Dungeon Crawl Stone Soup version 0.34-a0-360-g1c8910b83b (webtiles) character file. Game seed: 2454452277874212172 0 Hermes the Chiller (level 1, 14/14 HPs) Began as a Demigod Wanderer on July 12, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (0 turns). Hermes the Chiller (Demigod Wanderer) Turns: 0, Time: 00:00:09 Health: 14/14 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 6/6 EV: 9 Int: 15 God: Gold: 0 SH: 4 Dex: 12 Spells: 5/5 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) d - +0 buckler rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Potions b - a potion of curing Skills: + Level 1.0 Stealth + Level 1.0 Shields + Level 2.6 Spellcasting + Level 1.0 Summonings + Level 3.6 Ice Magic You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 48% 1d6 7% 1 Summon Small Mammal Summ 20% N/A 19% 1 Ensorcelled Hibernation Hex/Ice 14% N/A 22% 2 Hailstorm Conj/Ice 7% 3d5 38% 3 Call Canine Familiar Summ 5% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, Hermes the Demigod Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +0 robe, a +0 buckler; and the following spells available to memorise: Freeze, Summon Small Mammal, Ensorcelled Hibernation, Hailstorm, Call Canine Familiar. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##++## #+##...P##+# #..........# #PP...@..♣ ##P♣♣P♣PPP# ## #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hermes the Demigod Wanderer began the quest for the Orb. 0 | D:1 | Hermes set off with the following items: a +0 club, a | potion of curing, a +0 robe, a +0 buckler; and the | following spells available to memorise: Freeze, Summon | Small Mammal, Ensorcelled Hibernation, Hailstorm, Call | Canine Familiar. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 6/6 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_rooms, minmay_pentomino_o4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+