Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-879-g9aa3bd820c Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 9147259188344476866, deterministic pregen: 1 Command line: /usr/games/crawl-git-9aa3bd820c -name Infidel -rc /dgldir/rcfiles/crawl-git/Infidel.rc -macro /dgldir/rcfiles/crawl-git/Infidel.macro -morgue /dgldir/morgue/Infidel/ -webtiles-socket /crawl-master/webserver/sockets/Infidel:2025-10-01.05:16:01.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 50 stack frames. /usr/games/crawl-git-9aa3bd820c(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5e80015c1cae]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-9aa3bd820c(_Z13do_crash_dumpv+0x43a) [0x5e80015cfd7a]: do_crash_dump() /usr/games/crawl-git-9aa3bd820c(_Z20crash_signal_handleri+0x1fa) [0x5e80015c218a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x70da04567330]: /usr/games/crawl-git-9aa3bd820c(_Z20is_travelsafe_squareRK9coord_defbbb+0xb5) [0x5e8001c9b625]: is_travelsafe_square(coord_def const&, bool, bool, bool) /usr/games/crawl-git-9aa3bd820c(_ZN15travel_pathfind10path_floodERK9coord_defS2_+0x1ec) [0x5e8001c9f4fc]: travel_pathfind::path_flood(coord_def const&, coord_def const&) /usr/games/crawl-git-9aa3bd820c(_ZN15travel_pathfind18path_examine_pointERK9coord_def+0xd2) [0x5e8001c9baf2]: travel_pathfind::path_examine_point(coord_def const&) /usr/games/crawl-git-9aa3bd820c(_ZN15travel_pathfind8pathfindE13run_mode_typeb+0x186) [0x5e8001c9bfa6]: travel_pathfind::pathfind(run_mode_type, bool) /usr/games/crawl-git-9aa3bd820c(_Z26fill_travel_point_distanceRK9coord_defPSt6vectorIS_SaIS_EE+0x10e) [0x5e8001c9c55e]: fill_travel_point_distance(coord_def const&, std::vector >*) /usr/games/crawl-git-9aa3bd820c(+0xbba672) [0x5e8001c9c672]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: /usr/games/crawl-git-9aa3bd820c(+0xbba8f9) [0x5e8001c9c8f9]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000070da046327a7 in __GI___wait4 (pid=218897, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000070da046327a7 in __GI___wait4 (pid=218897, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005e80015c235c in call_gdb (file=0x70da047264e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 138859\000\000\000\000\000\000" #2 0x00005e80015cfd98 in do_crash_dump () at dbg-asrt.cc:673 t = 1759307544 dir = "/dgldir/morgue/Infidel/" name = "/dgldir/morgue/Infidel/crash-Infidel-20251001-083224.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x70da047264e0 <_IO_2_1_stderr_> #3 0x00005e80015c218a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 0x00005e8001c9b625 in is_travelsafe_square (c=..., ignore_hostile=, ignore_danger=, try_fallback=true) at travel.cc:491 grid = levelmap_cell = #6 0x00005e8001c9f4fc in travel_pathfind::path_flood (this=0x7ffe13af6fd0, c=..., dc=...) at travel.cc:1797 No locals. #7 0x00005e8001c9baf2 in travel_pathfind::path_examine_point (this=this@entry=0x7ffe13af6fd0, c=...) at travel.cc:1913 dir = 1 found_target = false #8 0x00005e8001c9bfa6 in travel_pathfind::pathfind (this=this@entry=0x7ffe13af6fd0, rmode=, rmode@entry=RMODE_NOT_RUNNING, fallback_explore=fallback_explore@entry=true) at travel.cc:1504 i = 33 points = saved_ipt = {val = @0x5e80022ab2f4, oldval = false} slime_wall_check = {val = @0x5e80021330a4, oldval = true} slime_neighbours = {did_compute_mask = false} found_target = #9 0x00005e8001c9c55e in fill_travel_point_distance (youpos=..., features=features@entry=0x0) at travel.cc:2001 tp = {_vptr.travel_pathfind = 0x5e80020df1d8 , static UNFOUND_DIST = -30000, static INFINITE_DIST = 30000, runmode = RMODE_NOT_RUNNING, start = {x = 27, y = 35}, dest = {x = 0, y = 0}, next_travel_move = {x = 0, y = 0}, floodout = true, double_flood = false, ignore_hostile = false, ignore_danger = false, annotate_map = false, ls = 0x0, need_for_greed = false, autopickup = false, unexplored_place = {x = 0, y = 0}, greedy_place = {x = 0, y = 0}, unexplored_dist = -30000, greedy_dist = -30000, refdist = 0x7ffe13af701c, reseed_points = std::vector of length 0, capacity 0, features = 0x0, unreachables = std::set with 0 elements, point_distance = 0x5e80022a5480 , next_iter_points = 26, traveled_distance = 63, circ_index = 0, static circumference = , try_fallback = true} #10 0x00005e8001c9c672 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/actor.h:74 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 0}, pos = {x = 0, y = 0}} #11 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #12 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #13 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #14 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #15 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #16 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #17 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #18 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #19 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #20 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #21 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #22 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #23 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #24 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #25 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #26 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #27 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #28 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #29 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #30 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #31 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #32 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #33 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #34 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #35 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #36 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #37 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #38 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #39 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #40 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #41 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #42 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #43 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #44 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #45 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #46 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #47 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #48 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #49 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #50 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #51 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #52 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #53 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #54 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #55 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #56 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #57 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #58 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #59 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #60 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #61 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #62 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #63 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #64 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #65 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #66 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #67 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #68 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #69 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #70 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #71 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #72 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #73 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #74 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #75 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #76 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #77 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #78 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #79 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #80 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #81 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #82 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #83 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #84 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #85 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #86 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #87 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #88 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #89 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #90 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #91 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #92 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #93 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #94 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #95 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #96 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #97 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #98 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #99 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #100 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #101 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #102 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #103 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #104 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #105 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #106 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #107 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #108 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #109 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #110 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #111 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #112 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #113 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #114 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #115 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #116 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #117 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #118 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #119 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #120 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #121 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #122 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #123 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #124 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #125 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #126 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #127 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #128 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #129 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #130 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #131 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #132 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #133 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #134 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #135 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #136 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #137 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #138 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #139 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #140 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #141 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #142 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #143 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #144 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #145 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #146 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #147 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #148 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #149 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #150 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #151 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #152 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #153 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #154 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #155 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #156 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #157 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #158 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #159 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #160 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #161 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #162 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #163 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #164 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #165 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #166 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #167 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #168 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #169 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #170 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #171 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #172 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #173 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #174 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #175 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #176 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #177 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #178 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #179 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #180 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #181 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #182 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #183 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #184 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #185 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #186 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #187 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #188 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #189 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #190 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #191 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #192 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #193 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #194 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #195 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #196 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #197 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #198 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #199 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #200 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #201 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #202 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #203 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #204 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #205 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #206 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #207 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #208 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #209 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #210 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #211 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #212 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #213 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #214 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #215 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #216 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #217 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #218 