Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 9608303093826808182 261 Isu07 the Conjurer (level 6, -1/36 HPs) Began as an Octopode Conjurer on Nov 19, 2024. Killed by their own static electricity (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:43 (1833 turns). Isu07 the Conjurer (Octopode Conjurer) Turns: 1833, Time: 00:02:43 Health: -1/36 AC: 1 Str: 9 XL: 6 Next: 18% Magic: 8/12 EV: 12 Int: 20 God: Gold: 177 SH: 0 Dex: 10 Spells: 0/13 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . h - +0 hat rPois . (no amulet) rElec . b - ring of wizardry rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: wizardry (x1) @: lethally poisoned (-1 -> -5) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, evolution 1, inability to read after injury 1, efficient magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 177 gold pieces. Inventory: Armour h - a +0 hat (worn) Jewellery b - a ring of wizardry (left tentacle) d - a ring of fire Scrolls c - a scroll of fear {unknown} g - 3 scrolls of vulnerability {unknown} Potions a - a potion of magic e - a potion of mutation Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 4.3 Spellcasting + Level 5.8 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 8% 3d7 16% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 16% 4 e - Static Discharge Conj/Air 32% 3-5/arc 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Airstrike Air 2% 2d(1-17) 43% 4 Forge Lightning Spire Air/Frge 4% 3d4 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You have hidden genetic potential. You occasionally lose the ability to read scrolls when taking damage. Spells you cast cost 1 less MP (to a minimum of 1). Message History The orc wizard is struck by an arc of lightning. The orc wizard is moderately wounded. You are struck by an arc of lightning. The orc wizard is struck by an arc of lightning. The orc wizard is heavily wounded. The lightning grounds out. The goblin shouts! The orc wizard shouts! The orc wizard hits you but does no damage. The orc wizard hits you with a +0 dagger. A rat comes into view. You take 5 damage, and have 11/36 hp. You now have 10/12 mp. Casting: Static Discharge (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The adder is struck by an arc of lightning. The adder is moderately wounded. The orc is struck by an arc of lightning. The orc is heavily wounded. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The lightning grounds out. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The orc wizard barely misses you. The teleport trap disappears. The rat disappears! You take 9 damage, and have 2/36 hp. MASSIVE DAMAGE!! You now have 9/12 mp. Okay, then. Casting: Static Discharge (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The adder is struck by an arc of lightning. The adder is almost dead. You are struck by an arc of lightning. You die... ........###. ##.ยง......... ............ ........... .......... #......... #.S{...... +o@o...... #.or...... ........... ............. .....g.(....... ......#+####### ####.. ... You could see 2 orc wizards, an adder, an orc, a goblin and a rat. Vanquished Creatures Sigmund (D:2) 5 adders (D:2) 3 ribbon worms (D:2) 6 ball pythons 6 bats 5 endoplasms 3 giant cockroaches 9 goblins 4 hobgoblins A frilled lizard (D:2) 7 kobolds 10 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Isu07 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 54 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/5 392 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/6 748 | D:1 | Learned a level 2 spell: Searing Ray 1130 | D:2 | Reached XP level 4. HP: 27/27 MP: 0/8 1367 | D:2 | Noticed Sigmund 1368 | D:2 | Reached skill level 5 in Conjurations 1372 | D:2 | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 1372 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1382 | D:2 | Killed Sigmund 1383 | D:2 | Reached XP level 5. HP: 24/31 MP: 4/11 1383 | D:2 | Reached XP level 6. HP: 28/36 MP: 4/12 1398 | D:2 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [hidden potential] 1465 | D:2 | Learned a level 2 spell: Static Discharge 1470 | D:2 | Learned a level 4 spell: Fulminant Prism 1475 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1833 | D:3 | Killed from afar by themself Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_rooms D:2: layout_rooms, minmay_gold_behind_fungi, grunt_ministairs_7, uniq_sigmund D:3: layout_basic, grunt_temple_overflow_cloverleaf, hellmonk_ecumenical_altar_heavens_door, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.3 Conjurations | 5 | 5.8 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | 22 || 33 Constrict | 6 | 6 || 12 Tentacles | 3 | 7 || 10 Punch | | 1 || 1 Cast: Magic Dart | 74 | 14 || 88 Searing Ray | 1 | 1 || 2 Static Discharge | | 10 || 10 Use: Potion | | 3 || 3 Armour: Skin | 10 | 31 || 41 Dodge: Dodged | 10 | 20 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1814 | 1769 | 45 | 50 | 1404 | 3 | 604.7 | Dungeon | 1814 | 1769 | 45 | 50 | 1404 | 3 | 604.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 996 daAuts D:1: 813 daAuts D:3: 3 daAuts