Infidel Level 1 of the Dungeon (2, 3, D:1) a +0 club (2, 4, D:1) a rat corpse (skeletalised by now) (10, 12, D:1) a frilled lizard corpse (skeletalised by now) (17, 30, D:1) an orb of pyromania (29, 13, D:1) a +0 animal skin (29, 44, D:1) a +0 spear (34, 37, D:1) a +0 dagger (34, 40, D:1) a +0 mace (40, 2, D:1) a +0 robe (44, 19, D:1) a +0 club (46, 11, D:1) a +0 dagger (47, 6, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (2, -13, D:2) a +0 scale mail (6, 12, D:2) a +0 hammer (25, -10, D:2) the air staff of an ice cave {rElec rC+++ Int-4 SInv Fire Air} [staff of air] rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (26, -10, D:2) a bat skeleton (27, -9, D:2) a +0 dagger (27, -1, D:2) a +0 scale mail (28, -11, D:2) a bat skeleton (31, -19, D:2) a jackal skeleton (31, -18, D:2) a jackal skeleton (35, -8, D:2) a +0 club (40, 0, D:2) a quill talisman (48, 3, D:2) a +0 robe