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #219 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #220 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #221 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #222 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #223 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #224 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #225 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #226 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #227 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #228 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #229 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #230 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #231 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #232 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #233 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #234 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #235 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #236 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #237 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #238 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #239 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #240 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #241 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #242 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #243 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #244 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #245 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #246 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #247 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #248 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #249 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #250 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #251 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #252 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #253 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #254 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #255 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #256 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #257 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #258 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #259 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #260 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #261 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #262 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #263 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #264 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #265 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #266 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #267 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #268 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #269 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #270 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #271 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #272 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #273 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #274 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #275 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #276 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #277 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #278 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #279 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #280 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #281 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #282 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #283 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #284 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #285 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #286 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #287 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #288 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #289 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #290 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #291 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #292 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #293 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #294 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #295 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #296 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #297 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #298 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #299 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #300 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #301 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #302 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #303 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #304 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #305 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #306 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #307 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #308 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #309 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #310 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #311 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #312 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #313 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #314 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #315 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #316 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #317 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #318 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #319 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #320 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #321 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #322 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #323 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #324 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #325 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #326 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #327 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #328 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #329 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #330 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #331 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #332 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #333 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #334 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #335 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #336 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #337 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #338 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #339 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #340 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #341 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #342 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #343 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #344 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #345 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #346 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #347 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #348 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #349 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #350 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #351 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #352 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #353 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #354 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #355 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #356 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #357 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #358 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #359 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #360 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #361 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #362 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #363 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #364 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #365 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #366 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #367 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #368 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #369 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #370 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #371 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #372 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #373 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #374 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #375 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #376 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #377 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #378 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #379 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #380 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #381 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #382 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #383 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #384 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #385 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #386 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #387 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #388 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #389 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #390 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #391 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #392 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #393 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #394 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #395 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #396 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #397 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #398 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #399 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #400 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #401 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #402 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #403 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #404 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #405 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #406 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #407 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #408 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #409 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #410 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #411 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #412 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #413 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #414 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #415 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #416 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #417 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #418 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #419 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #420 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #421 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #422 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #423 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #424 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #425 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #426 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #427 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #428 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #429 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #430 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #431 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #432 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #433 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #434 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #435 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #436 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #437 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #438 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #439 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #440 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #441 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #442 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #443 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #444 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #445 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #446 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #447 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #448 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #449 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #450 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #451 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #452 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #453 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #454 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #455 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #456 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #457 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #458 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #459 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #460 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #461 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #462 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #463 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #464 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #465 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #466 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #467 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #468 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #469 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #470 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #471 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #472 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #473 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #474 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #475 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #476 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #477 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #478 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #479 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #480 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #481 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #482 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #483 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #484 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #485 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #486 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #487 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #488 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #489 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #490 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #491 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #492 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #493 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #494 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #495 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #496 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #497 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #498 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #499 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #500 