Dungeon Crawl Stone Soup version 0.34-a0-1340-g7f9cb3418f (webtiles) character file. Game seed: 4498710008708722358 401999 ImOTab the Slayer (level 20, 0/202 HPs) Began as a Minotaur Fighter on Nov 25, 2025. Was a High Priest of Uskayaw. Shot with a bolt by a yaktaur captain (43 damage) ... on level 5 of the Vaults. The game lasted 01:12:13 (42758 turns). ImOTab the Slayer (Minotaur Fighter) Turns: 42758, Time: 01:12:14 Health: 0/202 AC: 25 Str: 32 XL: 20 Next: 95% Magic: 30/30 EV: 8 Int: 2 God: Uskayaw [*****.] Gold: 2411 SH: 28 Dex: 14 Spells: 16/19 levels left rFire + . . (50%) a - +9 broad axe (heavy) rCold + . . (50%) I - +8 tower shield of Xotaelio {rElec Slay+3} rNeg + + . (20%) B - +7 chain mail of Puod {*Silence Will+++ rCorr SInv} rPois . (100%) (no helmet) rElec + (33%) f - scarf {rC+ rF+} rCorr + (50%) q - +0 pair of gloves of Honour {rN++ Regen+ Int-3 Dex+3} SInv + E - +0 pair of boots of the Stars {Rampage rCorr Str+3} Will ++++. o - amulet of regeneration Stlth +++ s - +4 ring of slaying HPRegen 2.13/turn H - +4 ring of slaying MPRegen 0.22/turn %: rampage @: marked, studying Axes A: horns 2, retaliatory headbutt }: 3/15 runes: decaying, serpentine, silver a: Renounce Religion, Stomp, Line Pass, Grand Finale You were on level 5 of the Vaults. You worshipped Uskayaw. Uskayaw was pleased with you. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Bailey, Wizlab and Desolation. You collected 5127 gold pieces. You spent 2716 gold pieces at shops. Inventory: Hand Weapons a - a +9 heavy broad axe (weapon) b - the +9 war axe of Defiance {reap, rElec Str+2} (You found it on level 2 of the Elven Halls) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. j - a +4 spectral eveningstar k - the +6 broad axe of Starshine {antimagic, Will+ Dex+2 Stlth+} (You bought it in a shop on level 2 of the Snake Pit) Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. t - the +9 lajatang "Pudghaere" {heavy, rF+ Int+4} (You found it in the Desolation of Salt) rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. x - the +10 scimitar of Destruction {freeze, rC- Will+ SInv Stlth+} (You found it on level 3 of the Elven Halls) rC-: It makes you vulnerable to cold. Will+: It increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. D - the +1 battleaxe of a treasure trove {freeze, Str+6 Int+2} (You found it in the Necropolis) Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). It cannot be enchanted further. L - the +4 morningstar of Caithogh {elec, rElec Str+3} (You found it in a treasure trove) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. Missiles h - 5 poisoned darts (quivered) i - 2 javelins u - 3 throwing nets Armour d - the +2 leather armour of the Turtle {Rampage rElec rC+} (You bought it in a shop on level 2 of the Orcish Mines) Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. f - a scarf of resistance (worn) l - the orb of Unreason {Mayhem, Harm rPois rN+ Str+3} (You found it in the Desolation of Salt) Harm: It increases damage dealt and taken. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. p - a +1 tower shield of positive energy q - the +0 pair of gloves of Honour (worn) {rN++ Regen+ Int-3 Dex+3} (You found it in the Desolation of Salt) rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. w - the +3 fire dragon scales of the Loofah {Rampage rPois rF++ rC- Regen+} (You found it in the Necropolis) Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. B - the +7 chain mail of Puod (worn) {*Silence Will+++ rCorr SInv} (You found it on level 5 of the Lair of Beasts) *Silence: It may silence you when you take damage. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. E - the +0 pair of boots of the Stars (worn) {Rampage rCorr Str+3} (You found it on level 3 of the Lair of Beasts) Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. G - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (You found it on level 3 of the Elven Halls) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. I - the +8 tower shield of Xotaelio (worn) {rElec Slay+3} (You found it in a treasure trove) rElec: It insulates you from electricity. