GutBaSokChok Level 1 of the Dungeon (1, 17, D:1) a +0 robe (6, 7, D:1) a jackal skeleton (7, 7, D:1) a jackal skeleton (14, 24, D:1) a ball python skeleton (18, 32, D:1) 2 flux baubles (19, -6, D:1) a hobgoblin skeleton (23, 11, D:1) a +0 scale mail (23, 28, D:1) a ball python corpse (skeletalised by now) (24, 22, D:1) a +0 short sword 3 stones (32, 1, D:1) a jackal skeleton (33, 0, D:1) a +0 spear (33, 1, D:1) a jackal skeleton (33, 22, D:1) a rat skeleton (34, 3, D:1) a +0 club (42, 29, D:1) a quokka corpse (skeletalised by now) (48, -5, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Ybrihib's Armour Shop a +3 plate armour of poison resistance (518 gold) a +1 leather armour of poison resistance (154 gold) a +0 plate armour (252 gold) +2 fire dragon scales (868 gold) the +7 scale mail of the Pits of Slime {rElec rCorr Dex-3 Stlth-} (712 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). Stlth-: It makes you less stealthy. It cannot be enchanted further. the +1 leather armour of the Tired Knives {rC+ Regen+} (294 gold) rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a +0 plate armour (252 gold) a +0 robe (12 gold) (0, 0, D:2) a ball python corpse (skeletalised by now) (4, -22, D:2) a quokka corpse (skeletalised by now) (4, 6, D:2) a +0 chain mail (5, -2, D:2) a +0 plate armour (14, 6, D:2) a rat corpse (skeletalised by now) (17, 3, D:2) a +0 whip 3 stones a kobold corpse (skeletalised by now) (18, -15, D:2) a +0 club (20, 1, D:2) a hobgoblin corpse (skeletalised by now) (27, -19, D:2) a +0 leather armour (29, -16, D:2) a hobgoblin skeleton (42, -9, D:2) an adder skeleton (50, -11, D:2) a +0 mace Level 3 of the Dungeon (7, 9, D:3) a +0 club a kobold corpse (skeletalised by now) (10, -25, D:3) a frilled lizard corpse (skeletalised by now) (22, 8, D:3) a +0 falchion (23, -5, D:3) a quokka corpse (skeletalised by now) (25, -19, D:3) a frilled lizard skeleton (28, -19, D:3) a +0 short sword an orc skeleton (36, -29, D:3) a +0 club an orc skeleton (39, -35, D:3) a quill talisman (43, -16, D:3) a +0 hand axe (43, -14, D:3) a +0 club a +0 robe (47, -33, D:3) a +0 war axe (47, -20, D:3) a +0 trident (62, -2, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 robe (1, -3, D:4) a +0 club (1, 16, D:4) a +0 scale mail (9, 12, D:4) a +3 ring mail (18, 10, D:4) a +0 whip 3 stones (20, 26, D:4) a +0 leather armour (22, 17, D:4) a dart slug corpse (23, -8, D:4) a potion of brilliance (23, 22, D:4) a +0 ring mail (26, 28, D:4) a +1 short sword of holy wrath a +0 leather armour an orc corpse (skeletalised by now) (27, 17, D:4) a +0 quarterstaff (27, 30, D:4) a +0 dagger (30, -1, D:4) a bombardier beetle corpse (31, -6, D:4) a +0 club (32, 28, D:4) the +2 robe "Qateero" {Harm +Blink Int-3 Stlth+} Harm: It increases damage dealt and taken. +Blink: It lets you blink. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (34, 27, D:4) a +0 dagger