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #501 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #502 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #503 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #504 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #505 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #506 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #507 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #508 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #509 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #510 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #511 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #512 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #513 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #514 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #515 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #516 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #517 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #518 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #519 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #520 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #521 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #522 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #523 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #524 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #525 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #526 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #527 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #528 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #529 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #530 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #531 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #532 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #533 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #534 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #535 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #536 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #537 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #538 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #539 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #540 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #541 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #542 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #543 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #544 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #545 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #546 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #547 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #548 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #549 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #550 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #551 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #552 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #553 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #554 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #555 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #556 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #557 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #558 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #559 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #560 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #561 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #562 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #563 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #564 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #565 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #566 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #567 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #568 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #569 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #570 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #571 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #572 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #573 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #574 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #575 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #576 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #577 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #578 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #579 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #580 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #581 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #582 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #583 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #584 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #585 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #586 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #587 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #588 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #589 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #590 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #591 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #592 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #593 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #594 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #595 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #596 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #597 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #598 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #599 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #600 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #601 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #602 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #603 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #604 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #605 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #606 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #607 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #608 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #609 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #610 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #611 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #612 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #613 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #614 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #615 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #616 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #617 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #618 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #619 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #620 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #621 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #622 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #623 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #624 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #625 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #626 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #627 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #628 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #629 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #630 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #631 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #632 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #633 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #634 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #635 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #636 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #637 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #638 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #639 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #640 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #641 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #642 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #643 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #644 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #645 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #646 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #647 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #648 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #649 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #650 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #651 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #652 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #653 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #654 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #655 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #656 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #657 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #658 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #659 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #660 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #661 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #662 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #663 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #664 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #665 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #666 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #667 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #668 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #669 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #670 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #671 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #672 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #673 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #674 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #675 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #676 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #677 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #678 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #679 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #680 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #681 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #682 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #683 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #684 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #685 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #686 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #687 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #688 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #689 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #690 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #691 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #692 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #693 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #694 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #695 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #696 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #697 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #698 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #699 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #700 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #701 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #702 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #703 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #704 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #705 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #706 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #707 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #708 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #709 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #710 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #711 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #712 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #713 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #714 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #715 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #716 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #717 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #718 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #719 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #720 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #721 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #722 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #723 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #724 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #725 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #726 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #727 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #728 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #729 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #730 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #731 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #732 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #733 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #734 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #735 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #736 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #737 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #738 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #739 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #740 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #741 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #742 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #743 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #744 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #745 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #746 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #747 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #748 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #749 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #750 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #751 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #752 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #753 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #754 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #755 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #756 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #757 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #758 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #759 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #760 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #761 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #762 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #763 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #764 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #765 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #766 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #767 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #768 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #769 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #770 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #771 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #772 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #773 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #774 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #775 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #776 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #777 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #778 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #779 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #780 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #781 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #782 