Dungeon Crawl Stone Soup version 0.34-a0-598-g4bf5c0297e (webtiles) character file. Game seed: 13683458010618582764 0 Hermes the Tinkerer (level 1, 18/18 HPs) Began as a Demigod Wanderer on Aug 11, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (0 turns). Hermes the Tinkerer (Demigod Wanderer) Turns: 0, Time: 00:00:06 Health: 18/18 AC: 6 Str: 11 XL: 1 Next: 0% Magic: 4/4 EV: 7 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 scale mail (worn) Scrolls V - a scroll of vulnerability t - a scroll of teleportation Skills: + Level 2.6 Fighting + Level 1.7 Armour + Level 1.0 Stealth + Level 1.0 Spellcasting + Level 2.6 Forgecraft You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 32% 1d5 43% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 8% N/A 82% 3 Awaken Armour Erth/Frge 8% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, Hermes the Demigod Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a scroll labelled UKLUXU IJAIQAM. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 scale mail, a scroll of vulnerability, a scroll of teleportation; and the following spell memorised: Kinetic Grapnel; and the following spells available to memorise: Launch Clockwork Bee, Awaken Armour. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ≈≈..≈≈### ≈≈?.≈≈≈≈ #≈..≈#≈ ≈..≈≈ ≈..≈ #..# #..# #@># #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hermes the Demigod Wanderer began the quest for the Orb. 0 | D:1 | Hermes set off with the following items: a +0 dagger, a +0 | scale mail, a scroll of vulnerability, a scroll of | teleportation; and the following spell memorised: Kinetic | Grapnel; and the following spells available to memorise: | Launch Clockwork Bee, Awaken Armour. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_ring, minmay_distorted Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+