GutBaSokChok the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a +6 ring of dexterity (35, 15, D) the +3 spear "Worm's Wrath" {protect, Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). (unseen) (36, 0, D) a staff of cold (36, 15, D) a phantom mirror (37, 0, D) a +5 halberd of venom (37, 15, D) a rimehorn talisman (38, 0, D) a staff of alchemy (38, 1, D) a +1 heavy shortbow (unseen) (38, 15, D) the +10 trident of Interdependent Arising {speed, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (39, 0, D) Qoecan's Essays on Constructed Direction Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Forge Lightning Spire Air/Forgecraft 4 c - Malign Gateway Summoning/Translocation 7 (39, 1, D) a staff of alchemy (39, 3, D) a wolf corpse (39, 4, D) a water moccasin corpse (39, 5, D) a bullfrog corpse a cane toad corpse (39, 15, D) a +0 kite shield of protection (unseen) (40, 0, D) an amulet of regeneration (40, 5, D) a water moccasin corpse a komodo dragon corpse (40, 6, D) a rime drake corpse (40, 15, D) a +2 dagger of protection (unseen) (41, 0, D) the +7 short sword of the Flying Emu {freeze, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (41, 1, D) a +0 scimitar of pain (41, 15, D) a staff of death (unseen) (42, 1, D) a staff of air (42, 15, D) a +2 pair of boots of flying (43, 15, D) an amulet of guardian spirit (49, 0, D) a staff of air (49, 1, D) a +3 orcbow of draining (49, 12, D) a +4 orcbow of freezing (49, 24, D) a staff of death (49, 36, D) +0 steam dragon scales (49, 37, D) a +5 heavy long sword (49, 39, D) a warg corpse (skeletalised by now) (50, 0, D) the Disquisition on Combat Magic Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Bombard Conjuration/Earth 6 d - Conjure Ball Lightning Conjuration/Air 6 (50, 1, D) a +2 scimitar of flaming (50, 5, D) a +0 giant club a +0 giant club (50, 12, D) a book of Iron (50, 13, D) a staff of fire (50, 25, D) a staff of cold (unseen) (50, 28, D) a +0 dagger a +0 robe (50, 36, D) a +0 dagger (50, 37, D) a +2 quick blade of draining (50, 39, D) a +0 dagger of distortion (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (51, 0, D) the +4 scimitar of Cicw {vamp, rN++} rN++: It greatly protects you from negative energy. (unseen) (51, 1, D) the +0 pair of gloves of Hidueda {rN+ Will+ Str-5 Dex+2} rN+: It protects you from negative energy. Will+: It increases your willpower. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). (51, 3, D) a +0 battleaxe of freezing (unseen) (51, 4, D) a +0 troll leather armour a troll corpse (51, 12, D) the wellspring talisman "Elas" {+Inv rElec rC+ Dex+3} [wellspring talisman] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (51, 15, D) a +2 mace (still there?) a +0 robe (still there?) (51, 16, D) a +0 flail (51, 24, D) a +4 heavy orcbow (51, 27, D) a +0 scimitar (51, 37, D) a riddle talisman (51, 40, D) a +0 dagger a +0 robe (51, 41, D) a staff of fire a +0 robe a +0 halberd a +0 plate armour of fire resistance a +0 great sword a +0 chain mail a +0 troll leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) a troll corpse (skeletalised by now) (51, 42, D) a warg corpse (skeletalised by now) (52, 0, D) a +0 leather armour of poison resistance a +0 robe (52, 1, D) a +4 heavy mace (52, 3, D) 9 large rocks a cyclops corpse (52, 4, D) a +0 troll leather armour a +0 troll leather armour a troll corpse a troll corpse (52, 5, D) a +0 giant spiked club a +0 giant club a +0 troll leather armour a troll corpse (52, 6, D) a troll corpse (52, 14, D) a +0 dagger a +0 robe (52, 15, D) a +2 great sword a +0 plate armour (52, 24, D) an amulet of magic regeneration (52, 25, D) a +1 robe (unseen) (52, 28, D) a +0 robe a +0 falchion a +0 robe (52, 29, D) a +0 flail a +0 robe (52, 37, D) a +2 robe (unseen) (52, 41, D) a +0 giant club an ogre corpse (skeletalised by now) (53, 0, D) a +8 giant spiked club (53, 1, D) the +10 great sword "Inupp" {drain, *Rage rC+ Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Stlth+: It makes you more stealthy. (53, 3, D) a +0 giant club (53, 4, D) 5 large rocks (53, 12, D) the Parchment of Execration Spells Type Level a - Tukima's Dance Hexes 3 b - Silence Hexes/Air 5 c - Yara's Violent Unravelling Hexes/Alchemy 5 (53, 13, D) the +0 scale mail "Teinlot" {rC+} rC+: It protects you from cold. (53, 14, D) a +0 flail a +0 robe (53, 25, D) a book of Winter (53, 27, D) a +0 halberd (still there?) a +2 halberd (still there?) a +0 robe (still there?) (53, 36, D) a +0 halberd (53, 37, D) a book of Minor Magic (53, 41, D) a +2 war axe of freezing (still there?) a +0 chain mail (still there?) (54, 0, D) the +10 broad axe "Puonloq" {freeze, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (54, 1, D) a staff of earth (54, 12, D) a +4 heavy spear (54, 13, D) the +2 pair of boots "Jiwam" {rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (54, 24, D) an amulet of the acrobat a ring of positive energy a ring of wizardry a ring of fire an amulet of faith a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence (54, 25, D) a +4 scimitar of flaming (55, 0, D) a +1 glaive of flaming (55, 1, D) a staff of fire (55, 3, D) a +2 great sword of flaming a fire giant corpse (55, 4, D) a +0 giant club a +0 giant club (55, 12, D) a book of Frost (55, 13, D) a +2 hand axe of freezing (59, 44, D) a +3 partisan (still there?) a +0 chain mail (still there?) (61, 0, D) a book of the Dragon (61, 19, D) 4 large rocks a cyclops corpse (skeletalised by now) (61, 20, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 37, D) a +2 scale mail of cold resistance (61, 40, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (61, 42, D) a +2 great sword of flaming a hell hog corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (62, 0, D) a +5 spectral quarterstaff (62, 1, D) the +4 flail of Plog {heavy, Str+5} Str+5: It affects your strength (+5). (62, 8, D) a +10 plate armour of ponderousness (62, 9, D) a +8 flail of protection (62, 17, D) 2 large rocks a +2 morningstar of protection a cyclops corpse (skeletalised by now) (62, 18, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 19, D) 4 large rocks a cyclops corpse (skeletalised by now) (62, 26, D) a +1 heavy great mace (62, 27, D) a +2 heavy broad axe (62, 42, D) a +1 great sword (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (63, 0, D) the +0 ice dragon scales of Insurance {Harm rPois rF- rC++ Str-3 Dex-5} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str-3: It affects your strength (-3). Dex-5: It affects your dexterity (-5). (63, 8, D) the +8 dagger of Jiofuanysy {flame, Str+5} Str+5: It affects your strength (+5). (63, 16, D) a +1 kite shield of positive energy (63, 17, D) a +2 chain mail of poison resistance (63, 20, D) a +0 orcbow a centaur corpse (skeletalised by now) (63, 26, D) a +2 shortbow of draining (63, 36, D) a +2 pair of gloves of hurling (63, 37, D) a staff of conjuration (63, 39, D) a hell hog corpse (skeletalised by now) (64, 17, D) a +2 robe of cold resistance (64, 26, D) a staff of conjuration (64, 27, D) a quill talisman (67, 0, D) a staff of alchemy (67, 20, D) a +3 orcbow (unseen) (68, 0, D) an amulet of guardian spirit (69, 38, D) a +0 orcbow a centaur corpse (skeletalised by now) (70, 8, D) a book of Blasting (70, 9, D) the +7 broad axe of Saruq {heavy, rC++} rC++: It greatly protects you from cold. (70, 36, D) an amulet of regeneration (70, 38, D) a +0 shortbow (71, 8, D) a +1 spectral quarterstaff (71, 11, D) a hell hound corpse (skeletalised by now) (71, 16, D) the +1 halberd of Bread {drain, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (71, 27, D) a +4 chain mail of poison resistance (71, 31, D) an iguana corpse (skeletalised by now) (71, 37, D) the +3 leather armour of the Delicate Grue {Fly Str+2} Fly: It grants you flight. Str+2: It affects your strength (+2). (71, 38, D) 5 large rocks (71, 39, D) a wind drake corpse (skeletalised by now) (71, 40, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 9, D) a +2 pair of boots of flying (72, 17, D) a +5 double sword of holy wrath (72, 26, D) a book of Duality (72, 27, D) a +2 quarterstaff of speed (72, 31, D) a yak corpse (skeletalised by now) a jackal corpse (skeletalised by now) (72, 36, D) a serpent talisman (72, 40, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (73, 3, D) an adder corpse (skeletalised by now) (73, 16, D) a +1 flail of draining (73, 17, D) a staff of conjuration (73, 27, D) a +3 scale mail of poison resistance (73, 31, D) a bullfrog corpse (skeletalised by now) (73, 36, D) a staff of conjuration (73, 37, D) a +1 spear of venom (73, 40, D) a +0 trident 2 boomerangs (74, 3, D) an adder corpse (skeletalised by now) (75, 1, D) the +0 chain mail "Vosem" {Regen+ Int+6 SInv} Regen+: It increases your rate of health regeneration. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible.