Dungeon Crawl Stone Soup version 0.35-a0-847-gf146058b2a (webtiles) character file. Game seed: 11236082304550789673 410329 ImOTab the Warrior (level 22, -9/318 HPs) Began as an Oni Monk on Aug 13, 2026. Was the Champion of Sif Muna. Killed from afar by an ancient lich (69 damage) ... with a crystal spear ... on level 5 of the Vaults. The game lasted 01:05:04 (34714 turns). ImOTab the Warrior (Oni Monk) Turns: 34714, Time: 01:05:04 Health: -9/318 AC: 24 Str: 44 XL: 22 Next: 65% Magic: 4/42 EV: 2 Int: 21 God: Sif Muna [******] Gold: 1371 SH: 24 Dex: 7 Spells: 21/53 levels left rFire + + + (20%) q - +9 eveningstar (distort) rCold + + . (33%) C - +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} rNeg + + + (0%) A - melded +10 pearl dragon scales of Tender Moments {Rampage rN+ Int+3} rPois ∞ (0%) b - +2 hat "Nogh" {Rampage rElec rF+ Int+4} rElec + (33%) v - +0 cloak {Will+} rCorr + (50%) E - amulet "Put-Me-On" {rF+ Regen+ Str+5 Dex-4} SInv . F - ring "Heix" {Fly rC+ Slay+4} Will ++++. D - ring "Qawnusergh" {rN+ Str+3 Int+6} Stlth +++ s - granite talisman HPRegen 1.53/turn MPRegen 0.28/turn %: rampage @: mighty, statue-form, resistant, corroded (-5), flying, studying Ice Magic, very slow A: powerful, torment resistance 1, boosted hp, slow, reduced EV, large, unfitting armour, horns 1, (tough skin 1), double potion healing, drunken brawling }: 2/15 runes: serpentine, barnacled a: Imbue Servitor (0%), Imprint Weapon (0%), Renounce Religion (0%), Channel Magic (0%), Forget Spell (0%), Divine Exegesis (11%) You were on level 5 of the Vaults. You worshipped Sif Muna. Sif Muna was exalted by your worship. You were a living statue of rough stone. You visited 7 branches of the dungeon, and saw 38 of its levels. You visited the Abyss 1 time. You visited 1 bazaar. You also visited: Trove, Bailey, Gauntlet, Ice Cave, Volcano and Wizlab. You collected 5108 gold pieces. You spent 3737 gold pieces at shops. Inventory: Hand Weapons a - the +8 demon trident "Rift" {distort, reach+} (You found it on level 7 of the Dungeon) It cannot be enchanted further. d - a +4 bardiche of freezing f - a +2 bardiche of holy wrath g - a +4 broad axe j - the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} (You found it in an ice cave) Will+: It increases your willpower. It cannot be enchanted further. k - the +3 bardiche "Killer Klown's Regret" {freeze, rN++} (You found it in an ice cave) rN++: It greatly protects you from negative energy. It cannot be enchanted further. o - a +0 giant spiked club q - a +9 eveningstar of distortion (weapon) x - the +10 partisan of Kilengag {speed, rC+ rN+++ Str-4 Dex+4} (You found it on level 1 of the Orcish Mines) rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. J - the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (You took it off a deep elf elementalist on level 3 of the Elven Halls) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. K - the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. M - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in a wizard's laboratory) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. Missiles p - 2 throwing nets w - 86 large rocks Armour b - the +2 hat "Nogh" (worn) {Rampage rElec rF+ Int+4} (You took it off a deep elf pyromancer on level 1 of the Orcish Mines) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. c - the +5 moon troll leather armour {Spirit, Regen++ MP+5} (You took it off a moon troll in a wizard's laboratory) Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. e - the scarf of Onymiesm {+Inv, Rampage Int+2} (You found it in a