Dungeon Sprint DCSS version 0.34-a0-812-g7fd328712a (webtiles) character file. Game seed: 9585551987068606865 91 ImOTab the Magician (level 4, -10/31 HPs) Began as a Djinni Conjurer on Sept 19, 2025. Killed from afar by a clockroach (13 damage) ... with a blast of sand ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:32 (93 turns). ImOTab the Magician (Djinni Conjurer) Turns: 93, Time: 00:00:33 Health: -10/31 AC: 2 Str: 6 XL: 4 Next: 88% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) b - +0 club rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-11 HP) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing w - a potion of heal wounds h - a potion of haste Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 7.3 Spellcasting * Level 7.3 Conjurations * Level 7.3 Hexes * Level 7.3 Summonings * Level 7.3 Necromancy * Level 7.3 Translocations * Level 7.3 Forgecraft * Level 7.3 Fire Magic * Level 7.3 Ice Magic * Level 7.3 Air Magic * Level 7.3 Earth Magic * Level 7.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 4% 4 d - Summon Small Mammal Summ 100% N/A 1% 1 e - Iskenderun's Mystic Conj/Tloc 38% 2d9 (+2d4 4% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The clockroach is lightly wounded. The mystic blast hits the hound. The hound is almost dead. The hound is knocked back by the mystic blast. The hound collides with the clockroach. The clockroach is warded from harm. You kill the hound! The quokka twitches its whiskers. Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 7! Your Hexes skill increases to level 7! Your Summonings skill increases to level 7! Your Necromancy skill increases to level 7! Your Translocations skill increases to level 7! Your Forgecraft skill increases to level 7! Your Fire Magic skill increases to level 7! Your Ice Magic skill increases to level 7! Your Air Magic skill increases to level 7! Your Earth Magic skill increases to level 7! Your Alchemy skill increases to level 7! Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the clockroach. The clockroach is heavily wounded. The clockroach is knocked back by the mystic blast. The clockroach collides with the jelly! The jelly is severely wounded. The clockroach is warded from harm. The clockroach is heavily wounded. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the jelly! You kill the jelly! The mystic blast hits the clockroach but does no damage. The clockroach is heavily wounded. * * * LOW HITPOINT WARNING * * * The clockroach sprays sand from its hourglass at you. The blast of sand hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +....†r.B@..)...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a clockroach (warded) and a quokka. Vanquished Creatures A scorpion (D) A hound (D) A jelly (D) An endoplasm (D) A quokka (D) A goblin (D) A kobold (D) A rat (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ImOTab the Djinni Conjurer began the quest for the Orb. 0 | D | ImOTab set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 71 | D | Noticed a jelly 71 | D | Noticed a hound 71 | D | Noticed a scorpion 71 | D | Noticed a clockroach 78 | D | Killed a scorpion 79 | D | Reached XP level 2. HP: 21/21 MP: 0/0 79 | D | Reached XP level 3. HP: 25/25 MP: 0/0 79 | D | Learned a level 1 spell: Summon Small Mammal 79 | D | Reached XP level 4. HP: 31/31 MP: 0/0 93 | D | Killed from afar by a clockroach Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 6 7 | 7.3 Conjurations | 6 7 | 7.3 Hexes | 6 7 | 7.3 Summonings | 6 7 | 7.3 Necromancy | 6 7 | 7.3 Translocations | 6 7 | 7.3 Forgecraft | 6 7 | 7.3 Fire Magic | 6 7 | 7.3 Ice Magic | 6 7 | 7.3 Air Magic | 6 7 | 7.3 Earth Magic | 6 7 | 7.3 Alchemy | 6 7 | 7.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 5 | 8 || 13 Melee: Club | 5 | 8 || 13 Cast: Magic Dart | 10 | || 10 Iskenderun's Myst | | 3 || 3 Summon Small Mamm | | 1 || 1 Drink: Berserk rage | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 5 | 7 || 12 Dodge: Dodged | 5 | 8 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 92 | 92 | 0 | 41 | 0 | 1 | 92.0 | Dungeon | 92 | 92 | 0 | 41 | 0 | 1 | 92.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 92 daAuts