Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 17948277759969588299 49 Hobbang the Magician (level 4, -5/31 HPs) Began as a Djinni Conjurer on Sept 11, 2025. Slain by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:20 (1181 turns). Hobbang the Magician (Djinni Conjurer) Turns: 1181, Time: 00:05:21 Health: -5/31 AC: 2 Str: 6 XL: 4 Next: 2% Gold: 99 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-6 HP) @: flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands h - a wand of quicksilver (2) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of enchant armour {unknown} f - a scroll of vulnerability {unknown} g - a scroll of fog {unknown} i - a scroll of amnesia {unknown} Potions b - a potion of lignification {unknown} j - a potion of mutation {unknown} k - a potion of curing {unknown} Talismans d - a quill talisman Skills: + Level 2.3 Dodging + Level 1.6 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Forgecraft * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Freeze Ice 92% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You now have 99 gold pieces (gained 12). k - a cyan potion You reach down and open the door. Found a hammer. Found a runed translucent door. Crazy Yiuf shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. You reach down and open the door. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (100% to hit) The magic dart hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos! You are electrocuted! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Fulminant Prism (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (moderately wounded, 100% to hit) You freeze Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * You feel yourself slow down. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (heavily wounded, 100% to hit) You freeze Crazy Yiuf! Crazy Yiuf is almost dead. * * * LOW HITPOINT WARNING * * * Crazy Yiuf hits you with a +2 quarterstaff of chaos! You die... #..#.^........##.#.#......#.... #.###.######.#.....##.##...... #.###.# #.........#........# #....## ###########..####..# ##.### #......... #.# ##.##..... #.###### ### #†##.##.# #.#..'P## ###..)# ##.##.##.. #.....P.####@j...# #.....##.# ###......#..##..⌠# #.....###. ##.+P.#.### ### #.....###. ######## #......... #....####. ###### #. #. #. .. You could see Crazy Yiuf. Vanquished Creatures Natasha (D:2) 2 dart slugs 2 endoplasms 5 hobgoblins A quokka (D:1) A bat (D:1) 3 goblins (D:1) A kobold (D:1) 8 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hobbang the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Hobbang set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 221 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 908 | D:2 | Noticed Natasha 915 | D:2 | Killed Natasha 916 | D:2 | Reached XP level 3. HP: 8/25 MP: 0/0 916 | D:2 | Learned a level 1 spell: Freeze 1077 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1175 | D:2 | Noticed Crazy Yiuf 1181 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic D:2: layout_loops_cross, ebering_ecumenical_altar_hall, uniq_robin, uniq_natasha, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.3 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 49 | 2 || 51 Freeze | 1 | 2 || 3 Armour: Robe | 3 | 3 || 6 Dodge: Dodged | 4 | || 4 Form: Quill | 2 | || 2 | 2 | || 2