Infidel Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (24, 3, D:1) a +0 dagger a kobold corpse (skeletalised by now) (28, 35, D:1) a +0 dagger a +0 club a kobold corpse (skeletalised by now) a goblin corpse (skeletalised by now) (34, 6, D:1) a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (34, 12, D:1) a +0 short sword (46, 16, D:1) a +0 short sword a kobold corpse (skeletalised by now) (46, 19, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Saont's Antique Armour Shop the +2 troll leather armour of Nafem {rC+++ Regen+ Slay+2} (1658 gold) rC+++: It renders you almost immune to cold. Regen+: It increases your rate of health regeneration. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +3 ring mail of willpower (572 gold) a +2 ring mail of poison resistance (396 gold) a +0 ring mail (88 gold) an orb of mayhem (198 gold) a +4 plate armour of resonance (990 gold) a +2 scale mail of archery (396 gold) a scarf of harm (198 gold) (0, 0, D:2) a ball python skeleton (10, 28, D:2) a frilled lizard corpse (skeletalised by now) (11, 25, D:2) a rat corpse (skeletalised by now) (13, 11, D:2) a +0 whip a kobold skeleton (15, 8, D:2) a hobgoblin skeleton (15, 11, D:2) a +0 dagger (16, 10, D:2) a +0 whip a kobold skeleton (18, 8, D:2) a +0 short sword a hobgoblin skeleton (19, 6, D:2) a bat skeleton (24, 15, D:2) a hobgoblin skeleton (28, 16, D:2) a bat skeleton (34, 20, D:2) a +0 dagger a +0 sling a goblin skeleton (37, 22, D:2) a +0 short sword an adder skeleton (40, 24, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 mace (17, 30, D:3) a rat corpse (skeletalised by now) (26, 20, D:3) a +0 sling a +0 club a goblin skeleton (27, 21, D:3) a +0 dagger (29, 4, D:3) a +0 club (33, 36, D:3) a +0 lajatang (36, 10, D:3) a +0 whip a kobold skeleton a bat skeleton (36, 19, D:3) a +0 dagger a kobold skeleton (46, 3, D:3) a +0 hand axe (47, 4, D:3) a +0 short sword (48, 5, D:3) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (51, 31, D:3) a frilled lizard corpse (skeletalised by now) (59, 2, D:3) a bat skeleton (59, 27, D:3) a +0 whip a kobold corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Ischogur" {rPois rC+ Int-5 Slay+2 SInv} (3830 gold) [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. the death talisman of Qazlal's Respect {+Inv Dex+2 Stlth+} (13780 gold) [talisman of death] +Inv: It lets you turn invisible. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the +2 leather armour of the Game of Life {*Silence +Inv rElec} (2740 gold) *Silence: It may silence you when you take damage. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. the +1 robe of the Puckish God {Dex+5} (2340 gold) Dex+5: It affects your dexterity (+5). the hive talisman of Gagocw {Str+6 Slay+3} (14220 gold) [hive talisman] Str+6: It affects your strength (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +2 dagger of freezing (1560 gold) the +7 short sword of the Pits of Slime {freeze, ^Drain rPois rC++ rCorr} (6910 gold) ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. the ring "Puimp" {rPois rF+ rC- Dex+6 Slay-4} (2280 gold) [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). the cold staff "Buof Fiu" {rPois rC+ Conj Ice} (4180 gold) [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. the ring of the Seer {rN+ Will+ Int+3 Dex+3} (4880 gold) [ring of willpower] rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the amulet of Dishonour {Spirit rF+ Will+ Dex+2 Stlth+} (5660 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the +8 mace "Mieseos" {freeze, Will+ SInv} (6220 gold) Will+: It increases your willpower. SInv: It lets you see invisible. the +0 robe of Bitterness {Dex+3} (1420 gold) Dex+3: It affects your dexterity (+3). the +7 sling of Fazizura {elec, Fly rPois rF+} (5900 gold) Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. the +5 dagger of False Accusations {vamp, Fly rPois Dex+4} (5270 gold) Fly: It grants you flight. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). the alchemy staff of the Building Saviour {rPois Forge Ice Alch} (4320 gold) [staff of alchemy] rPois: It protects you from poison. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. the ring "Jizxa" {rElec Str+4 Int+8} (6260 gold) [ring of intelligence] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int+8: It affects your intelligence (+8). the ring "Momune" {EV+5 Int+2} (4720 gold) [ring of evasion] EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). the fortress talisman of Baadgh {Will+} (4200 gold) [fortress talisman] Will+: It increases your willpower. the +0 leather armour of Objectivity {Str+6} (2160 gold) Str+6: It affects your strength (+6). (0, 0, D:4) a +0 flail (1, 1, D:4) a +0 hand axe (2, -2, D:4) a +0 robe (2, 1, D:4) a +0 hand axe an orc skeleton (9, 7, D:4) a +0 war axe of flaming a +0 chain mail an orc corpse (10, 13, D:4) a +0 mace (11, -5, D:4) a quokka skeleton (12, 8, D:4) a +0 dagger a +0 robe an orc corpse (12, 36, D:4) a +0 hand axe of distortion (15, -5, D:4) a +0 dagger (26, 5, D:4) a +0 hand axe (34, 10, D:4) the +0 plate armour of Qoemig {Rampage Dex+4} Rampage: It bestows one free step when moving towards enemies. Dex+4: It affects your dexterity (+4). (35, 4, D:4) a +0 flail (36, 19, D:4) a +0 war axe (36, 21, D:4) a maw talisman (38, 2, D:4) a +0 club a gnoll skeleton (39, 0, D:4) a +0 club a gnoll skeleton (44, 15, D:4) a +0 scale mail (49, 34, D:4) a +0 mace (58, 10, D:4) a +0 robe Level 5 of the Dungeon the Ecumenical Temple