Dungeon Crawl Stone Soup version 0.33-a0-123-gd67f649228 (webtiles) character file. Game seed: 2392510873696923038 26 Isu07 the Conjurer (level 2, -1/20 HPs) Began as a Draconian Conjurer on Sept 20, 2024. Slain by Terence ... wielding a +0 trident (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:03 (972 turns). Isu07 the Conjurer (Draconian Conjurer) Turns: 972, Time: 00:01:04 Health: -1/20 AC: 5 Str: 9 XL: 2 Next: 89% Magic: 1/5 EV: 11 Int: 18 God: Gold: 59 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . d - staff of death rCold . . . (no shield) rNeg + . . (body armour unavailable) rPois . (helmet restricted) rElec . g - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour g - a +0 cloak (worn) Magical Staves d - a staff of death (weapon) i - a staff of earth Scrolls b - 3 scrolls of identify {unknown} e - a scroll of poison {unknown} f - a scroll of enchant weapon {unknown} Potions c - 2 potions of curing {unknown} h - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 26% 2 Fugue of the Fallen Necr 3% N/A 45% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Anguish Hex/Necr 1% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You don't have enough magic to cast this spell. Magic courses through your body. Terence barely misses you. MP restored: 5 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. You now have 3/5 mp. The searing ray hits Terence. Terence is heavily wounded. Terence closely misses you. You now have 2/5 mp. The searing ray hits Terence. Terence is severely wounded. Terence barely misses you. You now have 1/5 mp. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence hits you but does no damage. You now have 0/5 mp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Terence attacks as he pursues you! Terence completely misses you. Terence looks scornfully at you. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 5/20 hp. MASSIVE DAMAGE!! Terence attacks as he pursues you! Terence hits you from afar with a +0 trident. You die... Terence says, "And stay out!" #.#.#######.# .... #........#..# .... ##### #####.......#..^# .... .....##...............###.... .............##..#........... ...........∩................# ............................# ......$.....................# ..........@.@...............# ............................# .........................†<.. ...........<.....#........... .....#...........#........... #######.###......#........... #.###.................# #. ...............##..# #. #................# You could see Terence. Vanquished Creatures An adder (D:2) A ball python (D:1) 5 endoplasms A giant cockroach (D:2) 3 hobgoblins (D:1) A kobold (D:1) A bat (D:2) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Isu07 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 235 | D:1 | Found a faded altar of an unknown god. 337 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 795 | D:1 | Learned a level 2 spell: Searing Ray 943 | D:2 | Found Qead's Magic Scroll Boutique. 956 | D:2 | Noticed Terence 972 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, basic_ecumenical_altar, solitary_fountain D:2: layout_rooms, basic_altar, serial_shops, shop, shop, nicolae_shop_trees, shop, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], chequers_big_river, moated_statue, grunt_decor_cap, uniq_terence, uniq_natasha Action || total ---------------------------++------- Melee: Staff || 3 Tailslap || 1 Cast: Magic Dart || 23 Searing Ray || 4 Use: Potion || 1 Armour: Skin || 5 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 971 | 947 | 24 | 0 | 845 | 2 | 485.5 | Dungeon | 971 | 947 | 24 | 0 | 845 | 2 | 485.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 806 daAuts D:2: 164 daAuts