Dungeon Crawl Stone Soup version 0.33-a0-266-ga0fd5bc31a (webtiles) character file. Game seed: 16978144883482962752 116 HSHSY the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Oct 22, 2024. Incinerated by a bombardier beetle (5 damage) ... with a burning spray ... on level 2 of the Dungeon. The game lasted 00:04:40 (1690 turns). HSHSY the Conjurer (Deep Elf Conjurer) Turns: 1690, Time: 00:04:41 Health: 0/24 AC: 2 Str: 6 XL: 4 Next: 70% Magic: 7/12 EV: 12 Int: 23 God: Gold: 59 SH: 0 Dex: 13 Spells: 5/12 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: on fire, glowing A: magic regeneration, horns 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of teleportation i - a scroll of immolation {unknown} j - a scroll of fear {unknown} Potions b - a potion of magic d - a potion of berserk rage g - a potion of enlightenment {unknown} h - a potion of lignification {unknown} Skills: + Level 3.2 Dodging + Level 3.3 Stealth * Level 4.6 Spellcasting * Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 8% 3d6 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a pair of small horns on your head. Message History (Press . to maintain the ray.) The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! The searing ray hits the bombardier beetle. The bombardier beetle is moderately wounded. The liquid fire burns you! The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. You finish channelling your searing ray. The liquid fire burns you! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (almost dead, 87% to hit) The searing ray hits the bombardier beetle! You kill the bombardier beetle! (Press . to maintain the ray.) The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. You are on fire! The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You feel better. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. You climb upwards. The liquid fire burns you! You die... ..).....#.###.#### ##...##.#........# ........#.###.##.# ###.##..#.# #.##.# #.##รท.#.# #.##.# #.##..#.# #.##.# ###.##....###.##.# ..#...........##.# ..........######@##### #.####.#.## #.....# ...###.#.# #####.# ###.##.#.# #.# # #...)#.# #.# ###.####.# #.# .........# #.# #.######## #.# #.# #.# There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) 6 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 ball pythons (D:2) 5 endoplasms A giant cockroach (D:1) 5 goblins 2 hobgoblins (D:1) A bat (D:1) 2 frilled lizards (D:2) 2 kobolds (D:1) 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HSHSY the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 244 | D:1 | Reached XP level 2. HP: 7/15 MP: 2/8 247 | D:1 | Learned a level 2 spell: Searing Ray 841 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 885 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 985 | D:2 | Reached skill level 5 in Conjurations 1060 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/12 1390 | D:2 | Learned a level 4 spell: Fulminant Prism 1690 | D:2 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_loops_ring D:2: layout_loops_ring D:3: minmay_diamond_boxcup, layout_loops_ring, gammafunk_ghost_mausoleum, grunt_decor_arrowhead, minmay_statues_item Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.3 Spellcasting | 4 | 4.6 Dodging | 3 | 3.2 Conjurations | 5 | 5.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 37 | 8 || 45 Searing Ray | 4 | 9 || 13 Use: Scroll | 2 | 2 || 4 Potion | 1 | 1 || 2 Armour: Robe | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1689 | 1613 | 76 | 152 | 1143 | 3 | 563.0 | Dungeon | 1689 | 1613 | 76 | 152 | 1143 | 3 | 563.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 843 daAuts D:2: 835 daAuts D:3: 10 daAuts