Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 8266362837701233173 80 Isu07 the Conjurer (level 4, -4/24 HPs) Began as a Gargoyle Conjurer on Sept 11, 2024. Slain by an ogre ... wielding a +0 giant spiked club (12 damage) ... on level 3 of the Dungeon. The game lasted 00:04:47 (2333 turns). Isu07 the Conjurer (Gargoyle Conjurer) Turns: 2333, Time: 00:04:48 Health: -4/24 AC: 6 Str: 10 XL: 4 Next: 39% Magic: 5/8 EV: 10 Int: 21 God: Gold: 157 SH: 0 Dex: 8 Spells: 2/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 157 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery d - a +4 ring of slaying (left hand) Talismans e - a storm talisman Scrolls f - 2 scrolls of blinking {unknown} g - a scroll of identify {unknown} h - a scroll of torment {unknown} Potions b - a potion of magic i - a potion of invisibility {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 3.2 Spellcasting + Level 5.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 7% 3d7 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You see here a +0 ring mail. Done exploring. Done exploring. Done exploring. There is an open door, spattered with blood here. Things that are here: a +0 dagger; a kobold corpse This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. MP restored: 8 Okay, then. Done exploring. Done exploring. You see here a bat corpse. Okay, then. There is a stone staircase leading down here. You climb downwards. The hobgoblin hits you but does no damage. The ogre misses you. The hobgoblin closely misses you. There is a stone staircase leading up here. The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! You take 13 damage, and have 11/24 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (90% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The hobgoblin hits you. You take 3 damage, and have 8/24 hp. You now have 6/8 mp. The searing ray hits the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! You die... ####### ###.....## ###############...##...## ##.....##.....#..#####.#.## ##........>.<....## ##.#.## #.†...[.....O@...# ##.#.## #...........