Dungeon Crawl Stone Soup version 0.34-a0-360-g1c8910b83b (webtiles) character file. Game seed: 179307564258555494 0 Hermes the Apothecary (level 1, 14/14 HPs) Began as a Demigod Wanderer on July 12, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:21 (0 turns). Hermes the Apothecary (Demigod Wanderer) Turns: 0, Time: 00:00:21 Health: 14/14 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 16 Spells: 1/2 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 helmet (worn) d - a +0 robe (worn) Scrolls c - a scroll of teleportation Skills: + Level 1.7 Short Blades + Level 1.0 Armour + Level 1.0 Dodging + Level 1.7 Stealth + Level 1.0 Spellcasting + Level 2.6 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 16% 1d1 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 8% 2d6 22% 2 Leda's Liquefaction Alch/Erth 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, Hermes the Demigod Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 short sword, a +0 helmet, a scroll of teleportation, a +0 robe; and the following spell memorised: Poisonous Vapours; and the following spells available to memorise: Mercury Arrow, Leda's Liquefaction. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##### #...# #.@.# #...+ ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hermes the Demigod Wanderer began the quest for the Orb. 0 | D:1 | Hermes set off with the following items: a +0 short sword, | a +0 helmet, a scroll of teleportation, a +0 robe; and the | following spell memorised: Poisonous Vapours; and the | following spells available to memorise: Mercury Arrow, | Leda's Liquefaction. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_3, layout_loops_ring, minmay_tetromino_o4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+