Holmes Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (5, 2, D:1) a +0 pair of boots of stealth (6, -2, D:1) an inkwell talisman (11, 2, D:1) a +0 club a goblin skeleton (17, -1, D:1) a +0 club (17, 11, D:1) a frilled lizard skeleton (21, 1, D:1) a +0 club a goblin skeleton (22, -32, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (23, -20, D:1) a +0 short sword 4 stones a kobold skeleton (25, -5, D:1) a +3 dagger a goblin skeleton (37, -4, D:1) a +0 short sword 5 stones a kobold skeleton (40, 12, D:1) a ball python skeleton (44, -31, D:1) a +0 mace (45, -30, D:1) a +0 club (45, 6, D:1) a bat skeleton (50, 6, D:1) a +0 short sword (50, 8, D:1) a quokka skeleton a hobgoblin skeleton (52, 10, D:1) a quokka skeleton Level 2 of the Dungeon [Shop] Tothreru's Antique Weapon Boutique a +3 whip of electrocution (417 gold) a +1 halberd of venom (212 gold) a +2 dire flail of concussion (306 gold) a +0 dagger (36 gold) a +2 heavy quarterstaff (378 gold) a +0 club (9 gold) a +0 dagger (36 gold) the +7 hand cannon "Mule" {flame, backblast, rF+} (1756 gold) rF+: It protects you from fire. It cannot be enchanted further. a +0 mace (54 gold) (0, 14, D:2) a +0 ring mail (4, 24, D:2) a frilled lizard corpse (skeletalised by now) (17, 16, D:2) a +0 club a goblin corpse (18, 0, D:2) a +0 whip 3 stones (18, 30, D:2) a +0 dagger (30, 24, D:2) a bat corpse (skeletalised by now) (31, 31, D:2) a bat corpse (skeletalised by now) (34, 48, D:2) a bat corpse (35, 8, D:2) a +0 ring mail (38, -7, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (38, 26, D:2) a +0 leather armour (38, 48, D:2) a scroll of fear (44, 21, D:2) a +0 dagger a goblin corpse Level 3 of the Dungeon (0, 0, D:3) a potion of curing (2, 2, D:3) a +0 robe