Dungeon Crawl Stone Soup version 0.34-a0-846-gfce907168a (webtiles) character file. Game seed: 1590523313329049866 67 ImOTab the Conjurer (level 3, -2/20 HPs) Began as a Deep Elf Conjurer on Sept 26, 2025. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (1052 turns). ImOTab the Conjurer (Deep Elf Conjurer) Turns: 1052, Time: 00:01:16 Health: -2/20 AC: 2 Str: 4 XL: 3 Next: 98% Magic: 3/10 EV: 11 Int: 24 God: Gold: 22 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - 2 potions of lignification {unknown} j - a potion of invisibility {unknown} k - a potion of curing {unknown} Skills: + Level 1.0 Fighting + Level 3.0 Dodging + Level 2.9 Stealth + Level 3.5 Spellcasting * Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 16% N/A 11% 1 Summon Ice Beast Ice/Summ 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Summon Mana Viper Hex/Summ 4% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll but does no damage. The gnoll is severely wounded. The searing ray misses the gnoll. The gnoll hits you with a +0 club. A hobgoblin comes into view. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 club. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. Your Fighting skill increases to level 1! Your Dodging skill increases to level 3! Your Conjurations skill increases to level 5! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit) You miscast Searing Ray. Nothing appears to happen. The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. You die... ####.# ....<# ###..# #..# #..############# #..............# # #.############.# # #.# #.# ###.# #@# ..#.# #j# .##.# #g# .##.# ##)### .##.# #....# .##.# #....# .##.# #....# .##.# ##'### ....# ..# You could see a gnoll and a hobgoblin. Vanquished Creatures An adder (D:2) 3 gnolls (D:2) A dart slug (D:1) A ribbon worm (D:2) 3 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 3 bats (D:1) 2 endoplasms 4 frilled lizards 5 goblins (D:1) 3 kobolds 3 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ImOTab the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 155 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 205 | D:1 | Learned a level 2 spell: Searing Ray 917 | D:2 | Reached XP level 3. HP: 20/20 MP: 1/9 1049 | D:2 | Reached skill level 1 in Fighting 1049 | D:2 | Reached skill level 5 in Conjurations 1052 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dolorous_arrival_somebody's_watching_me, layout_basic, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_a, co_window_cross_1, co_window_2corner, co_window_corner_b, co_window_paths_c D:2: layout_basic, grunt_decor_junction Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Dodging | 3 | 3.0 Conjurations | 5 | 5.1 Stealth | | 2.9 Spellcasting | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 51 Searing Ray || 4 Armour: Robe || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1051 | 1025 | 26 | 37 | 842 | 2 | 525.5 | Dungeon | 1051 | 1025 | 26 | 37 | 842 | 2 | 525.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 873 daAuts D:2: 177 daAuts