Dungeon Crawl Stone Soup version 0.34-a0-138-g08eacbdeba (webtiles) character file. Game seed: 6579115426744622979 91 Isu07 the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on June 9, 2025. Killed from afar by Terence (10 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:26 (1258 turns). Isu07 the Conjurer (Deep Elf Conjurer) Turns: 1258, Time: 00:01:27 Health: -6/24 AC: 2 Str: 4 XL: 4 Next: 33% Magic: 8/12 EV: 11 Int: 25 God: Gold: 43 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 robe (worn) j - a +0 pair of boots Scrolls d - a scroll of identify {unknown} f - a scroll of acquirement {unknown} g - a scroll of amnesia {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of magic c - 2 potions of brilliance {unknown} e - a potion of moonshine {unknown} i - 2 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.9 Spellcasting + Level 5.5 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 12 damage, and have 2/24 hp. MASSIVE DAMAGE!! You now have 9/12 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You are too injured to fight recklessly! Unknown command. Okay, then. Terence looks irritated. MP restored: 12 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 4/24 hp. You now have 10/12 mp. The searing ray hits the ribbon worm! The ribbon worm is almost dead. The searing ray hits Terence but does no damage. Terence is lightly wounded. You now have 9/12 mp. The searing ray hits the ribbon worm! You kill the ribbon worm! The searing ray hits Terence. Terence is heavily wounded. Terence zaps a wand. The puff of flame hits you! You die... Terence says, "Finally, peace and quiet." #.####.### ## #........# #. ######.#.# #. #.#.# #. #.#.# #. #####.#.# ## #.....#@# #.....#†###.# #......@....# #....#.###..# #.......# # ###.....# #.....# #.....# #.....# #.....# ####+## You could see Terence. Vanquished Creatures A scorpion (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 2 endoplasms 4 hobgoblins (D:1) 2 jackals (D:1) 3 quokkas (D:1) 3 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 6 kobolds 3 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Isu07 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 206 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 765 | D:1 | Reached skill level 5 in Conjurations 785 | D:1 | Reached XP level 3. HP: 17/19 MP: 8/10 788 | D:1 | Learned a level 2 spell: Searing Ray 1064 | D:2 | Noticed a scorpion 1071 | D:2 | Killed a scorpion 1072 | D:2 | Reached XP level 4. HP: 15/24 MP: 2/12 1239 | D:2 | Noticed Terence 1258 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_basic, hangedman_decor_diamond_cutter D:2: layout_basic, ebering_ecumenical_altar_mist, chequers_serial_rivers_micro_b, uniq_natasha, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.9 Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 51 | 8 || 59 Searing Ray | 2 | 1 || 3 Armour: Robe | 6 | 4 || 10 Dodge: Dodged | 3 | || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1257 | 1241 | 16 | 0 | 1105 | 2 | 628.5 | Dungeon | 1257 | 1241 | 16 | 0 | 1105 | 2 | 628.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1037 daAuts D:2: 220 daAuts