Dungeon Crawl Stone Soup version 0.34-a0-119-g708931efb8 (webtiles) character file. Game seed: 12883342559561355993 22 Isu07 the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on June 7, 2025. Slain by Terence ... wielding a +0 falchion (10 damage) ... on level 2 of the Dungeon. The game lasted 00:00:46 (554 turns). Isu07 the Conjurer (Deep Elf Conjurer) Turns: 554, Time: 00:00:47 Health: -4/15 AC: 2 Str: 4 XL: 2 Next: 68% Magic: 0/8 EV: 11 Int: 22 God: Gold: 75 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of air Scrolls c - 3 scrolls of revelation {unknown} e - a scroll of teleportation {unknown} h - a scroll of amnesia {unknown} Potions b - a potion of magic g - a potion of curing {unknown} i - a potion of heal wounds {unknown} Talismans f - an inkwell talisman Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 17% 2 Scorch Fire 8% 2d5 17% 2 Passwall Erth 4% N/A 34% 3 Swiftness Air 4% N/A 34% 3 Flame Wave Conj/Fire 15% 2d7 38% 4 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is lightly wounded. You now have 6/8 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (lightly wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) You now have 4/8 mp. The searing ray hits Terence. Terence is heavily wounded. Terence screams, "I'm retired! Go away!" Terence hits you with a +0 falchion. You take 5 damage, and have 10/15 hp. MASSIVE DAMAGE!! The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. You now have 3/8 mp. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence completely misses you. You now have 2/8 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (heavily wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 falchion. You take 5 damage, and have 6/15 hp. MASSIVE DAMAGE!! You now have 0/8 mp. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 falchion! Ouch! That really hurt! You die... Terence says, "And stay out!" #. #.### ....# # #... #.#...### #.......####### #.....@........ #......@# ###...### #.. ## You could see Terence. Vanquished Creatures 2 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) 6 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 8 goblins (D:1) A kobold (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Isu07 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 179 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 330 | D:1 | Learned a level 2 spell: Searing Ray 546 | D:2 | Noticed Terence 554 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_shop_behind_doors, uniq_robin, uniq_terence, uniq_crazy_yiuf_cottage, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 45 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 553 | 541 | 12 | 0 | 454 | 2 | 276.5 | Dungeon | 553 | 541 | 12 | 0 | 454 | 2 | 276.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 546 daAuts D:2: 7 daAuts