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #783 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #784 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #785 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #786 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #787 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #788 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #789 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #790 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #791 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #792 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #793 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #794 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #795 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #796 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #797 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #798 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #799 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #800 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #801 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #802 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #803 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #804 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #805 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #806 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #807 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #808 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #809 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #810 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #811 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #812 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #813 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #814 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #815 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #816 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #817 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #818 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #819 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #820 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #821 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #822 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #823 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #824 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #825 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #826 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #827 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #828 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #829 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #830 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #831 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #832 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #833 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #834 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #835 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #836 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #837 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #838 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #839 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #840 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #841 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #842 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #843 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #844 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #845 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #846 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #847 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #848 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #849 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #850 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #851 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #852 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #853 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #854 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #855 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #856 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #857 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #858 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #859 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #860 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #861 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #862 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #863 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #864 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #865 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #866 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #867 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #868 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #869 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #870 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #871 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #872 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #873 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #874 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #875 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #876 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #877 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #878 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #879 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #880 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #881 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #882 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #883 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #884 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #885 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #886 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #887 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #888 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #889 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #890 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #891 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #892 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #893 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #894 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #895 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #896 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #897 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #898 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #899 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #900 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #901 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #902 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #903 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #904 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #905 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #906 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #907 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #908 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #909 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #910 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #911 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #912 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #913 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #914 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #915 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #916 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #917 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #918 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #919 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #920 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #921 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #922 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #923 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #924 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #925 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #926 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #927 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #928 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #929 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #930 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #931 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #932 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #933 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #934 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #935 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #936 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #937 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #938 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #939 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #940 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #941 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #942 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #943 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #944 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #945 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #946 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #947 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #948 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #949 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #950 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #951 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #952 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #953 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #954 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #955 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #956 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #957 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #958 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #959 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #960 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #961 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #962 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #963 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #964 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #965 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #966 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #967 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #968 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #969 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #970 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #971 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #972 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #973 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #974 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #975 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #976 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #977 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #978 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #979 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #980 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #981 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #982 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #983 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #984 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #985 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #986 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #987 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #988 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #989 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #990 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #991 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #992 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #993 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #994 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #995 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #996 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #997 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #998 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #999 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1000 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1001 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1002 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1003 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1004 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1005 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1006 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1007 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1008 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1009 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1010 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1011 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1012 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1013 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1014 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1015 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1016 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1017 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1018 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1019 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1020 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1021 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1022 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1023 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1024 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1025 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1026 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1027 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1028 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1029 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1030 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1031 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1032 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1033 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1034 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1035 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1036 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1037 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1038 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1039 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1040 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1041 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1042 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1043 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1044 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1045 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1046 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1047 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1048 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1049 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1050 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1051 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1052 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1053 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1054 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1055 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1056 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1057 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1058 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1059 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1060 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1061 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1062 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1063 