Dungeon Sprint DCSS version 0.34-a0-809-g9ab3afe60a (webtiles) character file. Game seed: 15770208787032527225 7 ImOTab the Magician (level 2, -3/21 HPs) Began as a Djinni Conjurer on Sept 18, 2025. Slain by a hound (4 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:14 (52 turns). ImOTab the Magician (Djinni Conjurer) Turns: 52, Time: 00:00:15 Health: -3/21 AC: 2 Str: 6 XL: 2 Next: 10% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no teleportation, infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Forgecraft * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 21% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the dart slug. The dart slug is severely wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The dart slug launches a dart at you. The slug dart hits you. The magic dart hits the dart slug. You kill the dart slug! You have reached level 2! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (69% to hit) You focus your ray upon the hound. The searing ray hits the hound! The hound is moderately wounded. The searing ray hits something. The searing ray hits the bes kemwar. The bes kemwar is lightly damaged. (Press . to maintain the ray.) The hound bites you. x2 The searing ray hits the hound! The hound is severely wounded. The searing ray hits something. The searing ray hits the bes kemwar. The bes kemwar is lightly damaged. The searing ray hits the adder! The adder is severely wounded. * * * LOW HITPOINT WARNING * * * The hound barely misses you. The searing ray hits the hound. The hound is almost dead. The searing ray hits something. The searing ray hits the bes kemwar. The bes kemwar is moderately damaged. The searing ray hits the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...†)...@h.W...+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a bes kemwar and a hound. Vanquished Creatures An adder (D) A dart slug (D) A hobgoblin (D) A jackal (D) A ball python (D) 2 kobolds (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ImOTab the Djinni Conjurer began the quest for the Orb. 0 | D | ImOTab set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 46 | D | Noticed a hound 46 | D | Noticed an orc wizard 46 | D | Noticed a bes kemwar 50 | D | Reached XP level 2. HP: 15/21 MP: 0/0 52 | D | HP: 1/21 [hound (4)] 52 | D | Slain by a hound Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 12 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 51 | 51 | 0 | 25 | 0 | 1 | 51.0 | Dungeon | 51 | 51 | 0 | 25 | 0 | 1 | 51.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 51 daAuts