Gyeoja Level 1 of the Dungeon (5, 31, D:1) a +0 ring mail (8, 0, D:1) a quokka corpse (skeletalised by now) a bat corpse (skeletalised by now) (8, 15, D:1) a +0 dagger a goblin skeleton (8, 17, D:1) a quokka corpse (skeletalised by now) (8, 25, D:1) a quokka skeleton (14, 24, D:1) a rat skeleton (16, 23, D:1) a +0 club a frilled lizard skeleton (17, 25, D:1) a +0 sling (18, -2, D:1) a rat corpse (skeletalised by now) (18, 18, D:1) a +0 glaive (23, 42, D:1) a +0 hand axe (27, -2, D:1) a ball python skeleton (27, -1, D:1) a +0 club a quokka skeleton (28, 38, D:1) a quokka corpse (skeletalised by now) (47, 41, D:1) a bat corpse (skeletalised by now) (49, 40, D:1) a +0 whip of electrocution 5 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (1, 5, D:2) a bat corpse (2, -2, D:2) a ball python corpse (2, 6, D:2) a +0 dagger a jackal corpse (3, 6, D:2) a ball python corpse a quokka corpse a ball python corpse (4, 2, D:2) a +0 ring mail (20, -13, D:2) a +0 club (22, -5, D:2) a +0 whip (33, -2, D:2) the +0 robe of Jome {Harm Archmagi} Harm: It increases damage dealt and taken. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (45, -20, D:2) a jackal corpse a jackal corpse