Dungeon Crawl Stone Soup version 0.24.1-1828-gcd7e8225a3 (webtiles) character file. Game seed: 17486339613335923341, levelgen mode: deterministic 1 Haruki the Charlatan (level 1, 18/18 HPs) Began as a Hydra Artificer on Jan 30, 2026. Got out of the dungeon alive. The game lasted 00:00:23 (28 turns). Haruki the Charlatan (1-headed Hydra Artificer) Turns: 28, Time: 00:00:24 Health: 18/18 AC: 1 Str: 10 XL: 1 Next: 16% Magic: 3/3 EV: 12 Int: 9 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 robe rCold . . . Gourm + (no amulet) rNeg . . . Faith . rPois + Spirit . rElec . Reflect . rCorr . Harm . MR ..... Rampage . Stlth +......... HPRegen 0.46/turn MPRegen 0.08/turn @: no status effects A: very large, no weapons., walks faster in water., stomps, deformed body, fast metabolism 3, gourmand, poison resistance, regeneration 1, cold-blooded a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Wands c - a wand of flame (15) d - a wand of enslavement (15) e - a wand of random effects (15) Miscellaneous b - a bag Comestibles f - 2 rations Skills: + Level 1.3 Fighting - Level 1.5 Dodging - Level 0.6 Stealth + Level 1.4 Unarmed Combat - Level 3.2 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are incapable of wielding weapons. You can walk faster in water. You stomp with loud noise. You are too large for most types of armour. Armour fits poorly on your strangely shaped body. Your metabolism is lightning-fast. You like to eat raw meat. Your system is resistant to poisons. (rPois) Your natural rate of healing is unusually fast. You are cold-blooded and may be slowed by cold attacks. Message History The endoplasm closely misses you. You chaw the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. You chaw the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. You chaw the endoplasm. The endoplasm is almost dead. You chaw the endoplasm. You kill the endoplasm! An endoplasm comes into view. HP restored. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###...........# ..........###.### ####.........##...# ................#.# .............##...# ............####.## ...♣.......## #.# ....8.....## #.# .......@..# #.. .........## #.. .........# #... .........# #J## #.......## #>#####.# # #.# #.# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Haruki the Hydra Artificer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 28 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_cross, chequers_serial_rivers_large_b Action || total -------------------------++------- Melee: Unarmed || 6 Armor: Robe || 1 Dodge: Dodged || 3