Hyperion Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (10, 15, D:1) a rat skeleton (11, 17, D:1) a +0 spear (13, -11, D:1) a hobgoblin corpse (skeletalised by now) (25, -9, D:1) a quokka corpse (skeletalised by now) (25, 6, D:1) a +0 robe (34, 7, D:1) a +0 spear (35, -2, D:1) a ball python corpse (skeletalised by now) (36, -2, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (2, 34, D:2) a ball python corpse (skeletalised by now) (3, 18, D:2) a stone (10, 7, D:2) a +0 robe (19, 17, D:2) a +0 club (19, 26, D:2) a potion of moonshine (21, 22, D:2) a +0 trident (24, 24, D:2) a staff of conjuration (32, 11, D:2) a rat skeleton (34, 0, D:2) a +0 dagger (40, 6, D:2) a bat corpse (skeletalised by now) (41, 8, D:2) a +0 robe (49, 16, D:2) a quokka corpse (skeletalised by now) (50, 2, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) the +2 leather armour of Light {Harm rF- Dex+3 Slay+3} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (8, 25, D:3) a +0 dagger (9, 3, D:3) a +0 ring mail (23, 3, D:3) a +0 dagger (25, 23, D:3) a scarab talisman (28, 29, D:3) a hobgoblin corpse (skeletalised by now) (28, 31, D:3) a +0 short sword 6 curare-tipped darts a +0 ring mail a hobgoblin corpse (skeletalised by now) (40, 8, D:3) a +0 dagger (45, 29, D:3) a +0 rapier (48, -10, D:3) a scroll of noise (57, 15, D:3) a +0 ring mail (58, 37, D:3) a +0 whip a kobold corpse (skeletalised by now) Level 4 of the Dungeon (1, 5, D:4) a +0 dagger (still there?) a +1 robe of fire resistance (still there?) a wand of flame (17) (still there?) (3, 4, D:4) a scroll of identify