Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 13353944918655184778 160 HSHSY the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Oct 5, 2024. Killed from afar by Sigmund (8 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:09:28 (2258 turns). HSHSY the Conjurer (Deep Elf Conjurer) Turns: 2258, Time: 00:09:29 Health: -1/28 AC: 3 Str: 4 XL: 5 Next: 17% Magic: 8/13 EV: 12 Int: 25 God: Gold: 147 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 147 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 cloak (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of poison {unknown} Potions b - a potion of magic e - a potion of enlightenment {unknown} f - a potion of curing {unknown} g - a potion of ambrosia {unknown} Skills: + Level 3.6 Dodging + Level 3.8 Stealth + Level 4.2 Spellcasting * Level 5.6 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 9% 1 Hailstorm Conj/Ice 19% 3d7 9% 3 Frozen Ramparts Ice 10% 1d2 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Cigotuvi's Putrefaction Necr/Air 5% N/A 65% 4 Dispel Undead Necr 5% 3d7 65% 4 Martyr's Knell Necr/Summ 5% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 100% to hit) The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund gestures at you while chanting. You resist with some effort. The searing ray misses Sigmund. The searing ray hits Sigmund! Sigmund is almost dead. Sigmund gestures at you while chanting. You are confused. Sigmund closely misses you. You hit Sigmund. Sigmund is almost dead. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You bump into the rock wall. You feel less confused. Something hits you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line (Press . to maintain the ray.) You hear some strange, mumbled words. Something tries to affect you, but you resist. Something hits you! You finish channelling your searing ray. You hear some strange, mumbled words. You are confused. You bump into the rock wall. Something hits you! * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You hear some strange, mumbled words. You are more confused. A magic dart appears from out of thin air! The magic dart hits you! You die... .########.# #.# ..........# #.# .########## ###.# .....####### #.#.# ............##.#.#### ...............{....# .##..######.##.#.##.# .##..######.##.#.##.#### ...............>@....... .##..#####..##...##.#### .#...#####..##...# # .................. .....#####..##.... ...#.# #..##....# ...#.### #..##....# ...#.##.##..##....# ...#.##.#..<....... There were no monsters in sight! Vanquished Creatures Crazy Yiuf (D:3) Terence (D:2) 3 gnolls (D:2) 2 adders 4 dart slugs A ribbon worm (D:2) 3 orcs 2 endoplasms 2 giant cockroaches (D:1) 4 goblins 5 hobgoblins 2 jackals (D:1) 3 quokkas 3 ball pythons 3 bats A frilled lizard (D:3) 3 kobolds 6 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HSHSY the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 197 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 200 | D:1 | Learned a level 2 spell: Searing Ray 1042 | D:2 | Noticed Terence 1072 | D:2 | Killed Terence 1073 | D:2 | Reached skill level 5 in Conjurations 1073 | D:2 | Reached XP level 3. HP: 4/19 MP: 0/10 1178 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/11 1800 | D:3 | Noticed Sigmund 1857 | D:3 | Found a runed translucent door. 1858 | D:3 | Noticed Crazy Yiuf 1865 | D:3 | Killed Crazy Yiuf 1866 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/13 2258 | D:3 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic, minmay_misc_feat_doors D:2: layout_loops_ring, minmay_misc_feat_secret_circle, uniq_terence D:3: layout_basic, minmay_misc_feat_iff, hangedman_decor_lopped, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.8 Dodging | 3 | 3.6 Conjurations | 5 | 5.6 Spellcasting | 4 | 4.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 29 | || 29 Searing Ray | 16 | 27 || 43 Armour: Robe | 9 | 5 || 14 Dodge: Dodged | 8 | 6 || 14