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. K - the +3 kite shield of the Fletcher {Reflect, rElec Str+5 Int-2 Stlth+} (You found it in a treasure trove) rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. O - the +1 pair of gloves of Tulips {rF+ Regen+ Int-4} (You found it on level 3 of the Elven Halls) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). It cannot be enchanted further. P - the +0 toga "Victory" {*Victory Clar} (You found it on level 3 of the Elven Halls) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. Magical Staves z - the cold staff "Lyudic" {rElec rC+ rN+ Stlth- Ice Air} (You found it in the Necropolis) [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. M - the air staff of Beebeex {rElec rF+ Int+4 Air} (You found it in a treasure trove) [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. Q - the fire staff of Tortfeasance {^Contam rF+ Dex+5 Conj Fire} (You found it on level 3 of the Elven Halls) [staff of fire] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Jewellery c - the ring of the Hart {Will+ Int+4 Dex-4} (You found it on level 3 of the Elven Halls) [ring of willpower] Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). g - the ring of Aciy {rF+ rC+ Will+ Int+3} (You found it in the Desolation of Salt) [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). n - the ring "Veawkaob" {rPois Str+6} (You found it on level 5 of the Vaults) [ring of poison resistance] rPois: It protects you from poison. Str+6: It affects your strength (+6). o - an amulet of regeneration (worn) s - a +4 ring of slaying (worn) v - the ring "Pighoatu" {rElec rF+ rN+ rCorr Str-4 Dex+6} (You found it in a treasure trove) [ring of dexterity] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). y - the ring "Wet Koen" {rPois rC+ rN+ Int+6} (You found it on level 2 of the Lair of Beasts) [ring of intelligence] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). C - the ring "Onuof" {rF+ Will+ Dex+6} (You found it in the Desolation of Salt) [ring of dexterity] rF+: It protects you from fire. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). F - a ring of see invisible H - a +4 ring of slaying (worn) J - the amulet of Mayhaz {Faith rElec Str+4} (You found it in a treasure trove) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). N - a ring of flight R - the amulet "Ugoq" {Spirit Int+4} (You found it on level 5 of the Vaults) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+4: It affects your intelligence (+4). Talismans e - a granite talisman m - the serpent talisman of Untruth {Fly} (You took it off Aizul on level 1 of the Vaults) [serpent talisman] Fly: It grants you flight. r - a fortress talisman A - a sanguine talisman Wands p - a wand of polymorph (20) e - a wand of paralysis (7) f - a wand of mindburst (17) b - a wand of acid (2) c - a wand of warping (31) a - a wand of flame (37) d - a wand of digging (4) Scrolls S - 3 scrolls of silence r - 6 scrolls of revelation W - 3 scrolls of brand weapon w - 5 scrolls of enchant weapon b - 7 scrolls of blinking f - 2 scrolls of fear I - 4 scrolls of immolation s - 2 scrolls of summoning x - 2 scrolls of amnesia N - 7 scrolls of noise g - 2 scrolls of fog T - 4 scrolls of torment t - 12 scrolls of teleportation a - 5 scrolls of enchant armour i - 15 scrolls of identify V - 2 scrolls of vulnerability p - 4 scrolls of poison Potions m - a potion of might c - 17 potions of curing A - 2 potions of attraction g - 4 potions of magic b - 5 potions of brilliance M - 6 potions of mutation C - 3 potions of cancellation e - 5 potions of enlightenment L - a potion of lignification d - 28 potions of moonshine h - 2 potions of haste a - 2 potions of ambrosia w - 2 potions of heal wounds Miscellaneous g - a +2 Gell's gravitambourine (2/2) h - a +1 sack of spiders i - a +1 phantom mirror j - a +0 lightning rod (4/4) Skills: * Level 22.5 Fighting + Level 21.5(23.2) Axes - Level 15.0(20.1) Maces & Flails + Level 18.2 Armour + Level 13.3 Stealth + Level 17.8 Shields + Level 15.7 Invocations - Level 3.0 Shapeshifting You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Lesser Beckoning Tloc 0% N/A 98% 2 x - Apportation Tloc 0% N/A 95% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 95% 1 Poisonous Vapours Alch/Air 0% 1d1 95% 1 Sandblast Erth 0% 2d4 95% 1 Shock Conj/Air 0% 1d3 95% 1 Slow Hex 