Dungeon Crawl Stone Soup version 0.33-a0-221-g6c17059a10 (webtiles) character file. Game seed: 6234523701624694460 260 Isu07 the Conjurer (level 6, -3/49 HPs) Began as a Naga Conjurer on Oct 8, 2024. Slain by a water moccasin (6 damage) ... on level 5 of the Dungeon. The game lasted 00:05:20 (4751 turns). Isu07 the Conjurer (Naga Conjurer) Turns: 4751, Time: 00:05:21 Health: -3/49 AC: 4 Str: 9 XL: 6 Next: 17% Magic: 1/12 EV: 9 Int: 17 God: Gold: 168 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . l - +0 war axe rCold x . . (no shield) rNeg . . . a - +0 robe rPois + b - +0 helmet rElec . (no cloak) rCorr + (no gloves) SInv + (no barding) Will ..... (no amulet) Stlth ++ h - ring of resist corrosion HPRegen 0.28/turn (no ring) MPRegen 0.13/turn %: no passive effects @: mighty, lethally poisoned (-3 -> -6), very slow A: AC +2, large, see invisible, deformed body, poison resistance, slowness 2, spit poison 1, naga tail 1, stinger 1, agile 1, dopey 1, cold vulnerability 1 a: Spit Poison You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 168 gold pieces. Inventory: Hand Weapons l - a +0 war axe (weapon) Armour a - a +0 robe (worn) b - a +0 helmet (worn) q - a +0 ring mail Jewellery h - a ring of resist corrosion (left hand) i - the ring "Carphiw" {rElec rC- rN+ Dex+2 SInv} (You found it on level 2 of the Dungeon) [ring of positive energy] Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. Talismans o - a serpent talisman Scrolls c - 2 scrolls of identify {unknown} d - a scroll of silence {unknown} e - 3 scrolls of teleportation {unknown} f - a scroll of fog {unknown} Potions g - a potion of might j - 2 potions of mutation k - a potion of haste {unknown} m - a potion of enlightenment {unknown} n - 3 potions of curing {unknown} p - a potion of attraction {unknown} r - a potion of brilliance {unknown} s - a potion of ambrosia {unknown} Skills: - Level 1.5 Dodging - Level 3.0 Stealth + Level 4.3 Spellcasting + Level 5.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 1% 2 c - Fulminant Prism Conj/Alch 6% 3d6 41% 4 d - Iskenderun's Mystic Conj/Tloc 13% 2d5 (+2d2 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 6% N/A 24% 2 Summon Blazeheart Golem Fire/Summ 3% N/A 83% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Enfeeble Hex 1% N/A 100% 7 Orb of Destruction Conj 11% 9d6 100% 7 Spellforged Servitor Conj/Summ 6% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:1 !( D:3 : Annotations: D:3 1 runed translucent door, hydragon's ghost, amateur OpSh Innate Abilities, Weirdness & Mutations Your serpentine skin is tough. (AC +2) You have supernaturally acute vision. (SInv) Armour fits poorly on your strangely shaped body. Your system is resistant to poisons. (rPois) You cover ground very slowly. You can spit poison. You have a snake-like lower body. Your tail ends in a venomous barb. You are agile. (Dex +4, Str/Int -1) You are dopey. (Int -2) You are vulnerable to cold. (rC-) Message History You take 5 damage, and have 21/49 hp. You now have 4/12 mp. The searing ray hits the water moccasin! The water moccasin is almost dead. You feel very sick. The water moccasin barely misses you. The water moccasin bites you but does no damage. You take 3 damage, and have 18/49 hp. You now have 3/12 mp. The searing ray misses the water moccasin. You finish channelling your searing ray. You feel sick. The water moccasin bites you but does no damage. You take 2 damage, and have 16/49 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - water moccasin (Press . to maintain the ray.) You feel sick. The water moccasin completely misses you. You take 1 damage, and have 15/49 hp. You now have 1/12 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. It was a potion of mutation. You feel extremely strange. You feel agile. You feel vulnerable to cold. You feel stupid. A venomous barb forms on the end of your tail. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. You take 3 damage, and have 12/49 hp. It was a potion of might. You feel very mighty all of a sudden. You feel sick. The water moccasin barely misses you. You take 2 damage, and have 10/49 hp. You barely miss the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... # #.. .# .........#.# # #. .####.#..#.# # #. #.#..#.# # #. # #....# # #. #....# # . #.########....# .$. #.#.........#.# .....#S#.#######.#.# .......@...# #.#.. ####.#.#.#.#####.#... #.#.#.....).#.... #.#.######### #.# #.#.# #.#.# #.#.# #.#.# #.# You could see a water moccasin. Vanquished Creatures A bombardier beetle (D:4) 2 sleepcaps (D:5) An orc wizard (D:5) Robin (D:2) 6 adders 4 ufetubi (D:4) 3 ribbon worms (D:2) A dart slug (D:2) 4 orcs (D:5) A ball python (D:1) 5 endoplasms A giant cockroach (D:1) 9 goblins 5 hobgoblins 3 quokkas (D:1) 5 bats 2 frilled lizards 3 kobolds 2 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Isu07 the Naga Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 6 | D:1 | Found Neuminiz's Antique Weapon Shoppe. 393 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 628 | D:1 | Found Dorphit's Distillery. 797 | D:1 | Learned a level 2 spell: Searing Ray 1051 | D:2 | Identified the ring "Carphiw" {rElec rC- rN+ Dex+2 SInv} 1083 | D:2 | Reached XP level 3. HP: 28/28 MP: 1/7 1251 | D:2 | Noticed Robin 1259 | D:2 | Killed Robin 1439 | D:2 | Reached XP level 4. HP: 28/36 MP: 2/8 2411 | D:3 | Found a runed translucent door. 2411 | D:3 | Noticed hydragon's ghost (amateur OpSh) 2480 | D:3 | Reached skill level 5 in Conjurations 2694 | D:3 | Found Jos Wior's Book Boutique. 3327 | D:4 | Reached XP level 5. HP: 42/42 MP: 4/10 4015 | D:4 | Learned a level 4 spell: Fulminant Prism 4020 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4115 | D:5 | Entered Level 5 of the Dungeon 4422 | D:5 | Reached XP level 6. HP: 28/49 MP: 4/12 4738 | D:5 | Noticed a water moccasin 4749 | D:5 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 4749 | D:5 | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 4749 | D:5 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 4749 | D:5 | Gained mutation: Your tail ends in a venomous barb. [potion | of mutation] 4751 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_loops_corners, serial_shops, nicolae_shop_peninsula, shop, feat_on_display D:2: layout_loops_cross, serial_forest, infiniplex_forest_split, infiniplex_forest_straight_3, infiniplex_forest_lined_corner, infiniplex_forest_clump_tiny, infiniplex_forest_clump_curved, kennysheep_generic_room_9, uniq_robin D:3: layout_basic, serial_shops, shop, gammafunk_ghost_grave D:4: layout_basic D:5: layout_basic Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.3 Conjurations | 5 | 5.8 Dodging | | 1.5 Stealth | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 War axe | | 13 || 13 Cast: Magic Dart | 31 | || 31 Searing Ray | 10 | 40 || 50 Ability: Spit Poison | 2 | 3 || 5 Use: Potion | 1 | 2 || 3 Armour: Robe | 23 | 56 || 79 Dodge: Dodged | 16 | 25 || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6100 | 5902 | 198 | 0 | 5445 | 5 | 1220.0 | Dungeon | 6100 | 5902 | 198 | 0 | 5445 | 5 | 1220.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1460 daAuts D:2: 1431 daAuts D:1: 1270 daAuts D:3: 1163 daAuts D:5: 774 daAuts