JJL Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 48, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, 58, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (10, 11, D:1) a +0 leather armour (11, 12, D:1) a medusa talisman (12, 37, D:1) a +0 dagger a kobold corpse (skeletalised by now) (17, 53, D:1) a +0 spear (17, 56, D:1) a +0 hand axe (32, 9, D:1) a staff of necromancy (41, 7, D:1) a +0 club (41, 61, D:1) a +0 dagger (42, 51, D:1) a +0 dagger 3 stones (42, 52, D:1) a ball python corpse (skeletalised by now) (43, 28, D:1) a hobgoblin skeleton (44, 25, D:1) a +0 club a stone a kobold skeleton Level 2 of the Dungeon (8, -14, D:2) the +7 sling "Lodghuwk" {antimagic, rElec Dex+5} rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (10, 14, D:2) a +0 leather armour (15, 26, D:2) a +0 flail a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (15, 27, D:2) a +0 club a +0 leather armour (16, 26, D:2) a +0 hand axe (19, -14, D:2) a frilled lizard corpse (skeletalised by now) (20, 18, D:2) a +0 whip (21, 18, D:2) a bat corpse (skeletalised by now) (31, 25, D:2) a +0 dagger a kobold corpse (skeletalised by now) (42, -18, D:2) a +0 whip (56, 8, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (1, 9, D:3) a hobgoblin corpse an adder corpse (1, 13, D:3) a parchment of Olgreb's Toxic Radiance (2, 15, D:3) 9 gold pieces (5, 8, D:3) a +0 flail (6, 8, D:3) a +0 club an orc corpse (8, 8, D:3) a dart slug corpse (19, 14, D:3) a dart slug corpse (33, 7, D:3) a +0 scale mail (39, 21, D:3) a +0 whip