Dungeon Sprint DCSS version 0.34-a0-812-g7fd328712a (webtiles) character file. Game seed: 15695963059168752040 4 ImOTab the Magician (level 1, -1/25 HPs) Began as a Djinni Conjurer on Sept 19, 2025. Slain by an orc ... wielding a +0 trident (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:14 (64 turns). ImOTab the Magician (Djinni Conjurer) Turns: 64, Time: 00:00:15 Health: -1/25 AC: 2 Str: 6 XL: 1 Next: 77% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) a - +0 short sword rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-2 HP) @: berserking, flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing w - a potion of heal wounds h - a potion of haste Skills: * Level 1.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Items here: ( ) ††. b - a +0 short sword Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? b - a +0 short sword Adjust to which letter? (? for menu, Esc to quit) a - a +0 short sword; b - a +0 robe (worn) a - a +0 short sword (weapon) You start resting. HP restored. Things that are here: a bat corpse; a frilled lizard corpse You reach down and open the door. An adder, a jelly, an iguana, an orc and a phantom come into view. The jelly quivers. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The iguana hisses angrily. The orc shouts! You closely miss the phantom. The phantom hits you but does no damage. The orc hits you from afar with a +0 trident. You barely miss the phantom. You hit the phantom. The phantom is lightly damaged. The orc completely misses you. The phantom hits you. You hit the phantom. The phantom is lightly damaged. The iguana hisses menacingly. The orc hits you from afar with a +0 trident! The phantom barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You completely miss the phantom. The phantom is lightly damaged. You closely miss the phantom. The phantom is lightly damaged. The phantom hits you. * * * LOW HITPOINT WARNING * * * The orc hits you from afar with a +0 trident. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +.SJloW@...†(...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a phantom, an iguana, a jelly, an adder and an orc. Vanquished Creatures A hobgoblin (D) A jackal (D) A bat (D) A frilled lizard (D) A kobold (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ImOTab the Djinni Conjurer began the quest for the Orb. 0 | D | ImOTab set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 9 | D | Reached skill level 1 in Fighting 57 | D | Noticed a jelly 57 | D | Noticed an iguana 57 | D | Noticed a phantom 64 | D | Slain by an orc Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.1 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Short sword || 6 Cast: Magic Dart || 9 Drink: Berserk rage || 1 Armour: Robe || 9 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 61 | 61 | 0 | 36 | 0 | 1 | 61.0 | Dungeon | 61 | 61 | 0 | 36 | 0 | 1 | 61.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 61 daAuts