Dungeon Descent DCSS version 0.34-a0-610-gfa3920e165 (console) character file. Game seed: 1500377714837092024 18 Hesper the Conjurer (level 2, -5/19 HPs) Began as a Human Conjurer on Aug 13, 2025. Slain by Sigmund ... wielding a +0 scythe of freezing (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:40 (972 turns). Hesper the Conjurer (Human Conjurer) Turns: 972, Time: 00:05:41 Health: -5/19 AC: 3 Str: 7 XL: 2 Next: 66% Magic: 1/5 EV: 11 Int: 18 God: Gold: 80 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) d - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons b - a +0 dagger Missiles e - 2 curare-tipped darts Armour a - a +0 robe (worn) d - a +0 cloak (worn) Talismans c - a talisman of death Potions d - a potion of curing {unknown} Skills: + Level 2.0 Dodging + Level 2.1 Stealth + Level 2.1 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 20% 3-4/arc 11% 2 Stone Arrow Conj/Erth 20% 3d8 22% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dimensional Bullseye Hex/Tloc 0% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/12) Lair: D:12 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 63% to hit) You focus your ray upon the adder. The searing ray misses the adder. The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) The adder misses you. The adder bites you but does no damage. The searing ray misses the adder. The searing ray hits the rat. You kill the rat! The searing ray hits the quokka. You kill the quokka! The adder closely misses you. The searing ray misses the adder. The adder misses you. Sigmund misses you. The searing ray misses the adder. You finish channelling your searing ray. The adder barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The endoplasm quivers. Sigmund attacks as he pursues you! Sigmund hits you from afar with a +0 scythe of freezing. Sigmund freezes you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled HEDAECZ AGENT, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. The adder barely misses you. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. As you read the scroll labelled AKOQA RESOA, it dissolves into smoke. It was a scroll of fog. The adder closely misses you. Something hits you! You die... ####### ##.....#### ##.........## ##....#####..## #....#.# #b#..# #.#.#.#.#J#.#.# ##.#.##.#$#.##.# #....# #!:$# #.# #†##.##.#)#r##.## #. #.#.#.#r#.#..#######.# #. .?#.# #..J{S@§§...# #. ...# #....####§..... #. .... ....#..# ##### #. #..#.###.#..# #. #.#.. ...... #...@.. ..#... #..##. You could see an adder (weak-willed). Vanquished Creatures 3 endoplasms A hobgoblin (D:1) 2 jackals (D:1) 2 quokkas (D:2) 2 ball pythons (D:1) 3 bats A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hesper the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 440 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 448 | D:1 | Learned a level 2 spell: Searing Ray 961 | D:2 | Noticed Sigmund 972 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_rooms, minmay_pentomino_o2 D:2: layout_loops_ring, hangedman_decor_opposing, minmay_circle_x, uniq_terence, uniq_robin, uniq_sigmund, uniq_jessica Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 31 Searing Ray || 1 Use: Scroll || 2 Potion || 1 Armour: Robe || 21 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 970 | 970 | 0 | 241 | 433 | 2 | 485.0 | Dungeon | 970 | 970 | 0 | 241 | 433 | 2 | 485.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 933 daAuts D:2: 37 daAuts