Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 9793538895045081881 81 ImOTab the Magician (level 4, -4/32 HPs) Began as a Djinni Conjurer on Sept 16, 2025. Slain by a water moccasin (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:08 (1421 turns). ImOTab the Magician (Djinni Conjurer) Turns: 1421, Time: 00:02:08 Health: -4/32 AC: 4 Str: 8 XL: 4 Next: 67% Gold: 80 EV: 6 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) e - +8 spear of the Dark Horse {antimagic, Str+2} rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +1 robe rPois ∞ (0%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-5 HP) @: vertiginous, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a +2 dagger of draining e - the +8 spear of the Dark Horse (weapon) {antimagic, Str+2} (You found it on level 3 of the Dungeon) Str+2: It affects your strength (+2). Armour b - a +1 robe (worn) c - a +0 helmet (worn) d - an orb of guile Scrolls x - a scroll of amnesia e - a scroll of blinking {unknown} a - a scroll of enchant armour k - 2 scrolls of teleportation {unknown} c - a scroll of revelation {unknown} h - a scroll of fear {unknown} Potions d - a potion of invisibility {unknown} f - a potion of moonshine j - 2 potions of heal wounds {unknown} l - a potion of mutation {unknown} n - a potion of cancellation {unknown} o - 2 potions of enlightenment {unknown} p - a potion of curing {unknown} Skills: * Level 1.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Forgecraft + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 5% 1 b - Searing Ray Conj 46% 2d6 7% 2 c - Fulminant Prism Conj/Alch 11% 3d9 32% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 32% 4 e - Kinetic Grapnel Frge 92% 1d7 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (81% to hit) You focus your ray upon the gnoll. The searing ray hits the water moccasin. The water moccasin is severely wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The water moccasin completely misses you. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the water moccasin! The water moccasin is almost dead. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (almost dead, 63% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The water moccasin misses you. x2 It was a potion of moonshine. You feel tipsy. You stop channelling your searing ray. The water moccasin bites you! You die... ..# #... #.# #######... .########.## ###......... .......##..###...####...[ ####.........### #.)### #.....##.##### #.## #..##.###.## #.# #. #...#...# ###.# ###@###..# ##...# #S## #..##..###### #j)# #.........## ##)## ###....<.... #...# #......... ....jS..### ##.....>... ....j#### #.......... ...j #.....>.... ..j .............. You could see a water moccasin and a gnoll. Vanquished Creatures 3 gnolls (D:3) An adder (D:2) 2 endoplasms (D:2) 4 giant cockroaches 9 hobgoblins 4 quokkas (D:1) 3 ball pythons 3 bats (D:1) 3 frilled lizards 3 goblins 7 kobolds 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ImOTab the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ImOTab set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 133 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 165 | D:1 | Found a faded altar of an unknown god. 410 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 410 | D:1 | Learned a level 1 spell: Kinetic Grapnel 819 | D:2 | Reached skill level 1 in Fighting 819 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1320 | D:3 | Identified the +8 spear of the Dark Horse {antimagic, | Str+2} 1406 | D:3 | Noticed a water moccasin 1421 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_rooms, ebering_ecumenical_altar_sacrificial, minmay_tromino_v4_c D:2: layout_basic, st_stairs_8, minmay_misc_feat_iff D:3: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Fighting | 1 | 1.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 54 | || 54 Searing Ray | 10 | 9 || 19 Drink: Moonshine | | 1 || 1 Read: Enchant armour | 1 | || 1 Amnesia | 1 | || 1 Armour: Robe | 3 | 6 || 9 Dodge: Dodged | 3 | 6 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1419 | 1349 | 70 | 49 | 1074 | 3 | 473.0 | Dungeon | 1419 | 1349 | 70 | 49 | 1074 | 3 | 473.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 703 daAuts D:1: 611 daAuts D:3: 103 daAuts