Hermes Level 1 of the Dungeon (0, 0, D:1) a +0 robe (17, 0, D:1) a +0 ring mail (19, 0, D:1) the inkwell talisman "Diny" {rF- Dex+6} [inkwell talisman] rF-: It makes you vulnerable to fire. Dex+6: It affects your dexterity (+6). (23, -2, D:1) a +0 club (32, 0, D:1) a quokka skeleton (32, 14, D:1) a jackal corpse (skeletalised by now) (32, 16, D:1) a +0 war axe (34, -15, D:1) a bat skeleton (37, 21, D:1) a +0 robe (46, -9, D:1) a +0 club (46, 5, D:1) a +0 sling Level 2 of the Dungeon (3, 6, D:2) a +0 pair of gloves (3, 16, D:2) a +0 dagger a +0 robe (5, 38, D:2) a +0 leather armour (37, 4, D:2) a +0 ring mail (37, 29, D:2) a +0 dagger (37, 38, D:2) a staff of fire (38, 3, D:2) a parchment of Freeze Level 3 of the Dungeon (3, -1, D:3) a +0 sling (20, 5, D:3) a +0 short sword (31, 15, D:3) a +0 ring mail (31, 30, D:3) a +0 ring mail (40, 19, D:3) a +0 robe (42, 1, D:3) a +0 club (43, 2, D:3) a +0 club (45, 1, D:3) a +0 dagger a +0 dagger (45, 36, D:3) a +0 sling (46, 2, D:3) a +0 club (49, 35, D:3) a +0 club a +0 leather armour (55, 44, D:3) 3 poisoned darts Level 4 of the Dungeon (0, 0, D:4) 11 gold pieces (4, -17, D:4) a +0 flail a +0 ring mail (6, -30, D:4) a +0 ring mail (6, -16, D:4) a +0 dagger a +0 robe (7, -17, D:4) a +0 flail (7, -1, D:4) 3 gold pieces (8, -4, D:4) a scroll of identify (12, -1, D:4) a +0 leather armour a +0 club 18 gold pieces (13, -1, D:4) 7 gold pieces (13, 0, D:4) 5 gold pieces (18, -23, D:4) a +0 short sword (18, -22, D:4) a +0 dagger (19, 0, D:4) a +2 pair of gloves