Dungeon Crawl Stone Soup version 0.33-a0-288-g5f200facdd (webtiles) character file. Game seed: 18105002800489915894 1970 HSHSY the Thaumaturge (level 9, 0/45 HPs) Began as a Deep Elf Conjurer on Oct 29, 2024. Was a Follower of Vehumet. Slain by an elephant zombie (9 damage) ... on level 6 of the Dungeon. The game lasted 00:18:30 (4913 turns). HSHSY the Thaumaturge (Deep Elf Conjurer) Turns: 4913, Time: 00:18:30 Health: 0/45 AC: 6 Str: 10 XL: 9 Next: 0% Magic: 15/23 EV: 13 Int: 32 God: Vehumet [*.....] Gold: 308 SH: 5 Dex: 13 Spells: 15/25 levels left rFire . . . j - +7 dagger of Instinct {venom, Str+4} rCold . . . (no shield) rNeg + . . a - +0 robe rPois . q - +2 hat rElec . (no cloak) rCorr . r - +0 pair of gloves SInv . c - +0 pair of boots Will ..... o - amulet of reflection Stlth +++ s - +6 ring of intelligence HPRegen 0.27/turn y - ring of positive energy MPRegen 0.36/turn %: reflection @: no status effects A: magic regeneration a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 308 gold pieces. Inventory: Hand Weapons j - the +7 dagger of Instinct (weapon) {venom, Str+4} (You found it on level 2 of the Dungeon) Str+4: It affects your strength (+4). Missiles p - 2 poisoned darts t - 5 curare-tipped darts Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) e - a +0 helmet q - a +2 hat (worn) r - a +0 pair of gloves (worn) Jewellery o - an amulet of reflection (around neck) s - a +6 ring of intelligence (left hand) y - a ring of positive energy (right hand) A - an amulet of faith Scrolls d - 2 scrolls of immolation i - a scroll of torment {unknown} m - a scroll of butterflies n - a scroll of silence {unknown} u - a scroll of teleportation {unknown} x - a scroll of noise {unknown} B - a scroll of identify Potions f - a potion of haste g - a potion of attraction h - 4 potions of might k - 2 potions of heal wounds l - 4 potions of curing v - 2 potions of brilliance {unknown} w - a potion of degeneration {unknown} z - a potion of enlightenment {unknown} Skills: + Level 4.0 Short Blades + Level 6.0 Dodging + Level 6.2 Stealth * Level 8.6 Spellcasting * Level 8.1 Conjurations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Frozen Ramparts Ice 26% 1d4 11% 3 d - Fulminant Prism Conj/Alch 19% 3d10 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 26% 2d8 3% 1 Shock Conj/Air 100% 1d9 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Hailstorm Conj/Ice 39% 3d9 1% 3 Freeze Ice 52% 1d6 3% 1 Mercury Vapours Alch/Air 26% N/A 5% 2 Iskenderun's Mystic Bla Conj/Tloc 39% 2d9 (+2d4 7% 4 Swiftness Air 13% N/A 11% 3 Airstrike Air 6% 2d(1-17) 34% 4 Olgreb's Toxic Radiance Alch 13% N/A 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Cheibriados Dithmenos Elyvilon Kikubaaqudgha Makhleb Okawaru Vehumet Wu Jian Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the elephant zombie. The elephant zombie is moderately damaged. The elephant zombie tramples you but does no damage. The elephant zombie trunk-slaps you but does no damage. The searing ray hits the elephant zombie! The elephant zombie is heavily damaged. You finish channelling your searing ray. Okay, then. The elephant zombie attacks as it pursues you! The elephant zombie tramples you! You hold your ground! The elephant zombie completely misses you. Magic courses through your body. The elephant zombie tramples you! You stumble backwards! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - elephant zombie Aim: an elephant zombie (heavily damaged, 100% to hit) The searing ray hits the elephant zombie! The elephant zombie is heavily damaged. (Press . to maintain the ray.) The elephant zombie tramples you! You stumble backwards! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - elephant zombie Aim: an elephant zombie (heavily damaged, 100% to hit) The searing ray hits the elephant zombie. The elephant zombie is severely damaged. (Press . to maintain the ray.) The elephant zombie misses you. The elephant zombie barely misses you. The searing ray hits the elephant zombie. The elephant zombie is severely damaged. The elephant zombie tramples you! * * * LOW HITPOINT WARNING * * * You stumble backwards! Found a war axe. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - elephant zombie Aim: an elephant zombie (severely damaged, 100% to hit) The searing ray hits the elephant zombie. The elephant zombie is severely damaged. (Press . to maintain the ray.) The elephant zombie tramples you! You die... .......#.#.##.#.#.# .#####.#.#.##.#.#.# .#..............#.. # .#.#...#.#.##.#.#.. #.# .#.#.....#........#.#.# .#.#.....#...#........ .#.#.....#..........# .#.......###.#..##..#.#. .#.#####........@....... .#..# #.###....Z#).#... .#..# ..........# .... ....# ........# #### ....# ....#.#.# ##### ###.#.#.#.# . # #.#.#.# .# . #.#.#.# .# . ###.###.#.# .# You could see an elephant zombie. Vanquished Creatures A water moccasin (D:6) An ice beast (D:6) A black bear (D:4) 3 ogres A bullfrog (D:4) 2 scorpions 4 wights (D:6) 3 centaur zombies (D:6) 3 bombardier beetles 2 jellies An orc priest (D:3) 3 hounds 2 sleepcaps (D:5) 3 iguanas 2 scorpion zombies (D:6) Natasha (thrice) (D:4) 3 orc wizards (D:4) An ogre zombie (D:6) 2 hound zombies (D:6) A howler monkey zombie (D:6) 7 gnolls 9 adders 2 shadow imps An adder zombie (D:6) 3 ribbon worms 2 dart slugs 14 orcs 4 ball pythons 5 endoplasms 9 giant cockroaches 2 goblins (D:3) 6 hobgoblins A quokka (D:1) A frilled lizard (D:2) 3 kobolds 6 rats 117 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HSHSY the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 84 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 87 | D:1 | Learned a level 2 spell: Searing Ray 147 | D:1 | Found a faded altar of an unknown god. 390 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 1023 | D:2 | Identified the +7 dagger of Instinct {venom, Str+4} 1599 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 1688 | D:3 | Reached skill level 5 in Conjurations 1846 | D:3 | Reached skill level 1 in Short Blades 1846 | D:3 | Reached XP level 5. HP: 28/28 MP: 13/13 2567 | D:4 | Reached skill level 5 in Spellcasting 2567 | D:4 | Reached XP level 6. HP: 17/32 MP: 11/15 2663 | D:4 | Found a white marble altar of Elyvilon. 2808 | D:4 | Reached XP level 7. HP: 36/36 MP: 12/17 2876 | D:4 | Noticed Natasha 2885 | D:4 | Killed Natasha 3003 | D:4 | Noticed Natasha 3018 | D:4 | Killed Natasha 3163 | D:4 | Noticed Natasha 3205 | D:4 | Killed Natasha 3222 | D:4 | Found a white marble altar of Elyvilon. 3489 | D:5 | Entered Level 5 of the Dungeon 3609 | D:5 | Reached skill level 5 in Stealth 3820 | D:5 | Found a radiant altar of Vehumet. 3849 | D:5 | Became a worshipper of Vehumet 4039 | D:5 | Found a staircase to the Ecumenical Temple. 4058 | D:5 | Reached skill level 5 in Dodging 4060 | D:5 | Reached XP level 8. HP: 31/41 MP: 11/20 4067 | Temple | Entered the Ecumenical Temple 4370 | D:5 | Learned a level 3 spell: Frozen Ramparts 4783 | D:6 | Found an ancient bone altar of Kikubaaqudgha. 4837 | D:6 | Learned a level 4 spell: Fulminant Prism 4886 | D:6 | Reached * piety under Vehumet 4886 | D:6 | Offered knowledge of Sandblast by Vehumet. 4902 | D:6 | Reached XP level 9. HP: 43/45 MP: 4/23 4913 | D:6 | Slain by an elephant zombie Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_loops_corners, hellmonk_ecumenical_altar_leap_of_faith, minmay_bisected D:2: layout_rooms D:3: layout_basic D:4: layout_rooms, nicolae_elyvilon_peaceful_grove, nicolae_eternal_life, minmay_ruined_shrine, uniq_natasha D:5: layout_loops_corners, fiery_altar_vehumet, minmay_temple_entry_gardened_gates, minmay_misc_feat_ornament, minmay_misc_feat_plants D:6: layout_basic, mainiacjoe_overflow_alcove_1, eino_small_chamber_without_monster, roadster_capsule_ark_zombie Temple: hellmonk_temple_beads Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 5 6 | 6.2 Dodging | 3 4 5 6 | 6.0 Spellcasting | 4 5 7 8 | 8.6 Conjurations | 5 6 7 8 | 8.1 Short Blades | 1 2 3 4 | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 2 | | || 2 Dagger | 9 | 3 | 25 || 37 Throw: Dart | | 2 | 3 || 5 Cast: Magic Dart | 56 | 3 | || 59 Searing Ray | 4 | 24 | 41 || 69 Frozen Ramparts | | | 3 || 3 Fulminant Prism | | | 1 || 1 Use: Scroll | 2 | 2 | 3 || 7 Potion | | 1 | 1 || 2 Stab: Sleeping | | 1 | 3 || 4 Armour: Robe | 10 | 25 | 42 || 77 Dodge: Dodged | 10 | 29 | 32 || 71 Block: Other | | | 7 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4908 | 4817 | 91 | 511 | 3097 | 7 | 701.1 | Dungeon | 4883 | 4792 | 91 | 488 | 3097 | 6 | 813.8 | Temple | 24 | 24 | 0 | 23 | 0 | 1 | 24.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1063 daAuts D:1: 987 daAuts D:4: 958 daAuts D:5: 929 daAuts D:2: 479 daAuts D:6: 466 daAuts Temple: 24 daAuts