Gyeoja Level 1 of the Dungeon (1, 11, D:1) a rat skeleton (10, 22, D:1) a +0 dagger (16, 26, D:1) a +1 ring mail of cold resistance (28, 15, D:1) a +0 leather armour (32, 38, D:1) a +0 buckler (36, 45, D:1) a +0 short sword (41, 32, D:1) a +0 long sword Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a kobold corpse (skeletalised by now) (0, 2, D:2) a bat corpse (skeletalised by now) (1, 1, D:2) a rat corpse (skeletalised by now) (5, 8, D:2) an adder corpse (skeletalised by now) (10, 16, D:2) a quill talisman (11, 12, D:2) a hobgoblin corpse (skeletalised by now) (30, 12, D:2) a rat corpse (skeletalised by now) (34, 4, D:2) a frilled lizard skeleton (34, 23, D:2) 3 flux baubles (35, 30, D:2) a +0 dagger a goblin corpse (skeletalised by now) (35, 32, D:2) a +0 dagger a goblin corpse (skeletalised by now) (36, 20, D:2) a +0 helmet (36, 29, D:2) a +0 club a goblin corpse (skeletalised by now) (36, 30, D:2) a +0 dagger a +0 animal skin a +0 helmet the hobgoblin corpse of Robin (skeletalised by now) a hobgoblin corpse (skeletalised by now) (36, 31, D:2) a +0 dagger a goblin corpse (skeletalised by now) (37, 28, D:2) a +0 whip 4 stones a hobgoblin corpse (skeletalised by now) (37, 30, D:2) a +1 dagger of draining (41, 15, D:2) the +0 short sword of the Enchanting Traitor {vamp, ^Contam rElec Int-5 SInv} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. It cannot be enchanted further. (42, 16, D:2) a +0 war axe (50, 20, D:2) a +0 short sword Level 3 of the Dungeon (0, 1, D:3) an iguana corpse (skeletalised by now) (5, 27, D:3) a hobgoblin skeleton (7, 27, D:3) an adder skeleton (15, 37, D:3) a +0 whip a +0 chain mail an orc skeleton (16, 36, D:3) a +0 club (17, 14, D:3) an adder corpse (skeletalised by now) (17, 37, D:3) a jackal skeleton (18, 37, D:3) a jackal skeleton (21, 11, D:3) a +0 robe (21, 31, D:3) a +0 mace (26, 42, D:3) a +0 leather armour (27, 34, D:3) a ball python skeleton (32, 14, D:3) a bat skeleton (33, 38, D:3) a +0 robe (36, 11, D:3) a +0 club (38, 28, D:3) a +2 dagger of draining (44, 24, D:3) a +0 dagger (45, 29, D:3) a +0 dagger (46, 24, D:3) a +0 club Level 4 of the Dungeon (8, -1, D:4) the +4 war axe "Wubeuruj" {venom, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (20, 14, D:4) a +0 robe (29, 28, D:4) a +0 hammer (29, 30, D:4) a +0 hammer (29, 41, D:4) a +0 hammer (30, 30, D:4) a +0 hammer (30, 32, D:4) a +0 hammer (30, 38, D:4) a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (31, -7, D:4) a +0 dagger (31, 28, D:4) a +0 hammer (31, 30, D:4) a +0 hammer (31, 32, D:4) a +0 hammer (32, 30, D:4) a +0 hammer (39, 3, D:4) a +0 whip (39, 23, D:4) a scarf of harm (43, 2, D:4) a +0 whip (43, 3, D:4) a +0 flail a gnoll corpse (skeletalised by now) (43, 4, D:4) a +0 club a gnoll corpse (skeletalised by now) (44, 42, D:4) a +0 club a +0 chain mail a wand of charming (8) the goblin skeleton of Ijyb (52, 24, D:4) a +0 dagger (53, 20, D:4) a spider talisman (55, 11, D:4) an iguana corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 flail (3, -5, D:5) a ring of wizardry (3, -3, D:5) a +0 flail (3, 3, D:5) a +0 chain mail (5, 0, D:5) a +5 flail a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 14 gold pieces (1, -3, D:6) a +0 flail (2, 1, D:6) a book of Party Tricks the Ecumenical Temple