Gauntlet) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+2: It affects your intelligence (+2). i - the +3 hat of Fun {Str+2 Stlth+} (You took it off Wiglaf on level 2 of the Snake Pit) Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. l - a +0 kite shield of reflection t - a +0 cloak of fire resistance v - a +0 cloak of willpower (worn) z - the +0 pearl dragon scales "Ontownost" {rPois rF- rN++} (You found it in a treasure trove) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. It cannot be enchanted further. A - the +10 pearl dragon scales of Tender Moments (melded) {Rampage rN+ Int+3} (You found it in a treasure trove) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. B - +1 pearl dragon scales C - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} (You found it in a treasure trove) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. H - the +3 hat "Bytuonell" {Rampage rF+ rC- rN+} (You took it off an orc on level 1 of the Orcish Mines) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. It cannot be enchanted further. Magical Staves r - the conjuration staff of Courage {rPois rC- Int+5 Conj} (You found it in a bailey) [staff of conjuration] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. Jewellery h - the amulet "Tilyq" {Faith rPois rF+ rC+} (You took it off a deep elf elementalist on level 3 of the Elven Halls) [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. n - the amulet "Meustowk" {Dissipate rF+ Will- SInv} (You found it in a Gauntlet) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rF+: It protects you from fire. Will-: It decreases your willpower. SInv: It lets you see invisible. y - the ring of Nyve {rN+ Int+10} (You found it in a treasure trove) [ring of intelligence] rN+: It protects you from negative energy. Int+10: It affects your intelligence (+10). D - the ring "Qawnusergh" (worn) {rN+ Str+3 Int+6} (You found it in a treasure trove) [ring of intelligence] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). E - the amulet "Put-Me-On" (worn) {rF+ Regen+ Str+5 Dex-4} (You found it in a treasure trove) [amulet of regeneration] rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). F - the ring "Heix" (worn) {Fly rC+ Slay+4} (You found it on level 3 of the Elven Halls) [ring of slaying] Fly: It grants you flight. rC+: It protects you from cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). G - the ring "Peanluru" {+Blink rC+ Slay+4} (You found it on level 3 of the Elven Halls) [ring of slaying] +Blink: It lets you blink. rC+: It protects you from cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). I - the ring "Xomim" {rElec EV+5 Str+4 Dex-2} (You found it on level 3 of the Elven Halls) [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). L - the ring "Xianec" {Int+4 SInv} (You found it on level 3 of the Elven Halls) [ring of see invisible] Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. N - the amulet of Ikoreosm {Spirit Slay+2} (You found it in a wizard's laboratory) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Talismans m - a maw talisman s - a granite talisman (worn) u - the medusa talisman of Cyumposaqe {*Corrode rC+ Int+5} (You found it on level 4 of the Shoals) [medusa talisman] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Wands a - a wand of flame (70) d - a wand of digging (3) f - a wand of mindburst (37) e - a wand of charming (17) c - a wand of roots (10) b - a wand of acid (11) p - a wand of polymorph (10) Scrolls w - a scroll of enchant weapon x - 9 scrolls of amnesia t - 15 scrolls of teleportation I - 2 scrolls of immolation N - 6 scrolls of noise