Dungeon Crawl Stone Soup version 0.34-a0-598-g4bf5c0297e (webtiles) character file. Game seed: 9455876440144716871 0 Hermes the Grave Robber (level 1, 14/14 HPs) Began as a Demigod Wanderer on Aug 11, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (0 turns). Hermes the Grave Robber (Demigod Wanderer) Turns: 0, Time: 00:00:08 Health: 14/14 AC: 5 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 9 Int: 17 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 ring mail (worn) Potions w - a potion of heal wounds Skills: + Level 1.0 Armour + Level 1.0 Spellcasting + Level 4.5 Necromancy + Level 1.7 Translocations + Level 1.0 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 16% N/A 12% 2 Kiss of Death Conj/Necr 32% 2d7 19% 1 Apportation Tloc 12% N/A 24% 1 Teleport Other Tloc 6% N/A 56% 3 Anguish Hex/Necr 4% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, Hermes the Demigod Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found two stairs. You begin with the following items: a +0 club, a +0 ring mail, a potion of heal wounds; and the following spells available to memorise: Sublimation of Blood, Kiss of Death, Apportation, Teleport Other, Anguish. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######### #.......# +.>.>.>.+ #.......# ######### #.......# +...@...+ #.......# ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hermes the Demigod Wanderer began the quest for the Orb. 0 | D:1 | Hermes set off with the following items: a +0 club, a +0 | ring mail, a potion of heal wounds; and the following | spells available to memorise: Sublimation of Blood, Kiss of | Death, Apportation, Teleport Other, Anguish. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_basic, serial_glass, glass_columns_a, glass_columns_a, minmay_hexomino_p4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+