Dungeon Crawl Stone Soup version 0.34-a0-360-g1c8910b83b (webtiles) character file. Game seed: 4420669177905541713 0 Hermes the Magician (level 1, 16/16 HPs) Began as a Demigod Wanderer on July 12, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:01 (0 turns). Hermes the Magician (Demigod Wanderer) Turns: 0, Time: 00:00:02 Health: 16/16 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 8/8 EV: 10 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 9/9 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of fear Potions d - a potion of curing Skills: + Level 1.0 Fighting + Level 1.0 Dodging + Level 1.0 Stealth + Level 4.5 Spellcasting + Level 1.0 Fire Magic You had 9 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 20% 2x1d5 12% 1 Kinetic Grapnel Frge 16% 1d4 14% 1 Kiss of Death Conj/Necr 16% 2d6 14% 1 Shock Conj/Air 16% 1d4 14% 1 Mercury Arrow Conj/Alch 8% 2d6 22% 2 Volatile Blastmotes Fire/Tloc 10% 2d10 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, Hermes the Demigod Wanderer. Will you be the one to retrieve the wondrous Orb of Zot from the depths? Press ? for a list of commands and other information. Found 7 stones. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of fear, a +0 robe, a potion of curing; and the following spells available to memorise: Foxfire, Kinetic Grapnel, Kiss of Death, Shock, Mercury Arrow, Volatile Blastmotes. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #####+# #.....# #.....# #.@# #.....# #..(..# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hermes the Demigod Wanderer began the quest for the Orb. 0 | D:1 | Hermes set off with the following items: a +0 club, a | scroll of fear, a +0 robe, a potion of curing; and the | following spells available to memorise: Foxfire, Kinetic | Grapnel, Kiss of Death, Shock, Mercury Arrow, Volatile | Blastmotes. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 8/8 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+