Hobbang Level 1 of the Dungeon (0, 0, D:1) 3 flux baubles (3, 2, D:1) a +0 club a goblin corpse (skeletalised by now) (10, 3, D:1) a quokka skeleton (13, -45, D:1) a bat corpse (skeletalised by now) (38, -44, D:1) a +0 short sword a hobgoblin corpse (skeletalised by now) (44, -34, D:1) a bat skeleton (47, -1, D:1) a +0 dagger 2 stones (48, -11, D:1) a +0 dagger (56, -48, D:1) a +0 mace (59, -38, D:1) 7 stones Level 2 of the Dungeon [Shop] Koda's Weapon Shoppe a +2 antimagic orcbow (312 gold) a +0 short sword of holy wrath (96 gold) the +3 battleaxe of Nirel {flame, rElec rF+} (702 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. a +0 mace (39 gold) a +0 trident (45 gold) 3 javelins (117 gold) the +3 giant club "Skullcrusher" {speed, Str+7} (559 gold) Str+7: It affects your strength (+7). 8 stones (10 gold) a +1 triple sword of holy wrath (442 gold) a +0 quarterstaff (65 gold) (0, 0, D:2) a human corpse (skeletalised by now) (1, 0, D:2) a +0 spear (7, -13, D:2) 4 curare-tipped darts (8, 2, D:2) a +0 ring mail (10, 5, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (13, -9, D:2) a +0 dagger (16, 13, D:2) a quill talisman (17, -29, D:2) the +1 mace of Risk Management {flame, ^Drain Int+4 Dex+2} ^Drain: It drains your maximum health when unequipped. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (17, -16, D:2) a +0 great sword 5 stones a hobgoblin skeleton (17, -15, D:2) an adder skeleton (17, -2, D:2) a +0 sling (18, -16, D:2) a ball python skeleton (21, 6, D:2) an adder skeleton (27, 11, D:2) an adder skeleton (30, -14, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (34, -14, D:2) a rat corpse (skeletalised by now) (37, 7, D:2) a bat skeleton (38, 9, D:2) a bat skeleton Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (0, 12, D:3) an inkwell talisman (11, 22, D:3) a +0 spear a gnoll skeleton (11, 23, D:3) a +0 club (15, 7, D:3) a +0 short sword a +0 ring mail (16, 27, D:3) a +0 flail (21, -8, D:3) 5 stones (22, 26, D:3) a +0 flail (23, 2, D:3) a +0 whip (27, 20, D:3) a quill talisman (29, 3, D:3) a +0 ring mail (32, 6, D:3) 2 stones (35, 32, D:3) a quokka skeleton (35, 37, D:3) an adder skeleton (40, 25, D:3) a +0 ring mail (43, 23, D:3) a +0 scale mail (44, 47, D:3) a +0 leather armour (47, -9, D:3) a +0 robe (52, 19, D:3) a jackal skeleton a jackal skeleton (58, 7, D:3) a +0 scale mail (58, 14, D:3) a +0 hand axe an orc skeleton (58, 18, D:3) a +0 dagger a goblin skeleton (60, 16, D:3) a +0 spear a gnoll skeleton (61, 11, D:3) a jackal skeleton (62, 10, D:3) a +2 heavy sling (62, 17, D:3) a +0 dagger (63, 12, D:3) an adder skeleton a bat skeleton (63, 41, D:3) a +0 club an orc corpse (skeletalised by now) (67, 33, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 trident 3 boomerangs (1, 2, D:4) a +0 hand axe an orc corpse (skeletalised by now) (3, 4, D:4) a +0 trident an orc corpse (skeletalised by now) (12, 0, D:4) a +2 whip of flaming a +0 robe (13, 1, D:4) a +0 mace a +0 leather armour (19, -33, D:4) a potion of curing (24, -12, D:4) 3 poisoned darts (26, -13, D:4) a +0 rapier