Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 4451373119353200249 6 Hobbang the Magician (level 2, 12/21 HPs) Began as a Djinni Conjurer on Oct 19, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (51 turns). Hobbang the Magician (Djinni Conjurer) Turns: 51, Time: 00:00:13 Health: 12/21 AC: 2 Str: 6 XL: 2 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm misses you. The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm completely misses you. The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm hits you but does no damage. The magic dart hits the endoplasm. You kill the endoplasm! HP restored. A jackal comes into view. Found 9 gold pieces. A jackal is nearby! A jackal is nearby! A jackal is nearby! The magic dart hits the jackal. The jackal is moderately wounded. The jackal barks! You hear a bark! A jackal comes into view. x2 The magic dart hits the jackal. The jackal is heavily wounded. The jackal barks! A quokka comes into view. The magic dart hits the jackal. You kill the jackal! The magic dart hits the quokka. You kill the quokka! The magic dart hits the jackal. The jackal is severely wounded. The magic dart hits the jackal. The jackal is heavily wounded. The magic dart hits the jackal. You kill the jackal! The magic dart hits the jackal. You kill the jackal! You have reached level 2! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ♣♣~~~~~♣♣ #♣≈~~~~~♣♣# ##~~≈≈≈♣♣~~# #..~♣♣♣♣♣~.##### ##...........$.... .......>..#.#####. #........#.# #........#.# #.####@.##.# # #...†.†... $..!.##.##. ##.?..# # ....(# ....... ~.###### ≈≈≈ There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 3 jackals (D:1) A quokka (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hobbang the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Hobbang set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 51 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 51 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_3 Action || total ---------------------------++------- Cast: Magic Dart || 12 Armour: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 51 | 51 | 0 | 0 | 33 | 1 | 51.0 | Dungeon | 51 | 51 | 0 | 0 | 33 | 1 | 51.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 51 daAuts