Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 7007755917626031870 141 Hobbang the Conjurer (level 5, -8/28 HPs) Began as a Deep Elf Conjurer on Sept 16, 2025. Mangled by Edmund ... wielding a +4 flail of protection (10 damage) ... on level 4 of the Dungeon. The game lasted 00:05:53 (2216 turns). Hobbang the Conjurer (Deep Elf Conjurer) Turns: 2216, Time: 00:05:54 Health: -8/28 AC: 5 Str: 4 XL: 5 Next: 3% Magic: 1/13 EV: 12 Int: 25 God: Gold: 73 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . n - +2 falchion (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . r - +0 cloak rCorr . k - +0 pair of gloves SInv . o - +0 pair of boots Will ..... f - amulet of faith Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: faith @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons n - a +2 falchion of electrocution (weapon) Armour a - a +0 robe (worn) k - a +0 pair of gloves (worn) o - a +0 pair of boots (worn) r - a +0 cloak (worn) Jewellery f - an amulet of faith (worn) Scrolls c - a scroll of brand weapon {unknown} d - 2 scrolls of identify {unknown} i - a scroll of teleportation {unknown} j - a scroll of fear {unknown} m - a scroll of blinking {unknown} s - a scroll of vulnerability {unknown} t - 3 scrolls of amnesia {unknown} Potions b - a potion of magic e - a potion of lignification {unknown} g - a potion of might {unknown} h - 3 potions of curing {unknown} l - a potion of haste {unknown} p - 5 potions of heal wounds {unknown} q - a potion of ambrosia {unknown} Skills: + Level 3.3 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.3 Conjurations - Level 1.1 Translocations * Level 2.3 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 48% 2d8 2% 2 Poisonous Vapours Alch/Air 44% 1d2 5% 1 Mephitic Cloud Conj/Alch/Air 18% N/A 10% 3 Fulminant Prism Conj/Alch 12% 3d9 19% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Olgreb's Toxic Radiance Alch 16% N/A 34% 4 Freezing Cloud Conj/Ice/Air 7% 6-21 77% 5 Hellfire Mortar Fire/Erth/Frge 2% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Sif Muna Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits Edmund but does no damage. Edmund is moderately wounded. You finish channelling your searing ray. Edmund barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +4 flail of protection and wearing a +0 leather armour (moderately wounded, 79% to hit) The searing ray hits Edmund. Edmund is heavily wounded. (Press . to maintain the ray.) Edmund barely misses you. The searing ray hits Edmund. Edmund is heavily wounded. Edmund hits you with a +4 flail of protection! The searing ray misses Edmund. Edmund hits you with a +4 flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is severely wounded. You finish channelling your searing ray. Edmund closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +4 flail of protection and wearing a +0 leather armour (severely wounded, 79% to hit) The searing ray misses Edmund. (Press . to maintain the ray.) Edmund misses you. The searing ray hits Edmund. Edmund is severely wounded. Edmund hits you with a +4 flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund but does no damage. Edmund is severely wounded. Edmund hits you with a +4 flail of protection! You die... Edmund says, "That'll show my brother!" ..####...#...#.# ..#..+...#+###'####### ###.##...............# ..#.#................# #....................# #....#.###+###.####### #....#..>........# #....#...........# #...............@# ........##+###...@....# ....................#.# .....#..............# ....................# ........)...........# .......#...########## ......###### ......# You could see Edmund. Vanquished Creatures Terence (D:3) An orc wizard (D:3) 4 adders 3 ribbon worms (D:2) 6 giant cockroaches A hobgoblin (D:2) A jackal (D:3) 4 orcs (D:3) 2 quokkas 9 ball pythons 3 bats (D:1) 7 endoplasms 3 frilled lizards 4 goblins 7 kobolds 2 rats 58 creatures vanquished. Vanquished Creatures (others) A jackal (D:3) 1 creature vanquished. Grand Total: 59 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hobbang the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 341 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 344 | D:1 | Learned a level 2 spell: Searing Ray 889 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 930 | D:2 | Reached skill level 1 in Translocations 1142 | D:2 | Found a shimmering blue altar of Sif Muna. 1338 | D:3 | Reached skill level 1 in Alchemy 1365 | D:3 | Noticed Terence 1375 | D:3 | Killed Terence 1376 | D:3 | Reached skill level 5 in Conjurations 1376 | D:3 | Reached XP level 4. HP: 24/24 MP: 2/12 2073 | D:4 | Reached XP level 5. HP: 21/28 MP: 7/13 2205 | D:4 | Noticed Edmund 2216 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_medium, layout_rooms D:2: layout_rooms, basic_altar D:3: layout_basic, ebering_dispersal_statue_hall, lemuel_flame_loot_1, uniq_terence D:4: cheibrodos_old_hovel, layout_basic, serial_shops, kennysheep_mini_moat, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Translocations | 1 | 1.1 Dodging | 3 | 3.3 Alchemy | 1 2 | 2.3 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.3 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 76 | 32 || 108 Searing Ray | 7 | 4 || 11 Armour: Robe | 4 | 7 || 11 Dodge: Dodged | 6 | 6 || 12