0% N/A 95% 1 Summon Small Mammal Summ 0% N/A 95% 1 Construct Spike Launche Frge 0% 2d3 98% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 98% 2 Jinxbite Hex 0% 2d2 98% 2 Scorch Fire 0% 2d5 98% 2 Searing Ray Conj 0% 2d4 98% 2 Static Discharge Conj/Air 0% 3-3/arc 98% 2 Sublimation of Blood Necr 0% N/A 98% 2 Call Canine Familiar Summ 0% N/A 100% 3 Confusing Touch Hex 0% N/A 100% 3 Frozen Ramparts Ice 0% 1d1 100% 3 Fugue of the Fallen Necr 0% N/A 100% 3 Gloom Hex/Necr 0% N/A 100% 3 Hailstorm Conj/Ice 0% 3d5 100% 3 Inner Flame Hex/Fire 0% N/A 100% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 100% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 100% 3 Sigil of Binding Hex 0% N/A 100% 3 Summon Ice Beast Ice/Summ 0% N/A 100% 3 Swiftness Air 0% N/A 100% 3 Teleport Other Tloc 0% N/A 100% 3 Tukima's Dance Hex 0% N/A 100% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 100% 3 Airstrike Air 0% 2d(0-16) 100% 4 Anguish Hex/Necr 0% N/A 100% 4 Awaken Armour Erth/Frge 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Forge Lightning Spire Air/Frge 0% 3d4 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Detonation Catalyst Fire/Alch 0% 2d7 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dispersal Tloc 0% N/A 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Enfeeble Hex 0% N/A 100% 7 Haunt Necr/Summ 0% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Spellspark Servitor Conj/Frge 0% N/A 100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Summon Hydra Summ 0% N/A 100% 7 Ignition Fire 0% 3d3 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Chain Lightning Conj/Air 0% N/A 100% 9 Fire Storm Conj/Fire 0% 5d1 100% 9 Polar Vortex Ice 0% N/A 100% 9 Shatter Erth 0% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:10 Swamp (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Depths (0/4) D:15 Bailey (visited) WizLab (visited) Desolation (visited) Crypt: Vaults:2-3 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:4 * D:6 *( D:7 [[ D:12 * D:14 = D:15 ? Orc:2 *[** Elf:1 [: Elf:2 ::= Elf:3 :* Snake:2 *(: Snake:3 = Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History The undying armoury arms its allies with +4 glaives of freezing. You block the guardian sphinx's attack. x2 The guardian sphinx claws you but does no damage. The orc knight hits you but does no damage. The vault warden hits you but does no damage. The storm dragon breathes lightning at you. The bolt of lightning hits you! You resist. The yaktaur captain shoots a bolt. The bolt hits you! The stone giant hits you from afar with a +6 bardiche of speed!!! The orc knight hits you from afar with a +6 bardiche of speed! The vault warden hits you from afar with a +6 bardiche of speed. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You cut the guardian sphinx into ribbons!!! You kill the guardian sphinx! You carve the storm dragon like a ham!!! You kill the vault warden! You kill the stone giant! You destroy the undying armoury! You kill the storm dragon! The storm dragon scales are intact enough to wear. You barely miss the ancient lich. The wolf spider changes into a swamp dragon! An ironbound preserver comes into view. It is wielding a +0 morningstar. You block the yaktaur's attack. A fire giant comes into view. It is wielding a +2 great sword of flaming. The yaktaur captain shoots a bolt. The bolt hits you. An iron dragon comes into view. You carve the orc knight like a ham!!! You kill the orc knight! You slice the ancient lich!! The yaktaur hits you from afar with a +4 glaive of freezing!! * * * LOW HITPOINT WARNING * * * The stone giant throws a large rock. The large rock hits you! * * * LOW HITPOINT WARNING * * * The ancient lich touches you but does no damage. You block the ettin's attack. x2; The yaktaur captain shoots a bolt. The bolt hits you!!! You die... Your body falls in perfect tune with the rhythm. ##.[...........# #. #.... ##....)).)#..)# #.. #.^.. ##|...####...# #..#####.. ##..###.).Cp# #....#.... ####.......#....#....#.... #.........#....#......... .........$#....#......... ........).#....###..#..## ......).@L#....#......... ..C....[$[#....#..[....†. c.....c.C#C...#....#.... .......Dp.....÷)...#.... ########Dp.C[[[.######## ........[[.[(........ ......).<