GutBaSokChok the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (20, 0, D) a +2 leather armour of poison resistance (20, 1, D) a +2 long sword of electrocution (21, 0, D) a Trismegistus Codex (21, 1, D) a +0 scimitar of flaming (22, 0, D) a +0 great sword of holy wrath (22, 1, D) a +2 heavy falchion (22, 4, D) a +3 scimitar of flaming (unseen) (22, 7, D) +0 fire dragon scales a fire dragon corpse (23, 0, D) a +3 ring mail of poison resistance (23, 1, D) the +0 leather armour "Syna" {Str+5} Str+5: It affects your strength (+5). (23, 6, D) a +3 heavy halberd (unseen) (23, 7, D) a +4 great sword of flaming (still there?) the amulet of Runienie {Spirit Will+} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will+: It increases your willpower. +0 fire dragon scales (still there?) a fire dragon corpse (still there?) (23, 18, D) a potion of might (24, 8, D) a hell hound corpse (24, 18, D) a +3 great sword of electrocution (unseen) (25, 0, D) the Handbook of the World Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Arcjolt Conjuration/Air 5 c - Disjunction Translocation 8 (25, 1, D) the dragon-coil talisman "Curomn" {rF+ rC++ Str+3 Dex-5} [dragon-coil talisman] rF+: It protects you from fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). (25, 8, D) a +0 great sword of flaming (still there?) a ring of magical power (still there?) a fire giant corpse (still there?) (25, 18, D) a +0 spear of flaming (unseen) (26, 0, D) the +6 chain mail "Niucy" {rElec rF+ Slay+2 Stlth+} rElec: It insulates you from electricity. rF+: It protects you from fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. (26, 1, D) a +1 scimitar of flaming (26, 9, D) a hell hound corpse (26, 20, D) a +0 dagger (still there?) a +1 robe of willpower (still there?) the amulet of Ekurawoo {Faith -Tele rPois Int-2 Dex+4} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). (27, 0, D) a +1 mace of draining (27, 1, D) a +2 whip of electrocution (27, 3, D) the +7 hand axe of Atwerosa {freeze, Str-4 Int+3 Dex+3} Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (28, 0, D) the +0 hand axe "Djinni's Regret" {venom, Int+6} Int+6: It affects your intelligence (+6). (29, 1, D) Onuorul's Vellum of the Boreal Excursion Spells Type Level a - Hoarfrost Cannonade Ice/Forgecraft 5 b - Summon Forest Summoning/Translocation 5 (34, 28, D) a +4 halberd of venom (35, 0, D) a book of Dreams (35, 14, D) a book of Chaos (35, 28, D) a staff of air (35, 29, D) a spider talisman (36, 0, D) the +3 short sword "Ecoworagh" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (36, 1, D) a +4 war axe of flaming (36, 14, D) a staff of earth (36, 15, D) a +3 orcbow of draining (36, 28, D) Utok's Compendium of Frigorific Spectres Spells Type Level a - Frozen Ramparts Ice 3 b - Fugue of the Fallen Necromancy 3 c - Sculpt Simulacrum Ice/Alchemy 6 d - Splinterfrost Shell Ice/Forgecraft 7 (36, 29, D) a +5 vampiric falchion (37, 0, D) the +0 halberd "Jiskoiwk" {drain, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (37, 1, D) a +1 falchion of freezing (37, 14, D) a +1 sling of freezing (37, 15, D) the +0 scale mail "Jodud" {rElec rC- Int-3 Dex+5} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). (37, 28, D) a +0 chain mail of fire resistance (37, 29, D) the +8 rapier of Cixatoih {drain, ^Fragile rC+ Dex+4} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (38, 1, D) a +3 halberd of holy wrath (38, 5, D) a +0 arbalest a ring of wizardry a +0 great mace a +0 plate armour a yaktaur corpse (skeletalised by now) (38, 6, D) a +3 heavy battleaxe (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (38, 7, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (38, 14, D) the Elucidation of Aggregated Resurrection Spells Type Level a - Grave Claw Necromancy 2 b - Eringya's Surprising Crocodile Summoning 4 c - Rimeblight Ice/Necromancy 7 (38, 15, D) a book of Geomancy (38, 28, D) a +1 broad axe of freezing (38, 29, D) a +1 trident of protection (39, 4, D) a +0 arbalest (39, 5, D) a +0 arbalest a +0 battleaxe a +0 plate armour a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (39, 6, D) a +0 battleaxe a +0 chain mail (39, 29, D) a book of Weapons (40, 0, D) Maxwell's Memoranda (40, 1, D) a +0 antimagic demon whip (40, 5, D) a staff of fire (still there?) a +0 arbalest (still there?) a yaktaur corpse (skeletalised by now) (still there?) (40, 14, D) an amulet of the acrobat (40, 15, D) a +3 mace of holy wrath (40, 16, D) the ring "Eblenel" {rC++ Str+3 Int-5 SInv} [ring of protection from cold] rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (40, 28, D) a +1 plate armour of fire resistance (41, 1, D) a staff of earth (41, 4, D) a +0 arbalest (still there?) the +5 war axe of Lunin {elec, rElec rC- rN+++ Str+3} (still there?) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). a yaktaur corpse (skeletalised by now) (still there?) (41, 5, D) a +0 great sword a +0 plate armour (41, 6, D) a +1 vampiric battleaxe (still there?) a +0 chain mail (still there?) (41, 15, D) the staff of the Lost Nights {rPois Tloc Alch} [staff of alchemy] rPois: It protects you from poison. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (41, 28, D) a +4 falchion of holy wrath (41, 29, D) the +0 plate armour of Podioton {Regen+} Regen+: It increases your rate of health regeneration. (42, 0, D) the staff "Qeles" {rN+ Int+2 Earth} [staff of earth] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. (42, 14, D) a +2 long sword of holy wrath (42, 15, D) a staff of cold (unseen) (42, 29, D) +0 steam dragon scales (43, 15, D) a +0 demon whip of venom (unseen) (44, 28, D) a staff of earth (unseen) (49, 0, D) a +2 hand axe of electrocution (49, 1, D) a +9 sling (49, 3, D) a +2 orcbow of flaming a +2 dire flail a +0 chain mail (49, 12, D) a book of Misfortune (49, 36, D) a +2 heavy trident (49, 37, D) the Parchment of the Inferno Spells Type Level a - Scorch Fire 2 b - Dazzling Flash Hexes/Fire 3 c - Detonation Catalyst Fire/Alchemy 5 (50, 0, D) a +2 short sword of venom (50, 1, D) a +1 ring mail of poison resistance (50, 4, D) a +0 robe (50, 12, D) a +3 flail of protection (50, 13, D) a +2 trident of freezing (50, 24, D) a +0 battleaxe (50, 25, D) a +1 whip of pain (50, 36, D) a +2 plate armour of positive energy (50, 37, D) a ring of willpower (51, 12, D) a staff of alchemy (51, 13, D) a ring of poison resistance (51, 24, D) a staff of earth (51, 25, D) a staff of conjuration (51, 37, D) a staff of cold (52, 0, D) a +2 short sword of flaming (52, 1, D) the +5 orcbow "Hyhameum" {drain, rElec rC+ rN+} rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. (52, 3, D) a +2 heavy halberd (still there?) a +0 plate armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) (52, 5, D) a +0 flail (52, 12, D) an amulet of guardian spirit (52, 13, D) a book of the Warp (52, 14, D) a +5 scimitar of holy wrath a +0 tower shield (52, 24, D) a book of Metalworking (52, 25, D) a +5 rapier of venom (52, 31, D) a +0 battleaxe a +0 mace a +1 heavy orcbow +0 storm dragon scales a white draconian corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (52, 32, D) the +9 morningstar of Tenacity {reap, rN+} rN+: It protects you from negative energy. a +0 scimitar a yellow draconian corpse (skeletalised by now) (52, 37, D) a +0 hand axe of electrocution (53, 0, D) a +0 battleaxe (53, 1, D) a +1 rapier of electrocution (53, 12, D) a staff of death (53, 13, D) a lupine talisman (53, 15, D) a +0 sling (still there?) a +3 long sword of flaming (still there?) a +0 robe (still there?) a +0 buckler (still there?) (53, 24, D) a +0 long sword (53, 25, D) the +9 battleaxe of Embarrassment {drain, rF+ rN+ Stlth+} rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (53, 31, D) a +4 glaive of venom (53, 32, D) a +3 scimitar of flaming (53, 36, D) a +1 antimagic broad axe (53, 37, D) a staff of cold (54, 0, D) a +2 shortbow of flaming (54, 1, D) a +0 ring mail of fire resistance (54, 5, D) a +4 scimitar of freezing (still there?) a +0 robe (still there?) (54, 13, D) a staff of cold (54, 24, D) a book of Hexes (54, 25, D) a +2 robe (54, 36, D) a staff of death (55, 0, D) the +7 great sword of Xom's Supremacy {flame, rPois Dex+5 SInv} rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (55, 1, D) the staff "Fijawkul" {rPois Str+4 Alch} [staff of alchemy] rPois: It protects you from poison. Str+4: It affects your strength (+4). Alch: It increases the power of your Alchemy spells. (55, 12, D) a +0 battleaxe of flaming (55, 13, D) a +2 plate armour of cold resistance (55, 24, D) a +0 trident (59, 36, D) a ring of ice (59, 37, D) the +7 sling "ETAOIN SHRDLU" {freeze, ^Fragile Fly rC+} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rC+: It protects you from cold. (60, 2, D) a +0 trident 3 boomerangs (61, 0, D) the +0 mace of the Final Decision {pain, Dex+4} Dex+4: It affects your dexterity (+4). (61, 8, D) a +4 heavy great mace (61, 16, D) an amulet of guardian spirit (61, 26, D) a ring of ice a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (61, 36, D) a +0 heavy mace (61, 37, D) a +0 broad axe of freezing (62, 1, D) a +2 shortbow of freezing (62, 9, D) a +4 hand axe of freezing (62, 16, D) a staff of conjuration (62, 17, D) a staff of earth (62, 26, D) the +6 arbalest of Weskirph {drain, *Corrode rElec rC+ Int+3} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (62, 36, D) a staff of earth (62, 37, D) the +5 long sword of Spores {flame, *Noise +Blink Dex+6} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. Dex+6: It affects your dexterity (+6). (63, 0, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 1, D) the ring of Ybog {Fly Str-4 Slay+6} [ring of flight] Fly: It grants you flight. Str-4: It affects your strength (-4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (63, 17, D) a +3 rapier of draining (63, 27, D) a +1 halberd of freezing (63, 30, D) a yak corpse (skeletalised by now) (63, 32, D) a wolf corpse (skeletalised by now) (63, 36, D) the staff of Ojiguo {rN+ Str+2 Conj Ice} [staff of conjuration] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (63, 37, D) a staff of air (64, -1, D) a +0 trident a boomerang (64, 4, D) a +0 trident a merfolk corpse (skeletalised by now) (64, 17, D) the staff "Fapn" {rPois SInv Forge Alch} [staff of alchemy] rPois: It protects you from poison. SInv: It lets you see invisible. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (64, 26, D) a storm talisman (64, 27, D) a +2 rapier of flaming (65, 26, D) a +2 arbalest of flaming (67, 0, D) the Spellbook of the Ironbound Mechanist Spells Type Level a - Sandblast Earth 1 b - Platinum Paragon Forgecraft 9 (69, 0, D) a +1 falchion of holy wrath (69, 30, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (69, 36, D) a +1 leather armour of cold resistance (70, 8, D) the Anthology of Stormy Spelunking Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Vhi's Electric Charge Translocation/Air 4 c - Permafrost Eruption Ice/Earth 6 (70, 9, D) the +5 war axe "Ippe" {flame, Int+2} Int+2: It affects your intelligence (+2). (70, 11, D) a +0 rapier a +0 robe (70, 19, D) a jackal corpse (skeletalised by now) (70, 28, D) a +0 heavy trident (70, 37, D) 2 large rocks (still there?) a +3 whip of freezing (still there?) (70, 40, D) 2 large rocks (70, 42, D) 4 large rocks (71, 10, D) a +0 long sword a +0 robe (71, 16, D) a +1 war axe of electrocution (71, 17, D) a staff of earth (71, 18, D) a river rat corpse (skeletalised by now) (71, 26, D) a +1 chain mail of willpower (71, 27, D) a +5 partisan of venom (71, 31, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (71, 36, D) a +5 ring of evasion (71, 37, D) a book of Dangerous Friends (71, 39, D) 3 large rocks a cyclops corpse (skeletalised by now) (71, 40, D) 2 large rocks a +0 arbalest a cyclops corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (71, 41, D) a +0 shortbow a centaur corpse (skeletalised by now) (72, 8, D) a +3 rapier of holy wrath (72, 16, D) a +4 halberd of protection (72, 17, D) the Information on the Sixfirhy Spells Type Level a - Swiftness Air 3 b - Vhi's Electric Charge Translocation/Air 4 c - Arcjolt Conjuration/Air 5 d - Plasma Beam Fire/Air 6 (72, 19, D) an iguana corpse (skeletalised by now) (72, 21, D) a komodo dragon corpse (skeletalised by now) (72, 26, D) a +3 glaive of venom (72, 27, D) the +7 halberd of the Swamp {heavy, rPois rC++ rN+ Will-} rPois: It protects you from poison. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. (72, 30, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (72, 31, D) a +0 long sword a +0 robe a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (72, 36, D) the Incunabulum of Topomancy Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Petrify Alchemy/Earth 4 c - Magnavolt Earth/Air 7 (72, 37, D) a +6 ring of intelligence (73, 1, D) a +0 robe (73, 16, D) a +4 dire flail of protection (73, 17, D) a sanguine talisman (73, 26, D) a book of Displacement (73, 27, D) Ikuab's Folio of the Shot and the Birds Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Hailstorm Conjuration/Ice 3 c - Iskenderun's Battlesphere Conjuration/Forgecraft 4 d - Maxwell's Capacitive Coupling Air 8 (73, 36, D) Sif Muna's Verses on Mechanics and the Volcano Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Awaken Armour Earth/Forgecraft 4 c - Spellspark Servitor Conjuration/Forgecraft 7 (73, 37, D) a +1 scimitar of protection (73, 39, D) a +0 shortbow a centaur corpse (skeletalised by now) (74, 9, D) a +0 short sword a +0 robe (74, 40, D) a +0 shortbow a centaur corpse (skeletalised by now)