2, D:1) a +0 spear (10, 7, D:1) a +0 dagger a goblin corpse (skeletalised by now) (10, 8, D:1) a rat corpse (skeletalised by now) (22, 30, D:1) a ball python corpse (skeletalised by now) (23, -12, D:1) a +0 dagger of holy wrath a goblin corpse (skeletalised by now) (24, -12, D:1) a ball python corpse (skeletalised by now) (25, -12, D:1) a frilled lizard corpse (skeletalised by now) (25, -11, D:1) a ball python corpse (skeletalised by now) (26, -6, D:1) a frilled lizard corpse (skeletalised by now) (30, 21, D:1) a +0 club (34, 15, D:1) a +0 ring mail a hobgoblin corpse (skeletalised by now) (35, 16, D:1) a +0 club a goblin corpse (skeletalised by now) (38, -18, D:1) a +0 leather armour (44, -8, D:1) a hobgoblin corpse (skeletalised by now) (48, 7, D:1) a +0 short sword (50, -6, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (54, 1, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Celoc's Antique Weapon Shoppe a +6 orcbow of flaming (1136 gold) a +2 flail of venom (469 gold) a +1 great mace of distortion (928 gold) a +1 battleaxe of distortion (928 gold) a +1 hand axe of electrocution (420 gold) a +2 long sword of valour (449 gold) a +0 rapier of electrocution (455 gold) the +7 quarterstaff of the Many Scars {freeze, Will+} (1641 gold) Will+: It increases your willpower. It cannot be enchanted further. (3, 1, D:2) a bat skeleton (7, -19, D:2) a +0 whip (9, 9, D:2) a +0 chain mail (11, -8, D:2) a +0 dagger (11, 2, D:2) a bat corpse (skeletalised by now) (12, 1, D:2) a +0 dagger a goblin corpse (skeletalised by now) (18, -1, D:2) a ball python corpse (skeletalised by now) (20, -38, D:2) a +2 short sword of venom a kobold skeleton (20, -3, D:2) a +0 dagger (25, 16, D:2) the +0 robe "Livicu Xazo" {rPois rN+ Regen+} rPois: It protects you from poison. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (36, -2, D:2) a +0 dagger of venom (37, -14, D:2) a +0 dagger (38, -10, D:2) a +0 dagger (40, -21, D:2) an adder skeleton a hobgoblin skeleton (43, -29, D:2) a hobgoblin corpse (skeletalised by now) (47, 1, D:2) a staff of necromancy (48, -11, D:2) a +0 dagger (51, -12, D:2) a +2 mace of holy wrath (56, -16, D:2) a +0 whip Level 3 of the Dungeon (0, 3, D:3) a dart slug corpse (1, 18, D:3) a +0 hand axe (6, 0, D:3) a +0 dagger (7, -16, D:3) 5 gold pieces (9, -3, D:3) the +1 ring mail "Kefif" {rF+ rCorr Str+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (9, 31, D:3) a +0 leather armour (13, 8, D:3) the quill talisman "Loacu" {Rampage rC+} [quill talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold.