ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4) Version: Dungeon Crawl Stone Soup 0.24.1-1828-gcd7e8225a3 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 846626667137315972, deterministic pregen: 1 Command line: /usr/games/crawl-kimchicrawl -name Haruki -rc /dgldir/rcfiles/crawl-kimchicrawl/Haruki.rc -macro /dgldir/rcfiles/crawl-kimchicrawl/Haruki.macro -morgue /dgldir/morgue/Haruki/ -webtiles-socket /crawl-master/webserver/sockets/Haruki:2026-02-09.00:33:28.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /usr/games/crawl-kimchicrawl(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x5816e69ce18b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-kimchicrawl(_Z13do_crash_dumpv+0x47a) [0x5816e69d65fa]: do_crash_dump() /usr/games/crawl-kimchicrawl(_Z20crash_signal_handleri+0xae) [0x5816e69ce4fe]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x70ebc1f1a330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x70ebc1f73b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x70ebc1f1a27e]: /usr/games/crawl-kimchicrawl(+0x3a2c6b) [0x5816e69d5c6b]: /usr/games/crawl-kimchicrawl(+0x3a3025) [0x5816e69d6025]: /usr/games/crawl-kimchicrawl(_Z18handle_searing_rayv+0x304) [0x5816e6ea1804]: handle_searing_ray() /usr/games/crawl-kimchicrawl(+0x9e3038) [0x5816e7016038]: /usr/games/crawl-kimchicrawl(+0x9e3705) [0x5816e7016705]: /usr/games/crawl-kimchicrawl(main+0x323) [0x5816e691c323]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x70ebc1eff1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x70ebc1eff28b]: /usr/games/crawl-kimchicrawl(_start+0x25) [0x5816e691ca55]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000070ebc1fe57d7 in __GI___wait4 (pid=1991163, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000070ebc1fe57d7 in __GI___wait4 (pid=1991163, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000070ebc1fe591b in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ./posix/waitpid.c:38 No locals. #2 0x00005816e69ce7f4 in call_gdb (file=file@entry=0x70ebc20d94e0 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 1973397\000\000\000\000\000" #3 0x00005816e69d6618 in do_crash_dump () at dbg-asrt.cc:685 t = 1770597382 dir = "/dgldir/morgue/Haruki/" name = "/dgldir/morgue/Haruki/crash-Haruki-20260209-003622.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)" file = 0x70ebc20d94e0 <_IO_2_1_stderr_> #4 0x00005816e69ce4fe in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #5 No locals. #6 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {8589934629}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #7 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #8 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #9 0x000070ebc1f1a27e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #10 0x00005816e69d5c6b in _BreakStrToDebugger (mesg=mesg@entry=0x7ffd0ba15090 "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", assert=false) at dbg-asrt.cc:817 No locals. #11 0x00005816e69d6025 in die (file=file@entry=0x5816e70504ad "spl-damage.cc", line=line@entry=3024, format=format@entry=0x5816e70d4788 "ASSERT failed: you.attribute[ATTR_SEARING_RAY] of %ld out of range 1 (%ld) .. 4 (%ld)") at dbg-asrt.cc:877 tmp = "ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", '\000' mesg = "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7ffd0ba15990, reg_save_area = 0x7ffd0ba158b0}} #12 0x00005816e6ea1804 in handle_searing_ray () at spl-damage.cc:3024 zap = pow = beam = {origin_spell = 529055192, range = 22551, glyph = 195123840 U'\xba15a80', colour = 253 '\375', flavour = 522277728, real_flavour = BEAM_NONE, drop_item = 2, item = 0x581700000000, source = {x = 529315328, y = 22551}, target = {x = 195123808, y = 32765}, damage = {num = 195123712, size = 32765}, ench_power = 529315536, hit = 22551, thrower = 529315536, ex_size = 22551, source_id = 195123728, source_name = , name = "\325\305\345\236\022X\000\000Hec\351\220@\000\215\367\377\377\377\377\377\377\377\367\377\377\377\001\000\000\000\367\377\377\377\376\377\377\377\367\377\377\377\002\000\000\000\367\377\377\377\375\377\377\377\367\377\377\377\003\000\000\000\367\377\377\377\374\377\377\377\367\377\377\377\004\000\000\000\367\377\377\377\373\377\377\377\367\377\377\377\005\000\000\000\367\377\377\377\372\377\377\377\367\377\377\377\006\000\000\000\367\377\377\377\371\377\377\377\367\377\377\377\a\000\000\000\367\377\377\377\370\377\377\377\367\377\377\377\b\000\000\000\367\377\377\377\t\000\000\000\000\000\000\000\367\377\377\377\377\377\377\377\367\377\377\377\001\000\000\000\367\377\377\377\376\377\377\377\367\377\377\377\002\000\000\000\367\377\377\377\375\377\377\377\367\377\377\377"..., short_name = , hit_verb = , loudness = 195124656, hit_noise_msg = "\000\000\000\000\000\000\000\000\300]\241\v\000\000\001\000\020\377\231\037\027X\000\000%\000\000\000\000\000\000\000%\000\000\000\000\000\000\000\a\000\000\000\000\000\000\000\260]\241\v\375\177", '\000' , "z\016\037\027X\000\000+\000\000\000\000\000\000\000\001\000/crawl-master/\360]\241\v\375\177", '\000' , "ehumet welcome\000\000<\232\037\027X\000\000<\000\000\000\000\000\000\000<\000\000\000\000\000\000\000welcome\000\000\000\000\000\000\000\000\000\000\206\352\341v\363hM\f\000\000\000\000\000\000\000"..., explode_noise_msg = "", pierce = 132, is_explosion = 91, aimed_at_spot = 161, aux_source = , affects_nothing = false, effect_known = 134, effect_wanton = 234, draw_delay = 1298723702, explode_delay = 1, special_explosion = 0x7ffd0ba152b8, was_missile = false, evoked = false, animate = false, ac_rule = ac_type::none, is_spread = false, obvious_effect = 134, seen = 234, heard = 225, path_taken = std::vector of length 17590599821898, capacity -12 = { #13 0x00005816e7016038 in _do_wait_spells () at main.cc:2526 No locals. #14 _input () at main.cc:1187 player_disabled = {was_disabled = false} #15 0x00005816e7016705 in _launch_game () at main.cc:474 game_start = false ccon = game_start = ccon = #16 _launch_game_loop () at main.cc:383 game_ended = false #17 0x00005816e691c323 in main (argc=12, argv=0x7ffd0ba15fa8) at main.cc:337 No locals. [Inferior 1 (process 1973397) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-kimchicrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-kimchicrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-kimchicrawl/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 4 Level id: D:4 Level build method = , level layout type = rooms, absdepth0 = 3 Level vaults: layout_rooms dancing_weapons_uskayaw uniq_pikel Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The necrophage is severely damaged. The necrophage closely misses you. The searing ray misses the necrophage. You finish channeling your searing ray. The necrophage misses you. You hear the slow rusting of a distant drain. Press: ? - help, v - describe, . - travel A rock wall. Unknown command. An endoplasm comes into view. The endoplasm quivers. Found a radiant altar of Vehumet. A ball python comes into view. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The necrophage hits you. Your surroundings suddenly seem different. Found a scroll labeled DIADWIW QUYNAIZ. A hobgoblin and an orc come into view. The hobgoblin shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A bat comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The hobgoblin hits you. The hobgoblin barely misses you. The orc shouts! You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line The spray of energy hits the hobgoblin. You kill the hobgoblin! The spray of energy hits the orc but does no damage. The bat misses you. The bat hits you but does no damage. You closely miss the bat. The bat closely misses you. The bat hits you but does no damage. The orc hits you but does no damage. The bat hits you. The bat misses you. The bat closely misses you. The bat barely misses you. The bat misses you. The orc barely misses you. The bat completely misses you. The bat hits you but does no damage. Casting: Dazzling Spray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line The spray of energy hits the orc. The orc is heavily wounded. The orc is dazzled. The spray of energy hits the bat. The bat is severely wounded. The bat closely misses you. The orc barely misses you. The bat hits you. You barely miss the orc. The orc is heavily wounded. The bat barely misses you. The orc misses you. You closely miss the orc. The orc is heavily wounded. The bat barely misses you. The bat hits you but does no damage. The orc closely misses you. You hit the orc but do no damage. The orc is heavily wounded. The bat hits you but does no damage. The orc hits you but does no damage. You hit the orc but do no damage. The orc is heavily wounded. The bat closely misses you. You catch the helpless orc completely off-guard! You puncture the orc! You kill the orc! Your Conjurations skill increases to level 6! The bat barely misses you. You barely miss the bat. The bat is severely wounded. The bat barely misses you. You hear the slow rusting of a very distant drain. The bat barely misses you. Things that are here: a +0 mace; a +0 leather armour You hit the bat. You kill the bat! Found 6 gold pieces. You see here a bat corpse. You butcher the bat corpse. f - 2 chunks of flesh (gained 1) You see here a bat skeleton. Eat one of 2 chunks of flesh? (ye/n/q) You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. Found a runed ring mail. q - a scroll labeled DIADWIW QUYNAIZ Found a stone staircase leading down. Found a scroll of noise. An adder comes into view. Found a scroll labeled ZESONG KOMIPICH. Casting: Dazzling Spray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, resting) The magic dart hits the adder. The adder is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded) The magic dart hits the adder! The adder is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) The magic dart hits the adder. You kill the adder! You now have 125 gold pieces (gained 6). You see here an adder corpse. You butcher the adder corpse. f - 2 chunks of flesh (gained 1) You see here an adder skeleton. Found 14 gold pieces. j - 2 scrolls of noise (gained 1) r - a scroll labeled ZESONG KOMIPICH You start resting. You hear the rusting of a very distant drain. A hobgoblin comes into view. It is wielding a +0 club. Found a potion of heal wounds. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club (asleep, resting) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! You see here 14 gold pieces. You now have 139 gold pieces (gained 14). Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (heavily wounded) The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (heavily wounded) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you with a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (severely wounded) The magic dart hits the hobgoblin! You kill the hobgoblin! Things that are here: a +0 club; a hobgoblin corpse You butcher the hobgoblin corpse. f - 4 chunks of flesh (gained 2) Things that are here: a hobgoblin skeleton; a +0 club Found 16 stones and 10 gold pieces. h - 2 potions of heal wounds (gained 1) HP restored. You now have 149 gold pieces (gained 10). Things that are here: a hobgoblin skeleton; a +0 club Found a short sword. Found 7 stones. Found a basalt altar of Yredelemnul. Found a stone staircase leading down. Found a shadowy altar of Dithmenos. You hear the rusting of a very distant drain. Found a stone staircase leading up. Found a ration. The necrophage is too close now for your liking. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage The searing ray hits the necrophage. The necrophage is lightly damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (lightly damaged) The searing ray hits the necrophage! The necrophage is moderately damaged. (Press . to maintain the ray.) The searing ray hits the necrophage. The necrophage is heavily damaged. The necrophage hits you. The searing ray hits the necrophage. The necrophage is heavily damaged. The necrophage hits you but does no damage. The searing ray hits the necrophage! The necrophage is almost destroyed. You finish channeling your searing ray. The necrophage misses you. The necrophage hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (almost destroyed) The searing ray hits the necrophage. You destroy the necrophage! Your Spellcasting skill increases to level 4! Your Hexes skill increases to level 1! You have reached level 5! (Press . to maintain the ray.) You see here a necrophage corpse. Found a club. c - 6 rations (gained 1) A hobgoblin and a skeleton come into view. The hobgoblin shouts! Found a flail. You hear the brisk rusting of a distant drain. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. Magic restored. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! You hear the brisk rusting of a distant drain. The leopard gecko skeleton bites you but does no damage. There is a stone staircase leading up here. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin The searing ray hits the leopard gecko skeleton. You destroy the leopard gecko skeleton! (Press . to maintain the ray.) The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. The searing ray hits the hobgoblin! You kill the hobgoblin! A leopard gecko comes into view. Found a ring mail. Found a stone staircase leading up. Found a bone ring. The leopard gecko is too close now for your liking. Found a ration and 2 gold pieces. s - a bone ring c - 7 rations (gained 1) n - 2 scrolls of enchant weapon (gained 1) Magic restored. HP restored. Some of the chunks of flesh in your inventory have rotted away. Found a prsimatic altar of Imus Thea. Found a bubbling white potion and a scroll labeled CENLOS LEWEAGH. t - a bubbling white potion You now have 161 gold pieces (gained 12). You hear the brisk rusting of a drain. You enter the shallow water. Moving in this stuff is going to be slow. All of the chunks of flesh in your inventory have rotted away. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a glowing drain. A leopard gecko and 2 giant cockroaches come into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. A leopard gecko comes into view. The leopard gecko hisses angrily. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach The searing ray hits the giant cockroach but does no damage. (Press . to maintain the ray.) The searing ray misses the giant cockroach. The searing ray hits the giant cockroach. You kill the giant cockroach! The giant cockroach barely misses you. The searing ray hits the giant cockroach. You kill the giant cockroach! The leopard gecko barely misses you. The searing ray hits the leopard gecko! You kill the leopard gecko! You finish channeling your searing ray. The leopard gecko closely misses you. The leopard gecko barely misses you. The leopard gecko closely misses you. The leopard gecko bites you. There is a glowing drain here. The leopard gecko barely misses you. The world spins around you as you enter the gateway. You enter a sewer! 4 rats and a river rat come into view. Found a gate leading back out of this place. There is an empty arch of ancient stone here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, resting) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) The searing ray hits the rat! You kill the rat! The searing ray hits the rat! You kill the rat! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is an empty arch of ancient stone here. You closely miss the river rat. The river rat closely misses you. You completely miss the river rat. The river rat bites you. You closely miss the river rat. The river rat misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat The searing ray hits the river rat. The river rat is moderately wounded. (Press . to maintain the ray.) The river rat bites you. The searing ray hits the river rat. The river rat is severely wounded. The river rat barely misses you. The searing ray hits the river rat! You kill the river rat! Your Hexes skill increases to level 2! The searing ray hits the rat! You kill the rat! You finish channeling your searing ray. Things that are here: a rat corpse x2 Butcher a rat corpse? [(y)es/(n)o/(a)ll/(q)uit/?] Butcher a rat corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the rat corpse. f - a chunk of flesh Things that are here: a rat skeleton; a rat corpse You butcher the rat corpse. f - 2 chunks of flesh (gained 1) Things that are here: a rat skeleton x2 You see here a rat corpse. You butcher the rat corpse. f - 3 chunks of flesh (gained 1) You see here a rat skeleton. You start resting. HP restored. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. Found a gate leading back out of this place. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A jackal comes into view. A jackal and a kobold come into view. The kobold shouts! The jackal barks! x2; You hear a shout! x2 A kobold comes into view. It is wielding a +0 club. The kobold moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. You kill the jackal! A kobold comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. The jackal is moderately wounded. The kobold shouts! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) The magic dart hits the jackal! You kill the jackal! A kobold brigand comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club The magic dart hits the kobold. The kobold is severely wounded. The kobold throws a poisoned dart. The poisoned dart barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club (severely wounded) The magic dart hits the kobold. You kill the kobold! The kobold throws a poisoned dart. The poisoned dart hits you! You are poisoned. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand The spray of energy hits the kobold brigand. The kobold brigand is moderately wounded. The kobold brigand is dazzled. The spray of energy hits the kobold. You kill the kobold! You hear a splash. You feel sick. You hear a shout! The kobold throws a stone. The stone hits you but does no damage. A kobold comes into view. Casting: Dazzling Spray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand (moderately wounded, blind) The magic dart hits the kobold brigand but does no damage. The kobold brigand is moderately wounded. The kobold shouts! You feel sick. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand (moderately wounded, wandering, blind, hasn't noticed you) The magic dart hits the kobold brigand. The kobold brigand is moderately wounded. You feel sick. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand (moderately wounded, wandering, blind, hasn't noticed you) The magic dart hits the kobold brigand. The kobold brigand is heavily wounded. You feel sick. The kobold throws a stone. The stone barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold, p - kobold brigand Aim: a kobold, wielding a +0 whip The magic dart hits the kobold. You kill the kobold! You hear a splash. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold The magic dart hits the kobold. The kobold is severely wounded. You feel sick. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold (severely wounded) The magic dart hits the kobold. You kill the kobold! The kobold brigand is no longer blind. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are more poisoned. You have difficulty breathing. You feel yourself slow down. You feel much better. You feel very sick. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand (heavily wounded) You feel sick. You start resting. You feel sick. The kobold brigand is too close now for your liking. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand (severely wounded) The puff of flame hits the kobold brigand. The kobold brigand is almost dead. You feel sick. The kobold brigand is engulfed in a cloud of scalding steam. You kill the kobold brigand! Your Spellcasting skill increases to level 5! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You're standing in a cloud of steam! You feel sick. You see here a stone. You feel sick. Things that are here: a curare-tipped dart; a stone; 2 poisoned darts u - a curare-tipped dart You feel sick. You start resting. You feel sick. x3 Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. You feel sick. x2 You feel yourself speed up. You feel sick. You start resting. You feel sick. x5 You are no longer poisoned. You start resting. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. Magic restored. You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 whip; 2 stones Things that are here: 3 poisoned darts; a jackal skeleton Found 2 potions of heal wounds and a bubbling white potion. Found a bubbling white potion. Found a white marble altar of Elyvilon. h - 2 potions of heal wounds (gained 1) h - 3 potions of heal wounds (gained 1) t - 2 bubbling white potions (gained 1) t - 3 bubbling white potions (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (wandering, hasn't noticed you) The magic dart hits the leopard gecko. The leopard gecko is moderately wounded. The leopard gecko hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (moderately wounded) The magic dart hits the leopard gecko. You kill the leopard gecko! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You are feeling hungry. You enter the shallow water. Moving in this stuff is going to be slow. f - a scroll labeled CENLOS LEWEAGH There is a prsimatic altar of Imus Thea here. You kneel at the altar of Imus Thea. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! There is a radiant altar of Vehumet here. The endoplasm is too close now for your liking. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded) The magic dart hits the endoplasm! You kill the endoplasm! Vehumet accepts your kill. Magic restored. The leopard gecko is too close now for your liking. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (wandering, hasn't noticed you) The magic dart hits the leopard gecko! You kill the leopard gecko! Vehumet accepts your kill. You feel stronger. s - a +3 ring of strength (left hand) An orc comes into view. It is wielding a +0 trident. Found 15 gold pieces. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident (asleep, resting) The magic dart hits the orc. The orc is moderately wounded. The orc shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident (moderately wounded) The magic dart hits the orc! You kill the orc! Vehumet accepts your kill. An orc comes into view. It is wielding a +0 dagger. An orc priest comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (wandering, hasn't noticed you) The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest shouts! The orc shouts! An orc comes into view. It is wielding a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (lightly wounded) The magic dart hits the orc priest. The orc priest is moderately wounded. The orc shouts! The orc priest begins to cast a cantrip, but forgets the words! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (moderately wounded) The magic dart hits the orc priest. The orc priest is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (heavily wounded) The spray of energy hits the orc priest. The orc priest is almost dead. The orc priest is dazzled. The spray of energy hits the orc. The orc is heavily wounded. The orc is dazzled. The orc priest invokes the aid of Beogh against you. The orc writhes in agony. The orc dies! Found 2 atropa-tipped darts. Casting: Dazzling Spray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (almost dead, blind) The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. (Press . to maintain the ray.) The searing ray hits the orc priest. You kill the orc priest! Vehumet accepts your kill. You now have 163 gold pieces (gained 2). Items here: ))) [ ††† Butcher an orc corpse? [(y)es/(n)o/(a)ll/(q)uit/?] Butcher an orc corpse? [(y)es/(n)o/(a)ll/(q)uit/?] Butcher an orc corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the orc corpse. x3 v - a chunk of flesh; v - 3 chunks of flesh (gained 2) v - 7 chunks of flesh (gained 4) Items here: ))) [ ÷÷÷ Eat one of 7 chunks of flesh? (ye/n/q) You eat one of the 7 chunks of flesh. This raw flesh tastes terrible. Okay, then. You now have 178 gold pieces (gained 15). Things that are here: a +0 trident; an orc corpse You now have 186 gold pieces (gained 8). You see here 2 atropa-tipped darts. w - 2 atropa-tipped darts c - 8 rations (gained 1) You see here a club. Found a hunting sling. Found a sparkling altar of Nemelex Xobeh. Found a robe. x - a scroll labeled LEFASTRIYRGH Found an alchemical altar of the Great Wyrm. The ball python is too close now for your liking. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, resting) The magic dart hits the ball python. The ball python is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (severely wounded) The magic dart hits the ball python. You kill the ball python! Vehumet accepts your kill. You see here a ball python corpse. You butcher the ball python corpse. v - 10 chunks of flesh (gained 4) You see here a ball python skeleton. Found 5 datura-tipped darts. y - a scroll of identify You see here 5 datura-tipped darts. z - 5 datura-tipped darts A bat comes into view. Found a stone staircase leading down. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, resting) The magic dart hits the bat. You kill the bat! Vehumet accepts your kill. You see here a bat corpse. You butcher the bat corpse. v - 11 chunks of flesh (gained 1) You see here a bat skeleton. Quivering u - a curare-tipped dart for throwing. You see here a ball python skeleton. Some of the chunks of flesh in your inventory have rotted away. Done exploring. You enter the shallow water. Moving in this stuff is going to be slow. Items here: ))) [ a +0 dagger; a +0 leather armour; a +0 flail; a +0 dagger Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes terrible. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. An adder, 2 killer bees and a skeleton come into view. The killer bee buzzes angrily. x2; The adder hisses angrily. Found 90 sling bullets and a shiny centaur barding. There is a stone staircase leading up here. You hear an angry buzzing noise. x2; You hear a shout! You climb upwards. There is a stone staircase leading down here. Some of the chunks of flesh in your inventory have rotted away. You see here a hunting sling. All of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. Welcome back, Haruki the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Found 14 gold pieces. Found a stone staircase leading up. You now have 200 gold pieces (gained 14). Found a scroll of identify. A worm comes into view. A slave comes into view. The slave shouts! Found an escape hatch in the floor. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (asleep, resting) The magic dart hits the worm. The worm is lightly wounded. Pikel the Slaver comes into view. He is wielding a +1 whip of freezing. A slave comes into view. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) The magic dart hits the worm. The worm is moderately wounded. The slave shouts! You hear a shout! A slave comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) The magic dart hits the worm but does no damage. The worm is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) The magic dart hits the worm! The worm is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded) The magic dart hits the worm! You kill the worm! Vehumet accepts your kill. Press: ? - help, v - describe, . - travel The floor. Unknown command. Unknown command. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You see here a runed ring mail. There is a stone staircase leading down here. You can't go up here! You climb downwards. Level annotation: Pikel A killer bee comes into view. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (wandering, hasn't noticed you) The searing ray hits the killer bee. The killer bee is moderately wounded. The killer bee buzzes angrily. (Press . to maintain the ray.) Something shouts, "Bolt, thou plume-plucked pigeon-egg jarkman!" The killer bee stings you. You are poisoned. The killer bee poisons you! The searing ray hits the killer bee! The killer bee is severely wounded. You feel sick. The killer bee barely misses you. The killer bee stings you but does no damage. The searing ray hits the killer bee! You kill the killer bee! Vehumet accepts your kill. Your Conjurations skill increases to level 7! You feel sick. You start resting. A white imp comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp The magic dart hits the white imp. The white imp is lightly wounded. You feel sick. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (lightly wounded) The magic dart hits the white imp. The white imp is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (moderately wounded) The searing ray hits the white imp. The white imp is almost dead. (Press . to maintain the ray.) You feel sick. The searing ray misses the white imp. The white imp puffs mist at you. The white imp completely misses you. The searing ray hits the white imp. You kill the white imp! Vehumet accepts your kill. You feel sick. You start resting. You feel sick. The leopard gecko skeleton is too close now for your liking. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You feel sick. You start resting. You feel sick. x3 You are no longer poisoned. You start resting. The leopard gecko skeleton is too close now for your liking. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko skeleton Aim: a leopard gecko skeleton The searing ray misses the leopard gecko skeleton. (Press . to maintain the ray.) The searing ray hits the leopard gecko skeleton. The leopard gecko skeleton is almost destroyed. The searing ray hits the leopard gecko skeleton! You destroy the leopard gecko skeleton! Vehumet accepts your kill. You start resting. A dart slug comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (wandering, clinging, hasn't noticed you) The searing ray hits the dart slug! You kill the dart slug! Vehumet accepts your kill. (Press . to maintain the ray.) You see here a killer bee corpse. There is a stone staircase leading up here. You start resting. You are feeling hungry. You start resting. The killer bee is too close now for your liking. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (wandering, hasn't noticed you) The magic dart hits the killer bee. The killer bee is moderately wounded. The killer bee buzzes angrily. You hear an angry buzzing noise. You hear an angry hiss. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (moderately wounded) The searing ray hits the killer bee. The killer bee is heavily wounded. (Press . to maintain the ray.) A killer bee comes into view. The killer bee moves out of view. The searing ray hits the killer bee. The killer bee is almost dead. The killer bee stings you. The searing ray hits the killer bee! You kill the killer bee! Vehumet accepts your kill. Your Hexes skill increases to level 3! The killer bee closely misses you. The searing ray misses the killer bee. You finish channeling your searing ray. The killer bee buzzes angrily. You hear a shout! x2 The killer bee stings you. The killer bee barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee The searing ray hits the killer bee. The killer bee is moderately wounded. (Press . to maintain the ray.) The killer bee misses you. A ball python comes into view. A kobold comes into view. It is wielding a +0 club. The ball python moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee The spray of energy misses the killer bee. x2 >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24.1-1828-gcd7e8225a3 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Haruki] Species: Deep Elf Job: Conjurer HP: 22/32; mods: 0/0 MP: 2/16; mod: 0 Stats: 8 (8) 22 (22) 15 (15) Position: (43, 37), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes | | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | | 1 | 0 | 0 | 0 | 0/84 Polearms | | 1 | 0 | 0 | 0 | 0/84 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/70 Bows | | 1 | 0 | 0 | 0 | 0/42 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | | 1 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 47 | 5 | 604 | 159/179 Conjurations | X | 1 | 34 | 7 | 1222 | 45/336 Hexes | X | 2 | 19 | 3 | 194 | 16/119 Charms | | 1 | 0 | 0 | 0 | 0/25 Summonings | | 1 | 0 | 0 | 0 | 0/42 Necromancy | | 1 | 0 | 0 | 0 | 0/35 Translocations | | 1 | 0 | 0 | 0 | 0/42 Transmutations | | 1 | 0 | 0 | 0 | 0/42 Fire Magic | | 1 | 0 | 0 | 0 | 0/42 Ice Magic | | 1 | 0 | 0 | 0 | 0/42 Air Magic | | 1 | 0 | 0 | 0 | 0/50 Earth Magic | | 1 | 0 | 0 | 0 | 0/42 Poison Magic | | 1 | 0 | 0 | 0 | 0/42 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 200 #27: 598 #49: 217 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #6: +0 dagger eq slot #3, inv slot #4: +0 helmet eq slot #7, inv slot #0: +0 robe eq slot #8, inv slot #18: +3 ring of strength }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ... ... .... ..... ##..[.. ....... ###..(.... #@†..# ......yy#.## K..######.# .# ## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>