Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 7886757918777937298, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name HEman -rc /dgldir/rcfiles/crawl-0.34/HEman.rc -macro /dgldir/rcfiles/crawl-0.34/HEman.macro -morgue /dgldir/morgue/HEman/ -webtiles-socket /crawl-master/webserver/sockets/HEman:2026-09-11.16:28:28.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x57c95021ae0e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x57c95022906a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x57c95021b2ea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x77643a4f5330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x77643a4eb6a2]: /usr/games/crawl-0.34(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEc+0x2a0) [0x57c950435ee0]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char) /usr/games/crawl-0.34(_Z19fire_item_no_quiverP4dist+0x185) [0x57c9508e24e5]: fire_item_no_quiver(dist*) /usr/games/crawl-0.34(+0xcc3802) [0x57c9509e8802]: /usr/games/crawl-0.34(+0xcc4245) [0x57c9509e9245]: /usr/games/crawl-0.34(main+0x1f7) [0x57c95014c907]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x77643a4da1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x77643a4da28b]: /usr/games/crawl-0.34(_start+0x25) [0x57c95014d3f5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000077643a5c07d7 in __GI___wait4 (pid=3697903, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000077643a5c07d7 in __GI___wait4 (pid=3697903, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000057c95021b4bc in call_gdb (file=0x77643a6b44e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3686889\000\000\000\000\000" #2 0x000057c950229088 in do_crash_dump () at dbg-asrt.cc:673 t = 1789144216 dir = "/dgldir/morgue/HEman/" name = "/dgldir/morgue/HEman/crash-HEman-20260911-163016.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x77643a6b44e0 <_IO_2_1_stderr_> #3 0x000057c95021b2ea in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x000077643a4eb6a2 in isspace (c=-1019) at ./ctype/ctype.c:34 Recursive crash. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: co_arrival_square_in_a_square_in_a_square layout_basic chequers_ecumenical_altar_twisty serial_park_tiny_pond ebering_dispersal_statue_hall serial_bayou_pond_d hangedman_decor_lopped hangedman_feature_mirror Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (48, 44): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, HEman the Oni Gladiator. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a stone staircase leading down. Found a golden ring. f - a ring of flight You fly up into the air. f - a ring of flight (worn) You reach down and open the door. You encounter a hobgoblin and a dart slug. The dart slug launches a dart at you. The slug dart hits you but does no damage. There is an open door here. The dart slug launches a dart at you. The slug dart misses you. There is an open door here. You start waiting. A hobgoblin comes into view. You hit the hobgoblin but do no damage. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin closely misses you. You sock the hobgoblin! You kill the hobgoblin! Unknown command. You start waiting. A dart slug comes into view. You sock the dart slug! The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you. You hit the dart slug. You kill the dart slug! You start resting. HP restored. There is an open door here. You encounter a rat. The rat squeaks loudly. You encounter a kobold. It is wielding a +0 club. There is an open door here. You start waiting. A rat comes into view. The rat bites you. You barely miss the rat. The rat bites you. You hit the rat. You kill the rat! You start resting. A kobold comes into view. The kobold shouts! There is an open door here. You see here a rat corpse. You barely miss the kobold. The kobold hits you with a +0 club. You closely miss the kobold. You headbutt the kobold. The kobold is heavily wounded. The kobold hits you but does no damage. You closely miss the kobold. The kobold is heavily wounded. The kobold barely misses you. You closely miss the kobold. The kobold is heavily wounded. The kobold hits you with a +0 club. You thump the kobold! You kill the kobold! Things that are here: a +0 club; a kobold corpse You start resting. HP restored. There is an open door here. You see here a rat corpse. You encounter a ball python. The ball python hisses angrily. You closely miss the ball python. The ball python bites you but does no damage. You sock the ball python! You kill the ball python! Your Fighting skill increases to level 3! You see here a ball python corpse. There is a fountain of clear blue water here. You encounter a kobold. It is wielding a +0 whip and quivering stones. The kobold shouts! The kobold throws a stone. The stone completely misses you. Found a scroll labelled ROIGGI GAENKUU. The kobold throws a stone. The stone hits you but does no damage. You hit the kobold. You kill the kobold! You have reached level 2! Things that are here: a +0 whip; 2 stones Okay, then. g - 2 stones c - a scroll labelled ROIGGI GAENKUU You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. You encounter a ball python. The ball python hisses angrily. Unknown command. Throw: 3 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (58% to hit) You throw a throwing net. The throwing net hits the ball python. The ball python is caught in the net! The ball python struggles against the net. The ball python struggles against the net. The ball python struggles against the net. The ball python struggles against the net. The ball python struggles against the net. You hit the ball python. Your headbutt misses the ball python. The ball python is moderately wounded. The ball python struggles against the net. x2 The net rips apart, and the ball python comes free! You sock the ball python! You kill the ball python! Throw: 2 stones Press: ? - help, Shift-Dir - straight line Okay, then. Okay, then. Throw: 2 stones Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. You reach down and open the door. There is an open door here. Found an escape hatch in the floor. You encounter a rat. The rat squeaks loudly. Throw: 2 stones Press: ? - help, Shift-Dir - straight line Aim: a rat (54% to hit) You throw a stone. The stone hits the rat. You kill the rat! You encounter an endoplasm. You encounter a kobold. It is wielding a +0 short sword and quivering stones. Throw: stone Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (85% to hit) You throw a stone. The stone hits the endoplasm but does no damage. You don't have any such object. Fire/throw/use which item? (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34.1-4-g0e95e087e2 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [HEman] Species: Oni Job: Gladiator HP: 31/31; mods: 0/0 MP: 2/2; mod: 0 Stats: 17 9 10 Position: (21, 24), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 100 | 3 | 215 | 37/119 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 3 | 325 | 25/200 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/84 Throwing | X | 0 | 0 | 2 | 159 | 9/150 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 2 | 323 | 145/178 Stealth | X | 0 | 0 | 0 | 0 | 0/70 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 0 | 0 | 0/42 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/59 Invocations | X | 0 | 0 | 0 | 0 | 0/35 Evocations | X | 0 | 0 | 0 | 0 | 0/70 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #22: 1 #49: 20 Mutations: horns: 1 (innate) tough skin: 1 (innate) double potion healing: 1 (innate) drunken brawling: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #0: +0 quarterstaff eq slot #2, inv slot #0: +0 quarterstaff(overflow) eq slot #3, inv slot #1: +0 robe eq slot #4, inv slot #2: +0 hat eq slot #9, inv slot #5: ring of flight }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..#.# #.#.# # #.#.# .K #.#.# .#J# #.#.# .....#.#.# ### .#†....#.####.... .......@.......#. .....#.#..#....... ### #.#..>....#.###.#.. ..#.#..#.#......... ####.##.......#..... #####'##...#......... #........#.#.#....... #.................... #...................# dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>