Dungeon Crawl Stone Soup version 0.34-a0-131-gfbfeffa082 (webtiles) character file. Game seed: 15415999353121769165 11 Isu07 the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on June 8, 2025. Slain by Terence ... wielding a +0 hand axe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:48 (584 turns). Isu07 the Conjurer (Deep Elf Conjurer) Turns: 584, Time: 00:00:49 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 13% Magic: 8/8 EV: 11 Int: 22 God: Gold: 49 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of butterflies {unknown} d - a scroll of poison {unknown} e - a scroll of amnesia {unknown} f - a scroll of revelation {unknown} Potions g - a potion of attraction {unknown} Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 12% 1 Summon Small Mammal Summ 12% N/A 12% 1 Hailstorm Conj/Ice 14% 3d6 14% 3 Call Imp Summ 6% N/A 19% 2 Call Canine Familiar Summ 3% N/A 34% 3 Frozen Ramparts Ice 6% 1d1 34% 3 Brom's Barrelling Bould Conj/Erth 14% 2d5 41% 4 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Battlesphe Conj/Frge 14% 2d8 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Eringya's Surprising Cr Summ 3% N/A 75% 4 Forge Blazeheart Golem Fire/Frge 3% N/A 75% 4 Fireball Conj/Fire 7% 3d5 77% 5 Conjure Ball Lightning Conj/Air 7% 3x3d6 100% 6 Orb of Destruction Conj 12% 9d7 100% 7 Spellspark Servitor Conj/Frge 7% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The magic dart hits Terence. Terence is moderately wounded. You now have 7/8 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +2 ring mail of fire resistance (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) You now have 5/8 mp. The searing ray hits Terence. Terence is heavily wounded. You now have 4/8 mp. The searing ray hits Terence. Terence is severely wounded. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 hand axe. You take 2 damage, and have 13/15 hp. You now have 3/8 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +2 ring mail of fire resistance (almost dead, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +0 hand axe. You take 5 damage, and have 8/15 hp. MASSIVE DAMAGE!! You now have 1/8 mp. Terence misses you. Magic courses through your body. Terence hits you with a +0 hand axe! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." .. K. #### .# ...### .# ...# .# .######.#####.##.# ............@....# ########.#####..### #.@@.........#.## ########.###.#.# ...# .# ###..# .. ..# #. ..# # ... .##. You could see Terence. Vanquished Creatures A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) A giant cockroach (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Isu07 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 305 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 490 | D:1 | Learned a level 2 spell: Searing Ray 562 | D:2 | Noticed Terence 584 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_rooms D:2: cheibrodos_greedy_goblins, layout_basic, kennysheep_big_empty_room, minmay_worlds_worst_comb, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 25 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 583 | 545 | 38 | 0 | 467 | 2 | 291.5 | Dungeon | 583 | 545 | 38 | 0 | 467 | 2 | 291.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 549 daAuts D:2: 34 daAuts