Dungeon Sprint DCSS version 0.34-a0-809-g9ab3afe60a (webtiles) character file. Game seed: 1577753189268568441 37 ImOTab the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Sept 18, 2025. Slain by an ice beast (13 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:23 (111 turns). ImOTab the Magician (Djinni Conjurer) Turns: 111, Time: 00:00:23 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 62% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) a - +0 short sword rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing h - a potion of haste B - a potion of berserk rage Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.9 Spellcasting * Level 5.9 Conjurations * Level 5.9 Hexes * Level 5.9 Summonings * Level 5.9 Necromancy * Level 5.9 Translocations * Level 5.9 Forgecraft * Level 5.9 Fire Magic * Level 5.9 Ice Magic * Level 5.9 Air Magic * Level 5.9 Earth Magic * Level 5.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d11 9% 4 d - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 9% 4 e - Sandblast Erth 62% 2d14 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the clockroach! You kill the clockroach! The searing ray misses the ice beast. The searing ray hits the scorpion! The scorpion is heavily wounded. The searing ray hits the adder. The adder is severely wounded. Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 5! Your Hexes skill increases to level 5! Your Summonings skill increases to level 5! Your Necromancy skill increases to level 5! Your Translocations skill increases to level 5! Your Forgecraft skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Sandblast wells up from within. Spell assigned to 'e'. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (lightly wounded, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is lightly wounded. The searing ray hits the scorpion. The scorpion is heavily wounded. The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! The cold chills you terribly! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<)..'.....@Ys.5.+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ice beast, a scorpion and an ufetubus. Vanquished Creatures A clockroach (D) An adder (D) A gnoll (D) An endoplasm (D) A bat (D) 2 kobolds (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ImOTab the Djinni Conjurer began the quest for the Orb. 0 | D | ImOTab set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 21 | D | Reached XP level 2. HP: 5/21 MP: 0/0 106 | D | Noticed an ice beast 106 | D | Noticed a scorpion 111 | D | Reached skill level 5 in Spellcasting 111 | D | Reached skill level 5 in Conjurations 111 | D | Reached skill level 5 in Hexes 111 | D | Reached skill level 5 in Summonings 111 | D | Reached skill level 5 in Necromancy 111 | D | Reached skill level 5 in Translocations 111 | D | Reached skill level 5 in Forgecraft 111 | D | Reached skill level 5 in Fire Magic 111 | D | Reached skill level 5 in Ice Magic 111 | D | Reached skill level 5 in Air Magic 111 | D | Reached skill level 5 in Earth Magic 111 | D | Reached skill level 5 in Alchemy 111 | D | Reached XP level 3. HP: 16/25 MP: 0/0 111 | D | Learned a level 1 spell: Sandblast 111 | D | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 5 | 5.9 Conjurations | 4 5 | 5.9 Hexes | 4 5 | 5.9 Summonings | 4 5 | 5.9 Necromancy | 4 5 | 5.9 Translocations | 4 5 | 5.9 Forgecraft | 4 5 | 5.9 Fire Magic | 4 5 | 5.9 Ice Magic | 4 5 | 5.9 Air Magic | 4 5 | 5.9 Earth Magic | 4 5 | 5.9 Alchemy | 4 5 | 5.9 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 13 Searing Ray || 2 Drink: Heal wounds || 1 Armour: Robe || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 110 | 110 | 0 | 73 | 0 | 1 | 110.0 | Dungeon | 110 | 110 | 0 | 73 | 0 | 1 | 110.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 110 daAuts