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1064 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1065 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1066 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1067 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1068 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1069 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1070 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1071 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1072 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1073 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1074 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1075 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1076 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1077 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1078 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1079 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1080 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1081 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1082 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1083 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1084 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1085 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1086 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1087 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1088 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1089 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1090 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1091 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1092 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1093 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1094 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1095 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1096 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1097 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1098 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1099 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1100 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1101 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1102 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1103 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1104 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1105 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1106 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1107 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1108 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1109 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1110 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1111 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1112 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1113 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1114 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1115 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1116 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1117 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1118 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1119 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1120 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1121 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1122 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1123 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1124 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1125 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1126 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1127 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1128 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1129 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1130 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1131 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1132 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1133 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1134 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1135 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1136 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1137 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1138 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1139 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1140 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1141 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1142 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1143 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1144 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1145 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1146 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1147 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1148 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1149 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1150 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1151 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1152 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1153 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1154 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1155 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1156 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1157 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1158 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1159 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1160 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1161 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1162 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1163 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1164 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1165 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1166 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1167 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1168 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1169 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1170 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1171 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1172 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1173 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1174 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1175 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1176 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1177 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1178 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1179 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1180 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1181 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1182 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1183 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1184 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1185 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1186 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1187 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1188 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1189 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1190 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1191 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1192 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1193 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1194 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1195 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1196 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1197 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1198 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1199 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1200 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1201 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1202 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1203 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1204 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1205 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1206 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1207 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1208 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1209 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1210 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1211 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1212 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1213 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1214 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1215 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1216 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1217 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1218 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1219 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1220 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1221 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1222 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1223 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1224 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1225 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1226 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1227 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1228 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1229 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1230 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1231 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1232 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1233 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1234 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1235 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1236 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1237 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1238 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1239 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1240 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1241 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1242 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1243 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1244 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1245 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1246 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1247 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1248 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1249 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1250 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1251 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1252 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1253 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1254 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1255 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1256 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1257 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1258 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1259 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1260 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1261 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1262 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1263 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1264 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1265 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1266 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1267 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1268 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1269 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1270 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1271 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1272 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1273 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1274 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1275 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1276 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1277 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1278 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1279 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1280 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1281 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1282 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1283 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1284 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1285 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1286 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1287 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1288 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1289 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1290 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1291 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1292 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1293 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1294 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1295 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1296 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1297 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1298 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1299 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1300 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1301 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1302 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1303 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1304 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1305 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1306 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1307 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1308 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1309 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1310 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1311 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1312 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1313 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1314 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1315 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1316 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1317 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1318 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1319 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1320 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1321 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1322 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1323 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1324 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1325 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1326 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1327 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1328 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1329 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1330 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1331 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1332 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1333 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1334 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1335 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1336 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1337 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1338 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1339 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1340 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1341 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1342 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1343 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1344 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1345 