b - 8 scrolls of blinking r - 3 scrolls of revelation V - 4 scrolls of vulnerability a - 11 scrolls of enchant armour s - 2 scrolls of butterflies T - 3 scrolls of torment g - 3 scrolls of fog W - 2 scrolls of brand weapon p - 11 scrolls of poison i - 22 scrolls of identify S - a scroll of silence Potions a - 7 potions of ambrosia h - 3 potions of haste e - 4 potions of enlightenment c - 17 potions of curing r - 5 potions of resistance L - 9 potions of lignification p - 15 potions of moonshine m - 3 potions of might b - 4 potions of brilliance A - 7 potions of attraction C - 9 potions of cancellation i - 3 potions of invisibility B - 2 potions of berserk rage M - 6 potions of mutation g - 4 potions of magic Miscellaneous g - a +5 phantom mirror h - a +3 condenser vane i - a +0 box of beasts Skills: * Level 19.9 Fighting * Level 8.5 Maces & Flails + Level 17.8 Polearms - Level 3.0 Dodging + Level 7.4 Stealth + Level 16.4 Spellcasting * Level 17.7 Translocations + Level 5.5 Fire Magic + Level 5.5 Alchemy + Level 16.9 Shapeshifting You had 21 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Manifold Assault Tloc 37% N/A 3% 7 c - Vhi's Electric Charg Tloc/Air 100% N/A 1% 4 e - Iskenderun's Mystic Conj/Tloc 53% 2d11 (+2d61% 4 f - Detonation Catalyst Fire/Alch 40% 2d11 16% 5 v - Gell's Gavotte Tloc 37% 2d(28-41) 1% 6 w - Passwall Erth 17% N/A 17% 3 x - Apportation Tloc 100% N/A 0% 1 z - Blink Tloc 100% N/A 0% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 75% (3-9)d7 0% 3 Teleport Other Tloc 75% N/A 0% 3 Foxfire Conj/Fire 100% 2x1d9 1% 1 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Dimensional Bullseye Hex/Tloc 26% N/A 1% 4 Dispersal Tloc 37% N/A 1% 6 Summon Forest Summ/Tloc 26% N/A 4% 5 Freeze Ice 68% 1d8 5% 1 Kinetic Grapnel Frge 68% 1d6 5% 1 Magic Dart Conj 68% 1d6 5% 1 Sandblast Erth 34% 2d9 5% 1 Inner Flame Hex/Fire 28% N/A 5% 3 Olgreb's Toxic Radiance Alch 40% N/A 6% 4 Sticky Flame Fire/Alch 40% 2d8 6% 4 Mephitic Cloud Conj/Alch/Air 24% N/A 8% 3 Call Imp Summ 34% N/A 9% 2 Ensorcelled Hibernation Hex/Ice 34% N/A 9% 2 Jinxbite Hex 34% 2d2 9% 2 Searing Ray Conj 34% 2d5 9% 2 Static Discharge Conj/Air 34% 3-5/arc 9% 2 Sublimation of Blood Necr 17% N/A 9% 2 Alistair's Intoxication Alch 26% N/A 16% 5 Confusing Touch Hex 17% N/A 17% 3 Frozen Ramparts Ice 34% 1d6 17% 3 Fugue of the Fallen Necr 17% N/A 17% 3 Gloom Hex/Necr 34% N/A 17% 3 Launch Clockwork Bee Frge 17% N/A 17% 3 Ozocubu's Armour Ice 17% N/A 17% 3 Sigil of Binding Hex 17% N/A 17% 3 Stone Arrow Conj/Erth 34% 3d9 17% 3 Summon Ice Beast Ice/Summ 17% N/A 17% 3 Swiftness Air 17% N/A 17% 3 Vampiric Draining Necr 17% 2d7 17% 3 Flame Wave Conj/Fire 28% 2d9 19% 4 Forge Blazeheart Golem Fire/Frge 28% N/A 19% 4 Fulminant Prism Conj/Alch 14% 3d8 19% 4 Leda's Liquefaction Alch/Erth 14% N/A 19% 4 Petrify Alch/Erth 14% N/A 19% 4 Disjunction Tloc 37% N/A 26% 8 Alistair's Walking Alem Alch/Frge 28% N/A 45% 5 Fireball Conj/Fire 14% 3d8 45% 5 Irradiate Conj/Alch 14% 3d16 45% 5 Yara's Violent Unravell Hex/Alch 14% 3d7 45% 5 Airstrike Air 8% 2d(2-18) 50% 4 Anguish Hex/Necr 8% N/A 50% 4 Animate Dead Necr 17% N/A 50% 4 Awaken Armour Erth/Frge 34% N/A 50% 4 Brom's Barrelling Bould Conj/Erth 17% 2d5 50% 4 Cause Fear Hex 8% N/A 50% 4 Cigotuvi's Putrefaction Necr/Air 17% N/A 50% 4 Iskenderun's Battlesphe Conj/Frge 17% 2d8 50% 4 Summon Seismosaurus Egg Summ/Erth 17% N/A 50% 4 Eringya's Noxious Bog Alch 20% 4d6 65% 6 Arcjolt Conj/Air 8% 1d18 83% 5 Borgnjor's Vile Clutch Necr/Erth 8% N/A 83% 5 Freezing Cloud Conj/Ice/Air 8% 6-21 83% 5 Hoarfrost Cannonade Ice/Frge 8% 3d6/3d12 83% 5 Lee's Rapid