Dungeon Crawl Stone Soup version 0.35-a0-1307-g2a00050bef (webtiles) character file. Game seed: 1908914188104090577 7 Heroine the Magician (level 2, -2/22 HPs) Began as a Djinni Conjurer on Oct 17, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:28 (249 turns). Heroine the Magician (Djinni Conjurer) Turns: 249, Time: 00:01:28 Health: -2/22 AC: 2 Str: 6 XL: 2 Next: 0% Gold: 37 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) b - +0 club rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: flying A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Potions d - a potion of resistance {unknown} Skills: + Level 0.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d6 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5750 Altars: Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the jackal! You encounter a jackal. The jackal bites you. You have reached level 2! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. * * * LOW HITPOINT WARNING * * * The jackal barks! The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (82% to hit) Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (82% to hit) You focus your ray upon the jackal. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ### ≈##### #≈# #≈#### ≈≈≈≈≈ ≈≈#####≈≈≈≈≈ #.... ............ ##.#.###.#####.#### ..... ... #.#### #.#.# #.# #..... #h#.###.#####.#### #@†..............# ###.#######.#.#### #.# #...# #.# ###.# #.# #.# #.. #.# ### ### You could see a jackal. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) A spectral goblin (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heroine the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Heroine set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 98 | D:1 | Found a faded altar of an unknown god. 247 | D:1 | Reached XP level 2. HP: 7/22 MP: 0/0 249 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, dreamdust_ecumenical_altar_drowned_temple, minmay_domino_4 Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- None | * | 1 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 2 Club || 1 Cast: Magic Dart || 21 Searing Ray || 1 Armour: Robe || 13 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 248 | 248 | 0 | 0 | 109 | 1 | 248.0 | Dungeon | 248 | 248 | 0 | 0 | 109 | 1 | 248.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 248 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+