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1346 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1347 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1348 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1349 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1350 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1351 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1352 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1353 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1354 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1355 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1356 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1357 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1358 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1359 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1360 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1361 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1362 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1363 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1364 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1365 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1366 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1367 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1368 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1369 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1370 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1371 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1372 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1373 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1374 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1375 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1376 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1377 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1378 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1379 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1380 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1381 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1382 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1383 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1384 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1385 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1386 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1387 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1388 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1389 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1390 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1391 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1392 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1393 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1394 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1395 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1396 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1397 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1398 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1399 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1400 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1401 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1402 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1403 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1404 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1405 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1406 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1407 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1408 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1409 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1410 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1411 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1412 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1413 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1414 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1415 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1416 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1417 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1418 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1419 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1420 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1421 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1422 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1423 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1424 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1425 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1426 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1427 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1428 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1429 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1430 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1431 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1432 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1433 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1434 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1435 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1436 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1437 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1438 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1439 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1440 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1441 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1442 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1443 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1444 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1445 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1446 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1447 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1448 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1449 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1450 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1451 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1452 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1453 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1454 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1455 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 26, y = 36}} #1456 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 27, y = 35} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 25, y = 35}} #1457 0x00005e8001c9c8f9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-9aa3bd820c/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-9aa3bd820c/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-9aa3bd820c/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 2 Level id: Lair:2 Level build method = , level layout type = narrow_caves, absdepth0 = 11 Level vaults: layout_hall_layers nicolae_spider_entry_tight_spaces nicolae_lair_clover_grove cheibrodos_lair_caveside_slide tgw_fedhas Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The seismic shockwave hits the redback! You barely miss the redback. The redback is almost dead. You block the redback's attack. The jumping spider completely misses you. The jumping spider bites you but does no damage. Your seismosaurus completely misses the redback. You block the redback's attack. You hit the jumping spider. Your bite misses the jumping spider. The jumping spider is lightly wounded. The jumping spider pounces on you. The jumping spider bites you but does no damage. You block the redback's attack. Your seismosaurus stomps its heavy feet. The seismic shockwave hits the redback! The redback dies! Sif Muna accepts your kill. The seismic shockwave hits the jumping spider! The jumping spider stumbles on the uneven ground. You hit the jumping spider but do no damage. The jumping spider is heavily wounded. A black mamba comes into view. The jumping spider leaps! Casting: Summon Seismosaurus Egg (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Summon Seismosaurus Egg (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You call for your canine familiar and it appears with a howl! A water moccasin comes into view. The redback misses you. Your seismosaurus tail-slaps the jumping spider but does no damage. The culicivora closely misses your inugami. You see here a redback corpse. You hit the redback. You freeze the redback! The redback is heavily wounded. Your seismosaurus disappears in a puff of smoke! You block the redback's attack. Your inugami barely misses the redback. The culicivora closely misses your inugami. You block the redback's attack. You sock the redback! You bite the redback, but do no damage. The redback is almost dead. The culicivora bites your inugami but does no damage. Your inugami hits the redback! The redback dies! Sif Muna accepts your kill. The culicivora bites your inugami. You block the jumping spider's attack. The jumping spider bites you but does no damage. You hit the culicivora. The culicivora is lightly wounded. You block the black mamba's attack. A jumping spider comes into view. Your inugami closely misses the culicivora. The culicivora bites you! The culicivora closely misses your inugami. The black mamba closely misses you. The jumping spider barely misses you. You block the jumping spider's attack. You block the culicivora's attack. Your inugami misses the culicivora. You hit the jumping spider but do no damage. You bite the jumping spider, but do no damage. The jumping spider is moderately wounded. You block the black mamba's attack. The culicivora bites your inugami! The jumping spider closely misses you. You block the jumping spider's attack. You block the culicivora's attack. Your inugami hits the culicivora. Casting: Call Canine Familiar (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Call Canine Familiar (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! A rock-encrusted egg appears nearby and begins to stir. The black mamba misses you. The culicivora chitters at the culicivora. The culicivora's wounds heal themselves! A cane toad comes into view. The jumping spider pounces on you! The jumping spider bites you. The jumping spider leaps! The culicivora misses you. You block the black mamba's attack. Your inugami closely misses the culicivora. The culicivora closely misses your inugami. The cane toad moves out of view. Casting: Summon Seismosaurus Egg (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You blink. The jumping spider leaps! The culicivora bites your seismosaurus egg!! Your inugami closely misses the culicivora. The jumping spider completely misses you. The jumping spider bites you. The water moccasin misses you. You block the black mamba's attack. The culicivora bites your seismosaurus egg!! Your seismosaurus egg dies! Your seismosaurus egg disappears in a puff of smoke! The jumping spider leaps! The black mamba closely misses you. The jumping spider leaps! You block the black mamba's attack. The jumping spider pounces on you! You block the jumping spider's attack. You block the culicivora's attack. Your inugami closely misses the culicivora. The culicivora barely misses you. You feel ready to blink again. The jumping spider barely misses you. The jumping spider bites you but does no damage. The black mamba closely misses you. Your inugami misses the culicivora. The jumping spider leaps! x2; You block the jumping spider's attack. The jumping spider bites you. You block the black mamba's attack. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You blink. The culicivora chitters at the jumping spider. The jumping spider's wounds heal themselves! The jumping spider leaps! The water moccasin barely misses your inugami. The jumping spider leaps! The culicivora chitters at the culicivora. The culicivora's wounds heal themselves! Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! A rock-encrusted egg appears nearby and begins to stir. The jumping spider pounces on you but does no damage. The jumping spider bites you but does no damage. Your inugami barely misses the culicivora. The jumping spider leaps! x2; The water moccasin bites your inugami. You block the jumping spider's attack. The jumping spider bites you. You feel ready to blink again. The jumping spider leaps! Your inugami misses the water moccasin. The jumping spider leaps! You block the black mamba's attack. You block the jumping spider's attack. The jumping spider closely misses you. Your inugami closely misses the water moccasin. You block the culicivora's attack. The black mamba bites you. The culicivora attacks as it pursues you! The culicivora completely misses you. The jumping spider leaps! Your inugami closely misses the water moccasin. The culicivora bites you! You block the culicivora's attack. The jumping spider leaps! The sentinel's mark upon you fades away. The black mamba attacks as it pursues you! The black mamba closely misses you. The cane toad stings your seismosaurus egg. The jumping spider leaps! The culicivora completely misses you. You block the black mamba's attack. You block the water moccasin's attack. The cane toad stings your seismosaurus egg but does no damage. You closely miss the culicivora. The black mamba barely misses you. You block the culicivora's attack. You block the water moccasin's attack. Your inugami hits the water moccasin! The jumping spider leaps! x2 The cane toad stings your seismosaurus egg!! You block the black mamba's attack. The jumping spider leaps! The culicivora completely misses you. You sock the culicivora! You burn the culicivora!! Your bite misses the culicivora. The culicivora is almost dead. You block the water moccasin's attack. The culicivora chitters at the culicivora. The culicivora is healed somewhat. Your inugami misses the water moccasin. The black mamba barely misses you. The jumping spider leaps! The culicivora bites your seismosaurus egg but does no damage. The cane toad stings your seismosaurus egg! The water moccasin misses you. You completely miss the culicivora. The culicivora is severely wounded. The black mamba bites you! You are poisoned. The black mamba poisons you! Your inugami hits the water moccasin! The jumping spider leaps! You block the culicivora's attack. The cane toad stings your seismosaurus egg. Your seismosaurus egg cracks slightly. You block the black mamba's attack. The water moccasin barely misses you. Your inugami misses the water moccasin. The jumping spider barely misses you. x2 The jumping spider completely misses your inugami. The jumping spider bites your inugami but does no damage. You hit the culicivora. You burn the culicivora! You kill the culicivora! Sif Muna accepts your kill. You feel very sick. You block the black mamba's attack. You block the jumping spider's attack. x2 The cane toad stings your seismosaurus egg but does no damage. The water moccasin closely misses you. The jumping spider pounces on you but does no damage. The jumping spider bites you but does no damage. Your inugami hits the water moccasin. The water moccasin dies! Sif Muna accepts your kill. You hit the culicivora. You bite the culicivora. The culicivora is lightly wounded. You feel sick. The black mamba barely misses you. The jumping spider leaps! The culicivora bites you! * * * LOW HITPOINT WARNING * * * The cane toad stings your seismosaurus egg!! Your seismosaurus egg dies! Your seismosaurus egg disappears in a puff of smoke! The jumping spider pounces on you! * * * LOW HITPOINT WARNING * * * The jumping spider closely misses you. You block the black mamba's attack. Your inugami hits the culicivora. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel sick. The culicivora barely misses you. The black mamba misses you. The jumping spider leaps! You block the jumping spider's attack. The jumping spider misses you. You block the jumping spider's attack. The jumping spider bites you but does no damage. Your inugami hits the culicivora. The jumping spider leaps! The culicivora barely misses your inugami. You block the black mamba's attack. The jumping spider pounces on you but does no damage. The jumping spider bites you. * * * LOW HITPOINT WARNING * * * You feel better. The jumping spider pounces on you but does no damage. The jumping spider completely misses you. You block the black mamba's attack. Your inugami hits the culicivora. You block the cane toad's attack. The culicivora misses you. The jumping spider pounces on you! * * * LOW HITPOINT WARNING * * * You are caught in a web! The jumping spider bites you but does no damage. The jumping spider closely misses you. The jumping spider bites you but does no damage. You struggle to detach yourself from the web. Your surroundings suddenly seem different. An oklob plant comes into view. Found a blossoming altar of Fedhas. Marking area around an oklob plant as unsafe for travelling. There is a blossoming altar of Fedhas here. Casting: Summon Seismosaurus Egg (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Summon Seismosaurus Egg (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cane toad (water, chance to affect: 81%) You feel a strong surge of power! The cane toad barely resists. Casting: Petrify (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cane toad (chance to affect: 81%) You feel a strong surge of power! The cane toad is moving more slowly. You block the cane toad's attack. You hit the cane toad but do no damage. You electrocute the cane toad!! The cane toad is moderately wounded. You block the cane toad's attack. You hit the cane toad. You freeze the cane toad!! The cane toad seems to slow down. The cane toad is severely wounded. The cane toad completely misses you. You catch the helpless cane toad completely off-guard! You hit the cane toad but do no damage. You burn the cane toad!! You kill the cane toad! Sif Muna accepts your kill. Your Spellcasting skill increases to level 12! Your familiar recovers from its injuries. Throw: 15 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a culicivora (lightly wounded, 48% to hit) You throw a stone. The stone hits the culicivora. The culicivora is moderately wounded. Throw: 14 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a culicivora (moderately wounded, 48% to hit) You throw a stone. The stone misses the culicivora. Throw: 13 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a culicivora (moderately wounded, 48% to hit) You throw a stone. The stone misses the culicivora. Throw: 12 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a culicivora (moderately wounded, 48% to hit) You throw a stone. The stone hits the culicivora. The culicivora is heavily wounded. Throw: 11 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a culicivora (heavily wounded, 48% to hit) You throw a stone. The stone barely misses the culicivora. Throw: 10 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a culicivora (heavily wounded, 48% to hit) You throw a stone. The stone barely misses the culicivora. Throw: 9 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a culicivora (heavily wounded, 48% to hit) You throw a stone. The stone hits the culicivora. The culicivora is heavily wounded. Throw: 8 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a culicivora (heavily wounded, 48% to hit) You throw a stone. The stone hits the culicivora. The culicivora is severely wounded. Throw: 7 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a culicivora (severely wounded, 48% to hit) You throw a stone. The stone barely misses the culicivora. Throw: 6 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a culicivora (severely wounded, 48% to hit) You throw a stone. The stone barely misses the culicivora. The stone barely misses the jumping spider. The jumping spider's many legs skitter faintly. Throw: 5 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a culicivora (severely wounded, 48% to hit) You throw a stone. The stone hits the culicivora. The culicivora is severely wounded. Throw: 4 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a culicivora (severely wounded, 48% to hit) You throw a stone. The stone barely misses the culicivora. The jumping spider leaps! Throw: 3 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a culicivora (severely wounded, 48% to hit) You throw a stone. The stone hits the culicivora. The culicivora is almost dead. Throw: 2 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a culicivora (almost dead, 48% to hit) You throw a stone. The stone barely misses the culicivora. Throw: stone Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a culicivora (almost dead, 48% to hit) You throw a stone. The stone closely misses the culicivora. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a culicivora (almost dead, 48% to hit) You throw a boomerang. The boomerang hits the culicivora! You kill the culicivora! Sif Muna accepts your kill. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jumping spider (61% to hit) You throw a boomerang. The boomerang closely misses the jumping spider. The jumping spider leaps! Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jumping spider (61% to hit) You throw a boomerang. The boomerang closely misses the jumping spider. The boomerang hits the plant! The plant begins to die. The plant is lightly damaged. You block the jumping spider's attack. x2 You barely miss the jumping spider. The jumping spider misses you. The jumping spider bites you but does no damage. You hit the jumping spider but do no damage. You crush the jumping spider!! The jumping spider is severely wounded. The jumping spider misses you. You block the jumping spider's attack. The jumping spider closely misses you. The jumping spider bites you. You hit the jumping spider but do no damage. You electrocute the jumping spider!! You kill the jumping spider! Sif Muna accepts your kill. A nearby plant withers and dies. You start resting. A black mamba is nearby! Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black mamba (wandering, hasn't noticed you, 51% to hit) You throw a boomerang. The boomerang barely misses the black mamba. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black mamba (51% to hit) You throw a boomerang. The boomerang hits the black mamba. The black mamba is lightly wounded. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black mamba (lightly wounded, 51% to hit) You throw a boomerang. The boomerang misses the black mamba. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black mamba (lightly wounded, 51% to hit) You throw a boomerang. The boomerang hits the black mamba! The black mamba is moderately wounded. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black mamba (moderately wounded, 51% to hit) You throw a boomerang. The boomerang misses the black mamba. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black mamba (moderately wounded, 51% to hit) You throw a boomerang. The boomerang hits the black mamba. The black mamba is heavily wounded. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black mamba (heavily wounded, 51% to hit) You throw a boomerang. The boomerang misses the black mamba. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black mamba (heavily wounded, 51% to hit) You throw a boomerang. The boomerang closely misses the black mamba. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black mamba (heavily wounded, 51% to hit) You throw a boomerang. The boomerang hits the black mamba! The black mamba is severely wounded. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black mamba (severely wounded, 51% to hit) You throw a boomerang. The boomerang hits the black mamba! You kill the black mamba! Sif Muna accepts your kill. You hit the fungus. The fungus begins to die. You crush the fungus! You bite the fungus. The fungus is lightly damaged. You sock the fungus! The fungus begins to die. You electrocute the fungus! You bite the fungus. The fungus is lightly damaged. A nearby fungus withers and dies. You hit the plant. The plant begins to die. The plant is lightly damaged. You completely miss the plant. You hit the plant. The plant begins to die. The plant is lightly damaged. You hit the plant. The plant begins to die. You freeze the plant! You bite the plant. The plant is lightly damaged. A nearby plant withers and dies. You thump the plant! The plant begins to die. You bite the plant, but do no damage. The plant is lightly damaged. A nearby plant withers and dies. You hit the fungus. The fungus begins to die. You electrocute the fungus!! The fungus is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. You burn the plant!! The plant is lightly damaged. You thump the plant! The plant begins to die. You bite the plant, but do no damage. The plant is lightly damaged. You hit the fungus. The fungus begins to die. The fungus is lightly damaged. You thump the plant! The plant begins to die. You burn the plant! The plant is lightly damaged. You sock the plant! The plant begins to die. You crush the plant! The plant is lightly damaged. A nearby plant withers and dies. A nearby fungus withers and dies. A nearby plant withers and dies. You hit the plant. The plant begins to die. You burn the plant!! The plant is lightly damaged. A nearby plant withers and dies. A nearby plant withers and dies. You hit the plant. The plant begins to die. The plant is lightly damaged. A nearby plant withers and dies. You sock the plant! The plant begins to die. You freeze the plant!! The plant is lightly damaged. You hit the plant. The plant begins to die. The plant is lightly damaged. A nearby plant withers and dies. x2 You hit the fungus. The fungus begins to die. You freeze the fungus!! You bite the fungus. The fungus is lightly damaged. You hit the fungus. The fungus begins to die. You freeze the fungus! The fungus is lightly damaged. You thump the fungus! The fungus begins to die. You bite the fungus, but do no damage. The fungus is lightly damaged. You hit the plant. The plant begins to die. You freeze the plant!! The plant is lightly damaged. A nearby fungus withers and dies. A nearby plant withers and dies. The jumping spider's many legs skitter faintly. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jumping spider (61% to hit) You throw a boomerang. The boomerang completely misses the jumping spider. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jumping spider (61% to hit) You throw a boomerang. The boomerang hits the jumping spider! The jumping spider is heavily wounded. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jumping spider (heavily wounded, 61% to hit) You throw a boomerang. The boomerang hits the jumping spider! The jumping spider is severely wounded. The jumping spider leaps! Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jumping spider (severely wounded, 61% to hit) You throw a boomerang. The boomerang barely misses the jumping spider. The jumping spider leaps! The jumping spider pounces on the fungus! The fungus begins to die. The fungus is caught in a web! The jumping spider bites the fungus! You hit the plant. The plant begins to die. You electrocute the plant!! The plant is lightly damaged. The jumping spider leaps! Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jumping spider (severely wounded, 61% to hit) You throw a boomerang. The boomerang closely misses the jumping spider. The jumping spider leaps! Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jumping spider (severely wounded, 61% to hit) You throw a boomerang. The boomerang barely misses the jumping spider. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jumping spider (severely wounded, 61% to hit) You throw a boomerang. The boomerang hits the jumping spider. The jumping spider is severely wounded. A nearby plant withers and dies. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jumping spider (severely wounded, 61% to hit) You throw a boomerang. The boomerang hits the jumping spider but does no damage. The jumping spider is severely wounded. A nearby fungus withers and dies. You block the jumping spider's attack. x2 You hit the jumping spider but do no damage. You burn the jumping spider! You kill the jumping spider! Sif Muna accepts your kill. You thump the plant! The plant begins to die. You freeze the plant!! The plant is lightly damaged. A nearby plant withers and dies. You hit the fungus. The fungus begins to die. The fungus is lightly damaged. You hit the bush but do no damage. You hit the bush but do no damage. You burn the bush! The bush is lightly damaged. The bush is engulfed in blazing flames. You hit the bush but do no damage. You freeze the bush!! You bite the bush, but do no damage. The bush is heavily damaged. The bush is engulfed in blazing flames. You hit the bush but do no damage. You crush the bush! The bush is severely damaged. The bush is engulfed in blazing flames. You hit the bush. You destroy the bush! A nearby fungus withers and dies. You hit the fungus but do no damage. You crush the fungus!! The fungus begins to die. The fungus is lightly damaged. A nearby fungus withers and dies. You hit the plant. The plant begins to die. The plant is lightly damaged. You hit the plant. The plant begins to die. You electrocute the plant! The plant is lightly damaged. You hit the plant. The plant begins to die. You electrocute the plant!! You bite the plant, but do no damage. The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. The plant is lightly damaged. A nearby plant withers and dies. x2 You hit the plant. The plant begins to die. You crush the plant! The plant is lightly damaged. You sock the plant! The plant begins to die. You burn the plant!! You bite the plant. The plant is lightly damaged. You hit the plant. The plant begins to die. You burn the plant!! You bite the plant. The plant is lightly damaged. You hit the plant. The plant begins to die. You freeze the plant! The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. You freeze the plant!! The plant is lightly damaged. A nearby plant withers and dies. x2 You hit the fungus. The fungus begins to die. You crush the fungus! The fungus is lightly damaged. You hit the plant. The plant begins to die. You electrocute the plant! You bite the plant. The plant is lightly damaged. A nearby plant withers and dies. A nearby plant withers and dies. A nearby fungus withers and dies. You hit the plant but do no damage. You crush the plant! The plant begins to die. The plant is lightly damaged. You hit the plant. The plant begins to die. You electrocute the plant!! The plant is lightly damaged. You hit the plant. The plant begins to die. You electrocute the plant! You bite the plant. The plant is lightly damaged. You hit the plant but do no damage. You freeze the plant!! The plant is moderately damaged. A nearby plant withers and dies. A nearby plant withers and dies. You hit the plant. The plant begins to die. You electrocute the plant! You bite the plant. The plant is lightly damaged. A nearby plant withers and dies. A nearby plant withers and dies. You hit the plant. The plant begins to die. The plant is lightly damaged. You hit the plant. The plant begins to die. You freeze the plant!! The plant is lightly damaged. A nearby plant withers and dies. A nearby plant withers and dies. You sock the plant! The plant begins to die. You freeze the plant!! You bite the plant, but do no damage. The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. You crush the plant! The plant is lightly damaged. You hit the plant. The plant begins to die. You freeze the plant!! The plant is lightly damaged. You hit the plant. The plant begins to die. The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. You electrocute the plant! You bite the plant. The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. You bite the plant. The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. The plant is lightly damaged. You sock the plant! The plant begins to die. You burn the plant! The plant is lightly damaged. A nearby plant withers and dies. A nearby plant withers and dies. x2 You hit the plant. The plant begins to die. You bite the plant, but do no damage. The plant is lightly damaged. You hit the plant. You bite the plant. The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. The plant is lightly damaged. A nearby plant withers and dies. x2 You hit the plant. The plant begins to die. You bite the plant. The plant is lightly damaged. You hit the plant. The plant begins to die. You burn the plant!! The plant is lightly damaged. You hit the plant. The plant begins to die. You electrocute the