Deconstruct Erth 8% 3d7* 83% 5 Metabolic Englaciation Hex/Ice 8% N/A 83% 5 Silence Hex/Air 8% N/A 83% 5 Forge Monarch Bomb Fire/Frge 14% 4d8 95% 6 Plasma Beam Fire/Air 14% 2x1d25 95% 6 Sculpt Simulacrum Ice/Alch 14% N/A 95% 6 Starburst Conj/Fire 14% 6d6 95% 6 Bombard Conj/Erth 8% 9d2 100% 6 Forge Phalanx Beetle Frge 8% N/A 100% 6 Fortress Blast Frge 22% 6d12 100% 6 Permafrost Eruption Ice/Erth 8% 2x4d3 100% 6 Hellfire Mortar Fire/Erth/Frge 12% 4d7 100% 7 Ozocubu's Refrigeration Ice 8% 4d9 100% 7 Rimeblight Ice/Necr 8% 2d5 (prima100% 7 Spellspark Servitor Conj/Frge 8% N/A 100% 7 Splinterfrost Shell Ice/Frge 8% 6d6 100% 7 Borgnjor's Revivificati Necr 8% N/A 100% 8 Fulsome Fusillade Conj/Alch 14% (3-5)d8 100% 8 Lehudib's Crystal Spear Conj/Erth 8% 10d4 100% 8 Dragon's Call Summ 8% N/A 100% 9 Platinum Paragon Frge 8% 4d11 100% 9 Polar Vortex Ice 8% 12d1* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:4 Lair (5/5) D:9 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:13 Depths (0/4) D:15 Bailey (visited) IceCv (visited) Volcano (visited) WizLab (visited) Gauntlet (visited) Crypt: Vaults:2-3 The Realm of Zot is guarded by orbs of fire. Altars: Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Xom Yredelemnul Jiyva Shops: D:5 : D:6 ( Orc:2 :?([*: Elf:2 [: Shoals:3 : Snake:1 = Vaults:1 : Vaults:4 : Portals: Abyss: D:15** Annotations: Vaults:4 Zenata Abyss:1 Margery, Polyphemus Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your melee attacks are powerful. You are resistant to unholy torment. Your maximum health is increased. All of your actions are slow. Your evasion is reduced. Your body armour is melded. You are too large for most types of armour. You have a pair of small horns on your head. (You have tough skin. (AC +1)) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History You hear a deafening roar! You hear a horrible gurgling sound! You hear a shout! x2 You don't have enough magic to cast this spell. Unknown command. You barely miss the invisible ancient lich. You headbutt the invisible ancient lich! You hear some strange, mumbled words. A crystal spear appears from out of thin air! You block the crystal spear. PANG! The vault sentinel shoots a bolt. The bolt hits you but does no damage. The invisible ancient lich touches you but does no damage. You encounter a storm dragon. The vault sentinel shoots a bolt. You block the bolt. BONNNG! The invisible ancient lich touches you. You hear a deafening roar! You hear a shout! x2 You hear a faint skittering sound. You flatten the invisible ancient lich like a pancake!!! Space warps around the invisible ancient lich. Your headbutt misses the invisible ancient lich. You block the invisible ancient lich's attack. PANG! The storm dragon breathes lightning at you. The bolt of lightning hits you! You resist. The vault sentinel shoots a bolt. You block the bolt. GONNNNG! You hear some strange, mumbled words. A bolt of acid appears from out of thin air! The bolt of acid hits you!! You resist. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You encounter a deep elf high priest. It is wielding a +4 long sword, quivering 2 throwing nets and carrying a +0 shortbow. The storm dragon breathes lightning at you. The bolt of lightning hits you! You resist. * * * LOW HITPOINT WARNING * * * The vault sentinel blows a loud note on a signal horn! You hear some strange, mumbled words. A crystal spear appears from out of thin air! The crystal spear hits you!!! You die... #.)))# ... .. #..).# .... ... #....#..))E #$$.#....#....p #).#....#).).. #.....)..).D. ###........#### ...)...I.)..... .....)