Hobbang Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (0, 2, D:1) a +0 dagger a kobold corpse (skeletalised by now) (3, -5, D:1) a bat corpse (skeletalised by now) (5, 0, D:1) a +2 pair of gloves (6, -5, D:1) a bat corpse (skeletalised by now) (15, 8, D:1) a quokka corpse (skeletalised by now) (18, 1, D:1) a ball python corpse (skeletalised by now) (18, 5, D:1) a rat corpse (skeletalised by now) (19, 35, D:1) a +0 dagger (24, 18, D:1) a hobgoblin skeleton (25, 18, D:1) a +0 spear 5 stones a kobold skeleton (26, 9, D:1) a scarf of shadows (27, -1, D:1) a +0 leather armour (29, -7, D:1) a rat corpse (skeletalised by now) (29, -1, D:1) a +0 club (31, -7, D:1) a +0 robe (41, 4, D:1) a +0 dagger a goblin skeleton (44, 34, D:1) a ball python corpse (skeletalised by now) (48, 15, D:1) a +0 dagger (48, 24, D:1) a +0 leather armour (48, 41, D:1) a bat corpse (skeletalised by now) (55, 34, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (1, 7, D:2) a +0 chain mail (2, -10, D:2) a +0 short sword 5 stones a kobold skeleton (4, 27, D:2) a +0 short sword 7 poisoned darts a kobold corpse (skeletalised by now) (5, 7, D:2) a quokka skeleton (7, -27, D:2) an adder corpse (skeletalised by now) (7, 7, D:2) a +0 dagger a goblin skeleton (7, 20, D:2) a ball python skeleton (7, 21, D:2) an adder skeleton (23, -12, D:2) a +0 whip (28, 13, D:2) a +0 club a goblin skeleton (35, -16, D:2) a ball python corpse (skeletalised by now) (41, 8, D:2) a hobgoblin corpse (skeletalised by now) (43, 27, D:2) a +0 robe a frilled lizard corpse (skeletalised by now) the human corpse of Sigmund (skeletalised by now) Level 3 of the Dungeon (12, 18, D:3) a +0 dagger 2 poisoned darts (13, 22, D:3) a potion of resistance (13, 28, D:3) a potion of heal wounds (14, 22, D:3) a parchment of Cigotuvi's Putrefaction (14, 28, D:3) the +7 leather armour of Ashenzari, Mashing {*Silence rElec rN+} *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (15, 22, D:3) a potion of heal wounds (15, 28, D:3) a +0 leather armour (16, 19, D:3) a frilled lizard corpse (16, 20, D:3) a frilled lizard corpse (18, 24, D:3) a +2 hand axe of venom (unseen) (19, 24, D:3) a bat corpse