plant!! The plant is lightly damaged. A nearby plant withers and dies. x2 You thump the fungus! The fungus begins to die. You freeze the fungus!! The fungus is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. You electrocute the plant!! You bite the plant. The plant is lightly damaged. You hit the plant. The plant begins to die. You burn the plant! You bite the plant. The plant is lightly damaged. A nearby fungus withers and dies. You sock the plant! You crush the plant!! The plant is moderately damaged. You hit the plant. The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. You electrocute the plant! The plant is lightly damaged. You sock the plant! You electrocute the plant! The plant is lightly damaged. You hit the plant but do no damage. You burn the plant!! The plant is lightly damaged. A nearby plant withers and dies. A nearby plant withers and dies. You hit the plant. The plant begins to die. You bite the plant. The plant is lightly damaged. You hit the plant. The plant begins to die. You burn the plant! The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. You burn the plant!! You bite the plant. The plant is lightly damaged. You thump the plant! The plant begins to die. You freeze the plant!! The plant is lightly damaged. A nearby plant withers and dies. A nearby plant withers and dies. You sock the plant! The plant begins to die. You crush the plant!! The plant is lightly damaged. A nearby plant withers and dies. You hit the bush but do no damage. You electrocute the bush! The bush is lightly damaged. A nearby plant withers and dies. You hit the bush but do no damage. You freeze the bush! The bush is moderately damaged. You hit the bush but do no damage. You burn the bush!! The bush is heavily damaged. The bush is engulfed in blazing flames. You hit the bush but do no damage. The bush is heavily damaged. The bush is engulfed in blazing flames. You hit the bush but do no damage. The bush is heavily damaged. The bush is engulfed in blazing flames. The bush is engulfed in blazing flames. The bush is engulfed in blazing flames. The bush is engulfed in blazing flames. The bush is engulfed in blazing flames. The bush is engulfed in blazing flames. You destroy the bush! You sock the plant! The plant begins to die. You crush the plant!! The plant is lightly damaged. You hit the plant. The plant begins to die. You crush the plant!! The plant is lightly damaged. You hit the plant. You bite the plant. The plant is lightly damaged. You hit the plant. You crush the plant!! The plant is moderately damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. You electrocute the plant! You bite the plant. The plant is lightly damaged. A nearby plant withers and dies. You hit the fungus. The fungus begins to die. You burn the fungus! The fungus is lightly damaged. You hit the fungus but do no damage. You hit the fungus. The fungus begins to die. You crush the fungus!! You bite the fungus, but do no damage. The fungus is lightly damaged. A nearby plant withers and dies. You hit the fungus. The fungus is lightly damaged. A nearby fungus withers and dies. A nearby fungus withers and dies. You hit the plant. The plant begins to die. You electrocute the plant! You bite the plant. The plant is lightly damaged. You hit the plant. You freeze the plant!! The plant is moderately damaged. You hit the plant. You bite the plant, but do no damage. The plant is moderately damaged. You completely miss the plant. The plant is moderately damaged. You hit the plant. You freeze the plant! The plant is moderately damaged. A nearby plant withers and dies. You hit the fungus. The fungus begins to die. You electrocute the fungus! You bite the fungus. The fungus is lightly damaged. You hit the plant but do no damage. You hit the plant. The plant begins to die. You electrocute the plant!! The plant is lightly damaged. A nearby fungus withers and dies. A nearby plant withers and dies. Casting: Petrify (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Petrify (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (dangerous; 16% risk of failure) Press: ? - help, Dir - move target You cannot affect that. Okay, then. Casting: Lee's Rapid Deconstruction (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Lee's Rapid Deconstruction (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! A rock-encrusted egg appears nearby and begins to stir. You hit the plant. The plant begins to die. You freeze the plant!! You bite the plant. The plant is lightly damaged. You hit the plant. The plant begins to die. You freeze the plant!! The plant is lightly damaged. You hit the fungus. The fungus begins to die. You burn the fungus!! The fungus is lightly damaged. You sock the fungus! The fungus is lightly damaged. You thump the plant! The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant is lightly damaged. You sock the plant! You crush the plant! The plant is moderately damaged. A nearby plant withers and dies. A nearby fungus withers and dies. The oklob plant spits acid at you. The splash of acid hits you! You resist. The oklob plant spits acid at you. The splash of acid hits you. You resist. You hit the oklob plant but do no damage. You hit the oklob plant. You bite the oklob plant, but do no damage. The oklob plant is lightly damaged. You hit the oklob plant. The oklob plant is moderately damaged. The oklob plant spits acid at you. The splash of acid hits you! You resist. The acid corrodes you! You hit the oklob plant but do no damage. You crush the oklob plant! The oklob plant is moderately damaged. You completely miss the oklob plant. You bite the oklob plant, but do no damage. The oklob plant is moderately damaged. The oklob plant spits acid at you. The splash of acid hits you. You resist. The acid corrodes you! You hit the oklob plant but do no damage. You burn the oklob plant!! The oklob plant is severely damaged. You hit the oklob plant but do no damage. You freeze the oklob plant! The oklob plant is almost destroyed. You hit the oklob plant. You destroy the oklob plant! Sif Muna accepts your kill. You hit the fungus. The fungus begins to die. You burn the fungus!! The fungus is lightly damaged. You hit the plant but do no damage. You bite the plant, but do no damage. You hit the plant. The plant begins to die. You crush the plant!! You bite the plant, but do no damage. The plant is lightly damaged. You hit the plant. The plant begins to die. You crush the plant! The plant is lightly damaged. Your seismosaurus egg disappears in a puff of smoke! You hit the plant. The plant begins to die. You burn the plant! You bite the plant. The plant is lightly damaged. A nearby plant withers and dies. A nearby fungus withers and dies. A nearby plant withers and dies. A nearby plant withers and dies. You hit the plant. The plant begins to die. You bite the plant, but do no damage. The plant is lightly damaged. You hit the plant. The plant begins to die. You crush the plant!! The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. You burn the plant!! The plant is lightly damaged. You hit the fungus. The fungus begins to die. The fungus is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. You crush the plant!! The plant is lightly damaged. You hit the fungus. The fungus begins to die. You freeze the fungus! The fungus is lightly damaged. A nearby fungus withers and dies. A nearby plant withers and dies. A nearby fungus withers and dies. You hit the fungus but do no damage. You hit the plant. The plant begins to die. The plant is lightly damaged. You are no longer corroded. You hit the fungus. The fungus begins to die. You burn the fungus!! The fungus is lightly damaged. You hit the fungus. The fungus begins to die. You crush the fungus!! The fungus is lightly damaged. You hit the plant. The plant begins to die. The plant is lightly damaged. A nearby plant withers and dies. A nearby fungus withers and dies. A nearby plant withers and dies. You hit the plant. The plant begins to die. You crush the plant! The plant is lightly damaged. You thump the plant! The plant begins to die. You bite the plant. The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. You bite the plant. The plant is lightly damaged. You hit the plant. The plant begins to die. You bite the plant, but do no damage. The plant is lightly damaged. You hit the plant. The plant begins to die. You crush the plant!! The plant is lightly damaged. A nearby plant withers and dies. x2 A nearby plant withers and dies. You hit the fungus. The fungus begins to die. You bite the fungus. The fungus is lightly damaged. A nearby plant withers and dies. A nearby fungus withers and dies. You hit the plant. The plant begins to die. The plant is lightly damaged. You hit the plant. The plant begins to die. You electrocute the plant!! The plant is lightly damaged. You hit the plant. The plant begins to die. You crush the plant! The plant is lightly damaged. A nearby plant withers and dies. A nearby plant withers and dies. You hit the plant. The plant begins to die. The plant is lightly damaged. A nearby plant withers and dies. You hit the fungus. The fungus begins to die. You electrocute the fungus!! The fungus is lightly damaged. A nearby fungus withers and dies. You hit the fungus. The fungus begins to die. You burn the fungus!! The fungus is lightly damaged. A nearby fungus withers and dies. You completely miss the fungus. You completely miss the fungus. The fungus begins to die. You bite the fungus. The fungus is lightly damaged. A nearby fungus withers and dies. You hit the fungus. The fungus begins to die. You burn the fungus! The fungus is lightly damaged. You hit the plant. The plant begins to die. You burn the plant!! The plant is lightly damaged. You sock the plant! The plant begins to die. The plant is lightly damaged. You hit the plant. The plant begins to die. You freeze the plant! The plant is lightly damaged. A nearby plant withers and dies. You completely miss the plant. A nearby fungus withers and dies. You hit the plant. The plant begins to die. You crush the plant!! The plant is lightly damaged. You hit the plant. The plant begins to die. You bite the plant. The plant is lightly damaged. A nearby plant withers and dies. A nearby plant withers and dies. A nearby plant withers and dies. You hit the plant. The plant begins to die. The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. You electrocute the plant! The plant is lightly damaged. You hit the plant but do no damage. The plant begins to die. You bite the plant. The plant is lightly damaged. You hit the plant. The plant begins to die. You bite the plant. The plant is lightly damaged. A nearby plant withers and dies. A nearby plant withers and dies. x3 You hit the plant. The plant begins to die. The plant is lightly damaged. You hit the fungus. The fungus begins to die. You burn the fungus!! The fungus is lightly damaged. You hit the plant. The plant begins to die. You crush the plant!! The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. You burn the plant!! The plant is lightly damaged. A nearby fungus withers and dies. A nearby plant withers and dies. You hit the bush but do no damage. You burn the bush!! The bush is moderately damaged. You hit the bush. The bush is moderately damaged. A nearby plant withers and dies. The bush is engulfed in blazing flames. You hit the bush. The bush is heavily damaged. The bush is engulfed in blazing flames. You hit the bush but do no damage. You electrocute the bush! The bush is lightly damaged. You hit the bush but do no damage. You electrocute the bush! The bush is moderately damaged. You hit the bush but do no damage. You freeze the bush. The bush is moderately damaged. You hit the bush. You crush the bush! The bush is moderately damaged. You hit the bush. You electrocute the bush!! You bite the bush, but do no damage. The bush is heavily damaged. You hit the bush. You burn the bush!! The bush is severely damaged. You hit the bush. You freeze the bush! The bush is almost destroyed. The bush is engulfed in blazing flames. You destroy the bush! You hit the bush but do no damage. You bite the bush, but do no damage. The bush is severely damaged. You hit the bush but do no damage. You freeze the bush! The bush is severely damaged. You hit the bush but do no damage. You freeze the bush! The bush is almost destroyed. You hit the bush. You electrocute the bush! You destroy the bush! You hit the plant. The plant begins to die. You freeze the plant! The plant is lightly damaged. You sock the plant! You electrocute the plant! The plant is lightly damaged. You hit the plant. The plant is lightly damaged. You hit the plant. You bite the plant. The plant is moderately damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. You freeze the plant! You bite the plant. The plant is lightly damaged. A nearby plant withers and dies. You pick your way through the web. There is a web here. You pick your way through the web. There is a web here. You are caught in the web! There is a web here. You disentangle yourself. You are caught in the web! There is a web here. You disentangle yourself. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-879-g9aa3bd820c Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 2, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Infidel] Species: Gnoll Job: Hedge Wizard HP: 109/109; mods: 0/0 MP: 30/30; mod: 0 Stats: 11 20 17 Position: (27, 35), god: Sif Muna (9), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Runrest: mode: -4 mp: 18 hp: 55 pos: (0, 0) Delayed (1): type: travel duration: 1 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 3 | 9 | 662 | 100/131 Short Blades | X | 1 | 3 | 9 | 662 | 100/131 Long Blades | X | 1 | 3 | 9 | 662 | 100/131 Axes | X | 1 | 3 | 9 | 662 | 100/131 Maces & Flails | X | 1 | 3 | 9 | 662 | 100/131 Polearms | X | 1 | 3 | 9 | 662 | 100/131 Staves | X | 1 | 3 | 9 | 662 | 100/131 Ranged Weapons | X | 1 | 3 | 9 | 662 | 100/131 Throwing | X | 1 | 3 | 9 | 662 | 100/131 Armour | X | 1 | 3 | 9 | 662 | 100/131 Dodging | X | 1 | 3 | 10 | 813 | 120/150 Stealth | X | 1 | 3 | 10 | 789 | 96/150 Shields | X | 1 | 3 | 9 | 662 | 100/131 Unarmed Combat | X | 1 | 3 | 9 | 662 | 100/131 Spellcasting | X | 1 | 4 | 12 | 1019 | 7/188 Conjurations | X | 1 | 3 | 9 | 813 | 18/186 Hexes | X | 1 | 3 | 8 | 662 | 26/159 Summonings | X | 1 | 4 | 8 | 713 | 77/159 Necromancy | X | 1 | 4 | 8 | 713 | 77/159 Translocations | X | 1 | 4 | 8 | 713 | 77/159 Forgecraft | X | 1 | 4 | 8 | 662 | 26/159 Fire Magic | X | 1 | 4 | 8 | 662 | 26/159 Ice Magic | X | 1 | 4 | 8 | 662 | 26/159 Air Magic | X | 1 | 4 | 8 | 662 | 26/159 Earth Magic | X | 1 | 4 | 8 | 662 | 26/159 Alchemy | X | 1 | 4 | 8 | 662 | 26/159 Invocations | X | 1 | 4 | 10 | 662 | 79/126 Evocations | X | 1 | 4 | 9 | 662 | 100/131 Shapeshifting | X | 1 | 4 | 8 | 662 | 127/133 Spell bugs: Durations: #185: 5 Attributes: #12: 2807 #13: 629 #22: 1 #23: 15734 #24: -1084990590 #34: 1 #49: 1889 #71: 11 #73: 199599 Mutations: fangs: 1 (innate) treasure sense: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #5, inv slot #3: +0 pair of gloves eq slot #9, inv slot #22: ring "Mioj" {rN+ rCorr Int+3 Dex+2} eq slot #10, inv slot #29: amulet "Imung" {Faith +Inv rF+ SInv} eq slot #6, inv slot #11: +0 pair of boots eq slot #2, inv slot #23: +2 kite shield of cold resistance eq slot #3, inv slot #1: +1 robe of the Gasogonaga {rC- Regen+ rCorr Archmagi} eq slot #4, inv slot #2: +0 helmet eq slot #9, inv slot #13: ring of the Cast Vote {Fly rElec rC- rN++ Dex+3} eq slot #1, inv slot #15: +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} eq slot #8, inv slot #6: +2 cloak }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ......P#.#P.......##.###......... .PP..#.#.#♣..♣♣.P..##............ ########.#############........... .#..................#............ ......÷.............#............ †............####...####......... ............####.....# ##........ ............# #.#...#.# ##....... ...#........##^#@#.###.##......÷÷ ...#P.......###^#^#^# ###........ ............##.###.## #........ ............#######.# #........ ......††....##.#.#.## #........ P...........###^#...#.# #........ ##..........####..>.^# #........ #...........####...#####........ #............########..#........ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>