Dungeon Crawl Stone Soup version 0.34-a0-360-g1c8910b83b (webtiles) character file. Game seed: 1976107162733442856 0 Hermes the Gusty (level 1, 16/16 HPs) Began as a Demigod Wanderer on July 12, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:01 (0 turns). Hermes the Gusty (Demigod Wanderer) Turns: 0, Time: 00:00:02 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour b - a +0 pair of gloves (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of butterflies Potions a - a potion of curing Skills: + Level 1.0 Fighting + Level 1.0 Armour + Level 1.7 Dodging + Level 1.0 Unarmed Combat + Level 1.0 Spellcasting + Level 1.7 Air Magic + Level 1.0 Evocations + Level 1.0 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 8% 1d3 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 4% N/A 47% 3 Forge Lightning Spire Air/Frge 2% 3d4 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, Hermes the Demigod Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found 6 stones and a mace. Found a staircase leading out of the dungeon. You begin with the following items: a potion of curing, a +0 pair of gloves, a scroll of butterflies, a +0 leather armour; and the following spell memorised: Shock; and the following spells available to memorise: Swiftness, Forge Lightning Spire. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####### #....)# #.....# #.@# #.(...# #.....# #####+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hermes the Demigod Wanderer began the quest for the Orb. 0 | D:1 | Hermes set off with the following items: a potion of | curing, a +0 pair of gloves, a scroll of butterflies, a +0 | leather armour; and the following spell memorised: Shock; | and the following spells available to memorise: Swiftness, | Forge Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_loops_cross, serial_shops, nicolae_shop's_first_dollar, hellmonk_ecumenical_altar_pennies_from_heaven Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+