Dungeon Crawl Stone Soup version 0.34-a0-97-g4c0fa254c5 (webtiles) character file. Game seed: 8558681949497754762 32 ImOTab the Conjurer (level 3, 0/33 HPs) Began as an Oni Conjurer on May 31, 2025. Slain by Sigmund ... wielding a +1 heavy scythe (13 damage) ... on level 2 of the Dungeon. The game lasted 00:01:51 (1685 turns). ImOTab the Conjurer (Oni Conjurer) Turns: 1685, Time: 00:01:52 Health: 0/33 AC: 3 Str: 13 XL: 3 Next: 25% Magic: 0/7 EV: 8 Int: 19 God: Gold: 97 SH: 0 Dex: 7 Spells: 5/8 levels left rFire . . . a - +0 spear rCold . . . (no offhand) rNeg . . . f - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles l - 3 boomerangs Armour f - a +0 robe (worn) Scrolls c - a scroll of torment {unknown} d - 5 scrolls of identify {unknown} g - a scroll of amnesia {unknown} h - a scroll of blinking {unknown} k - a scroll of poison {unknown} Potions b - 2 potions of magic e - a potion of enlightenment {unknown} i - a potion of curing {unknown} j - a potion of resistance {unknown} Skills: + Level 1.2 Fighting + Level 2.0 Dodging + Level 1.5 Stealth * Level 3.0 Spellcasting * Level 3.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 16% 1 Call Imp Summ 4% N/A 22% 2 Call Canine Familiar Summ 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Eringya's Surprising Cr Summ 2% N/A 83% 4 Petrify Alch/Erth 2% N/A 83% 4 Irradiate Conj/Alch 5% 3d13 88% 5 Fulsome Fusillade Conj/Alch 5% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 heavy scythe and wearing a +0 robe (75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund closely misses you. The searing ray hits Sigmund. Sigmund is heavily wounded. The searing ray hits Sigmund! Sigmund is severely wounded. You finish channelling your searing ray. Sigmund hits you from afar with a +1 heavy scythe!! Ouch! That really hurt! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 heavy scythe and wearing a +0 robe (severely wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is almost dead. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. Sigmund hits you from afar with a +1 heavy scythe. You aren't carrying any items that you can evoke. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: Sigmund, wielding a +1 heavy scythe and wearing a +0 robe (almost dead, 50% to hit and 39% to hit with your headbutt) You reach to attack! You closely miss Sigmund. Sigmund is almost dead. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: Sigmund, wielding a +1 heavy scythe and wearing a +0 robe (almost dead, 50% to hit and 39% to hit with your headbutt) You reach to attack! You barely miss Sigmund. Sigmund is almost dead. Sigmund hits you from afar with a +1 heavy scythe! You die... Sigmund begins carving another notch in his scythe. ####...†##.....## .. #...........## ... ##..........## .... #...#......## # ...)# ##.#.#####.##### .....# #..#...###...... ......# #.###...####.... .......##..........#.... .....@.@...........#..>. ...?...............#.... ###............###...... #............# ##..... #.......(.....# #..... #.............###..#.# #..........#.......... ##..).....##.........# #.....##..# You could see Sigmund. Vanquished Creatures A gnoll (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) 4 jackals (D:2) A quokka (D:1) 3 ball pythons 4 bats 2 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds (D:1) 3 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ImOTab the Oni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 98 | D:1 | Reached XP level 2. HP: 22/26 MP: 0/5 176 | D:1 | Learned a level 2 spell: Searing Ray 371 | D:1 | Reached skill level 1 in Fighting 1151 | D:1 | Reached XP level 3. HP: 33/33 MP: 5/7 1671 | D:2 | Noticed Sigmund 1685 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic D:2: layout_rooms, amethyst_killhole, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Dodging | 2 | 2.0 Spellcasting | 3 | 3.0 Stealth | | 1.5 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 4 Headbutt || 1 Spear || 18 Cast: Magic Dart || 40 Searing Ray || 6 Armour: Robe || 19 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1686 | 1657 | 29 | 14 | 1463 | 2 | 843.0 | Dungeon | 1686 | 1657 | 29 | 14 | 1463 | 2 | 843.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1335 daAuts D:2: 350 daAuts